Yeah but very rare are all of those exclusive. The mount most the time it is. But the others, all can be farmed well after the fact. There has to be a reward equal to the effort, time, and dedication.
Pets and Mounts aren’t it.
Yeah but very rare are all of those exclusive. The mount most the time it is. But the others, all can be farmed well after the fact. There has to be a reward equal to the effort, time, and dedication.
Pets and Mounts aren’t it.
i don’t understand why mythic mogs you can get later but elite pvp mogs you can’t? not that i’m complaining but they seem to be equivalent things and for some reason aren’t treated the same way…
When we have Mythic Tier gear, you couldn’t get those. Now, no Tier.
People are typically angry because the gear from trivial solo play is better than the best possible raid gear for specific slots.
I almost never see raiders saying only they deserve stuff. Only that the absolute best stuff should come from the hardest content. Solo play can have hard content. Just it doesn’t right now, yet still rewards some of the best gear in the game for certain content.
its blizz’s fault though. you could have a set of 400 gear that you make with say… tailoring. that doesn’t require raid mats. just rare mats you get from farming. plus emissaries for 400 azerite at the high end. plus 400 weapons from a different profession, and trinkets from inscription or WQ. and most of us would be happy. i’d much prefer to use my tailoring to make my gear and take a long time and really work my butt off to get it and feel accomplished at the end of it. i didn’t, and no casual i know, asked for heroic level gear for WQ.
No, your post implies that you want to get top end gear for low end effort (and for the record, all content is accessible in the gearing path). You don’t do any top end or even mid-level content. Of course you’d be all for getting rid of the effort = reward structure.
i’d like to point out that some of us still like to earn our gear regardless of what level it is. i’ve stated before in this thread that i think benthic level and “high end” emissary gear is too high ilevel. i also made a post saying i’d like it if i as a tailor could make my own set of say… 400 gear without needing raid mats. and then get other stuff from other professions or WQ and keep WQ where it is right now. so i could make a 400 set when WQ is 390ish. ofc there would be no wf/tf for this to work. but what do you guys think about that?
No offense meant to you, I read what you said above me and I can respect that.
it feels bad that i had better gear than i could make with raid mats from my tailoring from doing warfronts. i also outgeared the little bit of normal raiding gear i got from doing part of uldir too because of it. i can only imagine how real normal raiders felt when everything in the world at the time was handing you free 370s.
It’s not the kill.
It’s the thrill of the chase.
I don’t really like WotLK, but it was still easily the best middle ground for folks to progress while maintaining a community incentive.
Dear OP, as many have said, and you have totally refused to accept, clueless LFRers (usually 1/3 at minimum) will NEVER beat even heroic, let alone mythic. Remember LFRers wipe on LFR.
All this talking you have done is for one thing: you want better gear without putting real effort into it. (Most of these types of posts are ultimately always about gear).
I would ask blizzard to do for one day the ability to be able to Q for mythic raids and M10 (no rewards or weekly chest if you do not make the timer).
Within 15mins I guarantee there will be screams for nerfs on the forums because the clueless could not faceroll the content.
A few groups might pull off M10 if they get a tank and healer who know what they are doing (most smart ones wouldn’t Q).
But that cannot happen with mythic. One screwing up will probably wipe.
Wouldn’t surprise me if the clueless wipe on trash and couldn’t get to the bosses.
And my opinion: gear is too easy to get (convert WF & TF to sockets only).
I am back from writing my class concept.
Yeah, the 100-0’s need to get out of Heroic/Mythic and put into the new difficulty.
Most, if not all, instakills are easily avoidable, barring hard enrages. If people are dying to them constantly, it’s not the dungeon that needs to change, it’s that people need to pay attention aka git gud.
If were going to argue the rpg version than your about 7 years too late…that ship has sailed. If this game had even 10% of it’s rpg value maybe that would be a viable argument. Also, that’s not really how an either or fallacy works. An either or is presenting 2 options and saying only those options exist. I didn’t. I said that your option: “reward” was not a relevant deciding factor in any of my campaigns from my player’s point of view and it wasn’t. I said that most people hopefully don’t play campaigns solely for rewards. None of those is pushing 2 options on someone.
Why is it a foundation? Because this is how it was when it was created. i.e. it’s always been like that. Using it is a “foundation” as a core argument instead of objectively arguing the topic is invalid.
Class changes =/= Design Pillar Changes
2 games out of how many? If you want a quick and dirty you can take 5 seconds to google trends the genre. 7% of it’s peak audience interest. Doing specific games, I searched 15 MMOs and it looks like you literally cherry the picked the only 2 with rising interest. So yes, if only 2 are still rising interest the population as a whole is withering.
Progressively harder content, progressively better rewards. Kind of at the heart of the RPG.
The heart of the RPG is one wipe disbands?
Dude, this topic is 2 days old. Move on with your life already.
Anyhow…
And yes, that’s exactly how fallacies work. At least, just how your “If you don’t like harder content giving better rewards it’s an appeal to tradition fallacy”. Play stupid games with fallacies, win stupid prizes.
Bilbo used wit to stall the trolls before sunlight and Gandalf defeated them. Gandalf got Glamdring and Bilbo looted Sting.
Bilbo outwitted Gollum, looted a magic ring of invisibility.
Bilbo outwitted a lot of people and a dragon and received a coat of Mithril armor.
People play RPGs because it’s a chance to be Bilbo on a grand adventure. Also human nature to want better rewards for harder trials. Mythology is rife with heroes going through hellish trials and tribulations to receive some worthy prize. It’s foundational to RPGs because of this deep, deep relationship between Mythology and Fantasy with the RPG genre.
This isn’t about class changes, stay on topic.
Exactly, 15 MMOs out there is a HUGE amount of MMOs. As I have said, the MMORPG genre has exploded since WoW’s release and it is logical that the player base will spread out as more options become available. Also, just because OSRS and FF14 are rising and the others aren’t doesn’t change that OSRS and FF14 are rising.
And it doesn’t mean that trying to appeal to nonMMORPG audiences will draw the RPG crowd back to the game. The Fortnite audience and the WoW audiences are two separate entities.
This will be my last response on the matter. Rehashing the same discussion after a two day necro is a complete waste of time.
I’d rather a two day old topic influence the difference between Vanilla and Retail.
No. What killed off Wildstar is that they didn’t offer alternatives for more casual players at all. Dungeons were hard. Raids were harder. The medal system ensured elitists ran the game.
They eventually made good changes for casual players, but it was too late and the audience had already moved on.
It had nothing to do with hard content granting the best rewards. I think most people expect that to be the case, even if they have no interest in pursuing that content. Wildstar’s problem was kinda like how many casual players considered Cataclysm to not have content “for them” because the dungeon content was very hard compared to WotLK, and that’s supposed to be the base level “free win” stuff, in most peoples’ eyes.