Idea/Opinion: The hardest content should be for the thrill of the kill, nothing else

Are you able to join a guild that rosters a raid team?

WOTLK had it best, dungeon-wise.

And Elitists run this game too. Cata/WOD/BFA (So Far) were the sour expansions in my eyes.

WoW is kind of like Windows in my opinion. WOTLK/MOP/Legion had it good, Cata/WOD/BFA were Elitist-ran. Cata was the least damaging because of JP/VP. WOD was the most because… well, I made topics about solely that and how it must be avoided moving forward, cut content aside. (“Raid or Die”)

If it were made easier (the simplest solution to that is to re-name Communities to Cross-Realm Guilds), then yes.

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Not like how it was in Wildstar. And it’s community-driven, not by design. Wildstar was like that by design at launch. Even in WoD, you could run your dungeons, you could grind your apexis gear, you had PvP vendors. Elitists only control the highest content in WoW, but players have other means of playing the game.

The highest content in WoW currently is anything that’s not queuable via LFD/LFR.

Trust me, I’ve made my own groups.

And that’s not a problem. Heroic Dungeons, Warfronts, World Quests, Islands, LFR, Gathering Professions, World Bosses (let’s not pretend people don’t auto-invite these), Manapearl Farming, and Scrap Farming are totally relevant ways to play WoW’s endgame. Even Mechagon will be Heroic by the next main patch, just like all of the other questline or difficulty gated dungeons were between Legion and now.

I feel like you didn’t play Wildstar at launch.

Cross-realm Guilds sounds like a great idea! We have a set of raiders that play with us from a different realm and even allowing guilds to “link” would be pretty cool. Although, that is probably what communities are for?

If you want the truth, yes. But I did hear horror stories similar to what you described and thought that was true of the game near its shutdown.

Yes, but Blizzard didn’t advertise that feature very well.

I agree, it seems like a dead feature from my own experience with it.

The biggest problem with LFR on Heroic or (ick) Mythic difficulty is you will have people that don’t know the fights, not many will want to explain the fights and virtually no one will be willing to put in the work wiping to push forward with the raid. I don’t see how that experience would be anything short of toxic.

Tbh the issue with the Community Feature is that it’s basically Discord-lite in an incredibly dated-looking / clunky UI right out of the gate. People already have Discord Servers for their Guilds, so for many people there’s no reason to use the Community feature. Discord does it better, and cross-realm calendar invites are already a thing regardless of if you’re in a Community or not, so cross-realm raiders/pvpers and such can already organize easily.

The only thing Communities have going for them is that it’s in-game, but with how easy it is to alt-tab and how common it is for “gamers” to have 2 monitors, it’s not that big of a boon.

I disagree, I’m totally OK with the best gear coming from the hardest content. As an LFR raider I’ve long since made my peace with the fact that I’ll never be uber geared and thats totally OK. What I’d like to see, personally, is story progression decoupled from raid content. The story should be available to everyone, and not everyone has the time, patience, or skill to do even LFR raiding. Group content for story progression should be limited to 5 man dungeons at most. Then keep raids for gearing.

then feel free to move on. No one is binding you here.

  1. Yeah no, it’s really not. Having some handicapped rpg elements that barely make the cut doesn’t make it an RPG.

  2. No, you literally used the fallacy wrong in an attempt to play a reverse uno card without actually having any clue what you were talking about. It’s like you googled a list a fallacies, said close enough and then tried to use it lol.

Then dont say to go to the class forums lololol stay on topic.

It doesn’t change the fact that OVERALL out of ALL mmos the entire genre is at 7% of it’s peak. I said the MMO genre is declining. It is. It is at 7% of it’s peak interest rate and is still going down. OSRS and FF14 are kings of a literally garabage pile. Does it make you special if your the smartest the kid in the dumbest class? Because that’s literally those 2 games. The player base isn’t spreading out. MMORPGs as an entire genre are at 7%. They aren’t spreading, they are leaving the genre… It’s stale and built on 15-20 year old design principles.

?!?!?!?

Not even close to that. In fact I see this game being more towards the casuals than ever before.

Eh, different strokes, different folks.

What one sees as the other in power, the other side doesn’t.

That’s why I am happy that alternate routes exist.