Idea/Opinion: The hardest content should be for the thrill of the kill, nothing else

I agree with this too.

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I’m not saying crap on us casuals, I’m saying that it’s equivalent to keeping your head in the sand if you can’t see the issues with gearing at the moment and how it takes away from mostly all end-game content that is present. When Raid gear, PVP gear, etc is irrelevant because open world content gear CAN be better then there is an issue with time-spent vs reward. Thus gearing being in a weird spot.

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The higher you go, the tighter things like previous kills, Proving Grounds, and item level become.

It indeed sounds interesting. And I personally hope that Blizz looks at weapons and finds new ways to make them interesting. Or have some kind of affect or even a transformation similar to the Bloodborne weapons. But as of right now, retail isn’t for me. And my only choice if I want to continue playing is to go back to what I perceive to be a more community centric experience.

My realm (ED) already has a massive discord with people that I had not heard from in years. The RP PvP realm on Classic is going to be amazing.

That’s just like, your opinion man.

Yep, exactly what I thought. This problem is entirely in your head. That possibility is intentional. There’s no situation in which the developers are sitting in their offices and they say, “Ohnos! We totally didn’t understand that an item could forge to the cap and get a socket from a world quest! Oh how dums we are! The system is teh broken!” If you don’t like it cool. You don’t have to like it. But it’s not broken. It’s doing exactly what it’s supposed to do by design.

It doesnt matter. They could add mythic azshara right now to the queue and ONLY allow players with cutting edge (have already killed it) to queue up, and the boss would take MULTIPLE NIGHTS OF PROGRESSION.

This is assuming the queue even gave them a team comp capable of killing the boss.

Queue up for mythic queens court, oh no spriests…

/leave

Team continuity matters. For example on orgazoa by the time we killed it I had a feel for where the other mele moved out with their debuff. Everyone had their “spot”

Queueing with randoms it would take time to develop this synergy, ilvl and experience aside.

Idk why im even responding. If you think a random group thrown together by an automated queue could make it through EP…idk what to tell you, other than no, you are wrong.

Dont believe me?

/shrug

I hope you get the opportunity to prove me wrong, it would be hilarious.

Sounds like your issue is the puglife of 1 wipe drop outs.

If the opportunity presented itself, I will.

Opinion or not, it’s widely shared. And it’s not in my head, it’s in the game… and yes I’m not stupid, it is by design, but guess what… Developers can swing the proverbial pendulum a little too much.

If you don’t want to acknowledge issues that don’t affect you by being ignorant then there is no reason to continue this.

The common theme through most of these posts is we desperately need server merges, an improved guild-finder system and/or improved community functionality.

You should be able to shop for like-minded guilds/community with relative ease.

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Unless you can provide some meaningful citation I’m not interested in you being an example of confirmation bias. And we both know you can’t do that. So no, I do not accept your claim that your opinion is “widely shared”.

“You don’t agree with my opinion so you’re being ignorant!” Cool story bro.

OP… People complained and couldn’t do LFR Archimonde on release (necessitating numerous huge nerfs to the encounter). A boss that a guild walked in and killed naked (wore only weapons and trinkets… no other gear). And you’re telling me that Mythic LFR will be anything other than a non-stop wipefest with pretty much ZERO chance at success?

You do realize that some of these bosses take some of the best players in the world 100’s of attempts, while in voice comms, and all discussing strategies to overcome? Do you really think people in a queable system are going to sit through that?

They’d have to nerf mythic… ruining the experience for those who want to push further. As for introducing an entire new difficulty… Why? Why do we need ANOTHER difficulty.

As for people leaving your groups after one failed attempt, maybe stop trying to pug raids and find a dedicated guild? Maybe try to be a part of a group experience instead of trying to experience this MMORPG… alone.

Edit: As for discussing effort vs reward… This is an RPG and one of the hallmarks of RPGs is character progression. Power progression is one piece of character progression. Most RPGs have you perform harder tasks to acquire more power, to allow you to perform even harder tasks, to acquire more power. It’s a cycle that the player plays out. It’s also the cycle that WoW was built on and the community it fostered. Does that mean that cycle is right? No. But it does mean that that’s what the community typically expects.

So breaking the cycle is going to ruffle feathers. Those of us who enjoy the challenge and enjoy the puzzle will keep playing. Those of us who enjoy the acquisition of power will stop playing (as I suspected has happened for harder content, at least based on my realm statistics). In reality most players have a bit of both. Personally, I enjoy the challenge and the puzzles, but a part of me is sad that the games gearing has been ground down to a glorified skinner box.

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Then don’t reply to me if all you’re looking for is an echo chamber.

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Thanks, I’ll reply to anything I want on these forums.

Benthic gear is fine. Forging is fine. No ML is fine. Power progression as it stands right now is the best it’s ever been (aside from being super alt unfriendly due to Essence unlocks). It doesn’t need to be changed back to the power progression paradigm of the past. People who want that have Classic coming up in a few weeks. Have fun!

Considering you were the obsessive person in the other threads about gearing, I’m not surprised. I’ll make note not to waste my time with ignorant folks that just ‘‘cool story bro’’ you whenever they are asked to look past the gear they need for the world quests that they do. Because we all know how badly you need 425 gear to kill a murloc :roll_eyes:

Ah yes, the wonderful armory troll response.

I do heroic raiding fyi. I have 14 120’s. This is one that I haven’t used since about midway through season 2. But I mean, typical trash argument to try to attack me personally since you don’t have a real one.

As you said. That’s just like… your opinion man.

I plan to. :slight_smile:

Retail for fun challenge and puzzles.
Classic for… an actual (imo) RPG.

Absolutely it is. But then again I’ve never tried to assert my opinion is more than just an opinion or that I speak for some imaginary majority of people.

Cool. I legitimately hope so.

I agree, I am back. Hold on, I need to pick apart some things and agree with others.

Not exactly zero. But I will read more.

The new difficulty will have that.

Surprisingly enough, it won’t increase item level inflation. The need for this new difficulty is to make it so that those who seek a challenge get their just reward and satisfaction.

I still want to keep it like that, but open up more doors for people.

I agree with this, it should be more interesting outside of rental systems and RNG^2.

You know what I meant by zero chance at success. Let’s not split hairs here.

But why do we need a new difficulty? Mythic already covers that.

I’m not talking about item inflation. I just don’t see the point in adding another difficulty that already allows for what you’re describing. If you’re stating that everyone should just be given BiS gear for doing almost any task… Then no. I’m not really interested in that.

But allowing for Mythic LFR doesn’t open doors. You’re setting people up for failure. If a target audience requires bosses to be put on target dummy audience, expecting them to make it through 10 seconds of Mythic Jaina isn’t really helping.

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