Really this.
Every other race has a really thematic class.
You can be a Night elf Druid or an Orc Shaman. But no Goblin Tinker?
This is like getting a deck of cards but all the 9s are mysteriously missing.
I’d rather not go with a generic fantasy trope.
Tinkers are very unique compared to the existing classes, how many RPG’s have you played where you can fight in a Shredder suit?
Totems have by-and-large been relegated to support or utility. And I don’t think that’s a bad thing.
Turrets could be interesting, really interesting. If Blizzard plays their cards right.
I could imagine all of your “Turrets” having shared charges and cooldowns, so you have to build the right turret for the right situation.
Single Target Turrets that shoot rockets, or AoE Turrets that shoot fire.
A mix of Both for cleave.
CC Turrets, Healing Turrets.
And you should be able to “Scrap” them, to refund a big chunk of their cost and cooldown, this way Tinkers aren’t falling behind when moving from pack to pack.
For awhile now I kinda had a feeling of meh towards tinkers. However it seems like a popular idea and it’s doubt it hurts anything as the game will never be balanced. So if it makes people happy then I say go for it give people tinkers.
If we’re getting a new class, I 100% want it to be Tinker over any other reasonable possibility.
Bard? No thank you. Necromancer? Dilutes DK and Warlock. Don’t get me wrong, I’d main a Necromancer. That’s the issue. Bye bye to my Warlock main and my DK alt. Why would anyone play you now?
Some Dragon class? It just sounds dumb.
I want Tinker. And I want a variety to the specs. I want a spec that is about battle-bots, turrets, bombs and gadgets. And I want a spec that is about a mech-suite.
I must sound like a Broken Record at this point, but I’m going to make the Deck of Cards analogy again.
If someone gave you a deck of cards to play with, but there were no 9s in the entire deck. You’d notice. It would feel weird.
We can fill out almost every archetype from WC3. You can be an Orc Shaman, or a Night Elf Druid, or a Human Paladin.
But you can’t be a Goblin Tinker?
It just feels like something is… missing.
I don’t personally care for the idea of a tinker class and wouldn’t play it, but that’s okay. I’d still be happy on the behalf of those who wanted them, though
Goblin and Gnomes are fundamental to Alliance and Horde because they provide us with these really cool gadgets and machines.
And yet, when we get done killing 100 enemies in 90 seconds with our cool new mech, we’re like “neat. moving on.”
We need a class that recognizes these efforts on a permanent basis.
With that said, I hope Tinker, if it was to be added, isn’t race locked to Goblin and Gnome.
I feel like they’re just underrepresented.
Like, when the Horde got Paladins in BC, they showed off this entire social sect of blood elves that were Blood Knights, and how they were a unique part of the Horde.
But we’ve had Goblins and Gnomes being unique forever, and almost no representation for them.
Oh I agree 100%
Just in Warlord of Draenor we saw plenty of Orc and Draenei technicians.
And I think Mechagnomes and Vulpera should be included too.
And in WC3, all of the Alliance war machines and guns were made by dwarves, not gnomes. So Dwarves too
Eh, I think it should be available to more than just goblins and gnomes to broaden its appeal.
Also, Mechagnomes we’re clearly rushed and only given to the Alliance so the horde could get the most requested race I’ve ever seen.
I doubt Mechagnomes are unpopular because they are “Technology themed”.
Instead they’re unpopular because they’re untrasmogable and forced to wear diapers
Counterpoint; let Vulpera be Tinkers, watch as it skyrockets in popularity