Id argue that reducing M+ difficulty is best for the longevity of the game

I’d be curious to know how many high key pushers didn’t raid for at least tier pieces or trinkets. I’d be more inclined to believe that there are a significant number of players who not only did some form of raiding, but also did PvP for an early edge in M+.

I think there’s friction caused by calling raiding and M+ end game pillars and then making one more rewarding. The choice works for me, and I think I understand the reasoning, but I think there are definitely those who want M+ to provide the same opportunities as raiding. I don’t know which is the right answer personally.

I think part of it is that the timelines for both types of content run opposite to eachother. M+ is a ladder where your score accumulated across the full length of a season is what matters, meanwhile raiding is a race where an earlier finish is more important.

You could put more M+ rewards toward the middle to later stages to facilitate that without impacting the current pace of gearing, but people would just complain about timegating.

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Top key pushers for sure are doing the raid, likely even some of it in mythic (and some are CE).

Random pugs doing their 10s? Not so much, especially not the raid on mythic.

A 4/8 mythic guild that has people not also doing keys? A myth.

Also, a lot of the comparisons tend to infer comparing guild raiding with pure pug keys.

That is true. Dungeon loot on the myth track definitely becomes the late tier source of upgrades once raid options are exhausted.

I hear what you’re saying. I don’t disagree, but like I said, I think it’s just as simple as some players want their favorite pillar to be as lucrative as raiding. I don’t think that’s an unreasonable request. However, like Hp said, gear is leveraged differently for each of the disciplines and changes to the reward structure would need to echo that.

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Do the difficulty that fits your current skill level. As you get better, and as you acquire better gear, you will be able to overcome harder content.

People just want to faceroll content and get the best gear, this is never how it works. Time and effort.

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The gatekeepers are out in force lol.

Meanwhile m+ numbers are way down and the anniversary event is holding a few subs. Things about to get real bad but hey, at least the icky bad casuals cant get gear!

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I mean….unless you just give people myth track gear for running normal dungeons there is some level of gatekeeping that is going to happen. The idea that 100% of people should be getting the absolute best gear available is just wild to me.

It’s not like anyone is denied content because of their ilvl, you can do all the dungeons, raids, and delves trivially with far less powerful gear than mythic track, literally the only thing mythic track gear makes more available is the content that is difficult for the sake of being difficult.

Why is it gatekeeping to say that?

I laughed! Welp, that means icky bad casuals won’t be around to ruin my key. Right am I right?