Am I wrong or do I remember from original Pandaria everyone in the pvp community went Horde? No, I’m right I’m sure of it. My high rated RBG team all bailed to horde. I spent a lot of time trying to get an RBG game alliance side. I spent a lot of time picking off horde at Two Moons and trying to extort the leader of my RBG team to reroll ally. It was something to do with racial trinket ability? Maybe everyone bailed on phase 1 Pandaria and this is the final version phase 12 of Pandaria or something.
idk, but I wouldn’t mind either. There are definitely some people PVPing on the Horde side. I haven’t leveled any of my Alliance to compare yet, but the arena ladders show higher rated players at least on the Ally side.
I’m having fun on Horde; it doesn’t really take a whole lot of people to have 2s or 3s matches, but it can be hard finding people you sync with, I guess…
We could see this happen again in ToT if the troll racial is kept the same way. This seems to me what really started the massive switch to Horde but Alliance always had kept a presence in arenas even later because human racial and shadowmeld are much stronger than most.
The issue you’re seeing is that alliance, specifically emfh racial was super OP at end of Cata, and will be even more OP for all of wod.
At absolute worst, it’s at least as strong as horde racials now, so why bother swapping?
Nerf EMFH and you will.
Until then, enjoy alliance dominated BGs and longer ques.
We’ll need a few things for this to happen. EMFH nerf probably won’t do it on its own. Premades need lower queue priority except against other premades of similar size. Something needs to be done about Benediction as well. There’s no point in even trying casual BGs when you end up queueing into 2 different 5-man premades from Benediction, all coordinating in a Discord server.
Youre wrong mate. Originaly it was way more balanced. But the pvp was dominated by aliance all the same as it is now due to racials. Nobody went gorde to play pvp. There were way more horde players because retail is all about pve and raiding and there was the same issue pvp have but the other way around …top guilds went horde for racials idk in which expansion and then all ppl went horde because it was hard to find ppl to raid with.
Im sure there are ladders or screenshots of them from back then where top 100 was like 90% ali.
Orcs playing without medallion and with proc + badge have higher burst potential than any other race. Add on hardiness so their MWs can’t get slumped in a dr stun and their shamans are more difficult to kill and you’ve got a strong case.
No it wasn’t lol. I’m sure you can Internet archive AJ ladders or something somewhere.
but are fully exposed to CC You know, the thing that actually wins games
Healers don’t play without medallion dps do. Lol. Mostly mages tbh since they can just glyph icebkock and aggro block their alter goes and be immortal during it.
Hardiness is a passive. Didn’t realize how ignorant people were
Let me know how horde can do more dps in a burst window when they can be CC’d for the first 10 seconds of it
You go when you’re on DR or after aggro blocking as per the above post.
This is like basic of basics.
You guys really don’t get how damp this gets lol. This is like desperate can something please die tech
And if they have more than 1 CC?
You just never pop CDs?
Smooth brain takes
Brother you want me to debate a fictional flowchart for a match that doesn’t even have comps mentioned?
1: most cc can be dispelled that is going to last long enough to stop a go. 2 mages blink stuns in MoP, 3, it’s an aggro strat idk how you’re struggling to comprehend how powerful this was lmao.
You cross before you go because you’re a mage comp, reducing the odds of counter cc, you have aggro block for problematic counter cc. You have the highest amount of damage modification available in the game. It’s a strategy that came out of MoP after nerfs to human via nerfing PvE trinkets for the 2nd or 3rd time.
If you’re trinketing offensively on your go you’re already a weak link of a player unless you actually get value out of tossing your trinket in the bin. People decided that damage was better than having a trinket because dying took 30 minutes anyway. You really have no idea how trash mop gets, and I’m all here for it
There’s a reason 99% of the top 100 teams are alliance
There’s a reason every pvper has rerolled alliance
It’s not because horde are doing more damage
Horde doing more damage is a mathematic certainty. Orcs with the same 2 trinkets as humans have a racial to push it that 1% farther. It’s a matter of damp and gear if and when orcs can survive that gamble play style.
The question is just is that worth it, which is debatable.
Mops racial are generally balanced. There’s no reason good enough to not play human so people are just staying where it’s comfortable.
Its really not that big of a deal. It’s like 3% damage and a single damage proc. There’s not a single team on the ladder who wouldn’t be the same rating if they rerolled gnome or goblin or pandaren. It’s irrelevant.
Orc becomes more relevant the more damp it gets. You’ll see.
Yep, 99% of the top teams are alliance because it’s irrelevant if they are
Very good take
It’s correlation vs causation. You see 99% of the people playing human and think it must be because they’re human that they’re there.
I see 99% of people playing human and recognize that they were human before MoP dropped and we just came out of cataclysm where being human was like a free 600 CR injection.
Going orc won’t gain or lose them rating. I’m just stating that historically in late mop it’s a meta pick for the reasons above. It’s very competitive, and horde is a very equal faction that is more favoured in damp seasons.
It’s just a waste that the modern playerbase is too comfortable to branch out.
Why were they human before MoP?
Another great take
Pve trinkets you absolute monkey. which are nerfed to oblivion in mop.
Keep up or just don’t bother.
Double pvp trinket is negligible to pve trinkets. It’s genuinely not a big deal. Human only shines when there’s busted stuff worth exploiting not standard stat / proc stacking for marginal gains.