I think TBCC will be more like WOTLK.
With the higher rating requirements starting right away in S1 I’m fairly positive we’ll return to shadowlands tier arena rapidly. Look for a huge amount of boosting on Faerlina/Whitemane.
Ok so you don’t know how it works… alright then. So listen. Just because there are let’s say a million bad players added to the ladder, does not mean that you are gaining points from them specifically because you beat them. It means that the more people are on the ladder, you rating is going to be higher (just like everyone else will be) BECAUSE those players are participating and giving other teams points as well.
I’ll try to make this super simple and use an extreme example to make the picture easier to see.
Let’s say the ladder is just you and me. You beat me over and over.
We start at 1500. You win you are at 1515 and I’m at 1485. We do this again you win 13 I lose 13 because I’m lower than you. Now it’s 1528 and 1472. You get the picture. You aren’t getting very high just feeding off me.
If we add another player, he then feeds his point off me and you then are able to push higher because now you feed your points off of him because he is a higher rated player to play against.
Now let’s make the bracket 100 players who are all REALLY good at arena. But I’m still using you as the example of the rank one players. So maybe in this bracket the top player (you) is like 1750ish and you are feeding off only the other top of the top players who are low 1700s and they are feeding off the ones below them obviously. The more players we add, the higher the points will go, because there are way more players to feed off of.
So let’s get nuts and add a million terrible players. Even tho in the 100 man system I could have been at the very bottom even tho I’m really good, now that you just added a MILLION other bad players for me to feed off of, I’m going to push to a higher rating. Because of this, the other 99 people in that other bracket is going to feed off the massive amount of points I earn too. And this continues all the way up to the top. Because there are a MILLION bad players that the original 100 know they can beat, their ratings will now push into ridiculous amounts.
This is the reason why some battlegroups in tbc with dead realms had rank one gladiators literally in the 2200s. And why the most popping battlegroups had just normal gladiators in the 2700s.
The top of the top players aren’t feeding off the bads, they are feeding off the players who they always beat, but they are getting more points from them because the players they beat are feeding off of other players below them as well.
That’s why they call it a ‘ladder’ if you take out the whole half section of the bottom of the ladder then everyone else falls with it.
No… lol. The bottom doesn’t get flooded. Not all the bad players don’t just lose points endlessly until the end of time. The bad players will drop, be matched against other bad players, they will rise up, until they meet their MMR.
In the scenario I gave with the 100 players… if the very bottom player was a normally “1500 rated player” if I add in a million “1200 rated players” that “1500 rated player” could end up being like 2200 or something absurdly high because of the amount of players who are worse that they are feeding off of.
The ladder distribution in wow will almost always be a bell curve shape, there is no ‘flooding’ the lower brackets lol. The bell curve will stay the same. The only difference is the ratings will be higher.
I mean that system does sound great and I would play the F out of it. But that doesn’t make sense of your stance on the change at hand.
This thread was never about my stance on the arena changes. It was about being surprised at how many people seemingly only arena for the “easy” rewards and seem to have no interest in the PvP modality outside of that. Then, morons flood into the thread parroting the predictable, if not myopic, assertion that “i OnLy EnGaGe In AcTiViTiEs ThAt DiReCtLy EmPoWeR mY cHaRacTeR” as if I don’t realize that gear acquisition is the unwritten but prime directive of WoW. I like pet battling - it doesn’t make my character stronger. I like dueling - it doesn’t make my character stronger. I enjoy some World PvP - I gain literally nothing from it but enjoyment. Sometimes I’ll help guildees do a run through a lowbie dungeon because I enjoy helping people - I don’t get any gear from it. It’s just a freakin’ moronic take to reply “Of course people only arena for the gear, that’s the only reason people raid too!”.
It just completely misses my point entirely.
Fuse enough. I’m in the same boat as you in terms of “I’ll play arena regardless” unless they like completely mess up how it’s played.
But I’m of the opinion that I know how much arena participants will quit if you add in a system like this as it has in the past, and removing too many players will obviously kill the brackets as it has done in the past (and present). Meaning my fun will be dead which is not cash money.
All four of our teams can just play each other over and over again like the pservers.
I’d be cool with it, but I’d be lying if I would be saying I don’t occasionally like going against a random pve Andy that I one shot while he sits in cat form as a resto druid lol.
I get super bored “pub-stomping” in arena. In BGs I can pub-stomp all day. Never gets old. Always fun. But in arena, it’s just zzzZZZzzzZZz when you kill clearly inexperienced and undergeared people within 30sec of the match over and over again. I like my arenas competitive. That’s the whole point of arena. Equal player numbers, everyone has cooldowns, confined space, LoS, no mob intrusion. The fun of arena is the competition. Stomping morons in world PvP or BGs is all well and good, but not in arena. Defeats the purpose, imo.
That only happens until you reach your skill threshold. The mmr system throws you into a 50/50 situation as fast as possible.
Having more people do arena is always a good thing.
If it’s irrelevant why have rating requirements?
Idk it just makes sense?
Why have mythic raiding?
Why have harder difficulty with better rewards that most people cant get?
Welcome to MMOs my man.
Saying it makes sense isn’t an argument because if it did there would be an overwhelming majority in favor it. Your sense of sense is off. You’re also off with PvE and PvP. PvP is measured against players which is dynamic content meaning that there is no training wheels content for PvP. PvE allows an actual progression chain in order to do higher levels of content and you’re constantly up against content that is static(Except for affixes). PvP should never be imbalanced.
Yet there is?
I wasnt 2400 when i first started.
I learned how to play by being bad and got better.
Saying theres a pve progression but not a pvp progression isnt true.
Start at 0 and work your way up, put the time in and get better.
If these people were only playing Arena just for the items and not the enjoyment of it then They might as well just uninstall the game. Items eventually run out and there’s nothing to do except run the stuff because you enjoy it. These people complaining are just a very SMALL group of players that want everything handed to them on a silver spoon with a golden apple on it. They don’t want to work for the items they just want to go in die and get the same reward as those that actually enjoy it and actually try.
Or, and this is just a wild thought: they want the competitive game mode to be competitive. When they lose they want it to be because of their knowledge and skill, not gear. When they win they want it to be because of their knowledge and skill, not gear. They recognize that awarding the players who are better initially with a permanent statistical advantage is anti-competitive BS and creates a wall at the weapon rating where you have to be much better than the rating to actually get to that rating once said weapons have been acquired by the first wave.
Getting your gear more quickly (and the titles/mounts) is far and away enough reward.
MMOs are always about skill.
There has always been content out of reach of everyone.
TBC was no different back then.
Not sure of what your skill level is when it comes to arena but the way I look at it is, We are gonna be forced to pve to get any kind of a decent weapon unless your a rank1 player with rank 1 friends because eitherwise your gonna be stuck with blue crap weapons all of the first season. The last boss in Karazhan has weapons 10 ilvl higher than what you can get for honor. For melee this is even more problematic as their weapons are more important in the damage aspect of it. Idc about rating requirements but I think they are a tad high. 1850 weapon 2k shoulders would have been more accepted but even then no one can get a decent weapon in pvp unless they are fairly good. That would be okay except for the fact that raiders once again will have an upper edge because they got time and / or guilds to get them. The nice thing about these older xpacs was you were not forced to pve unless you wanted to absolutely min/max but now its either get raiding or earn 2k with blue wet noodles.
It was just as stupid when rating requirements were first introduced, but to be very clear there weren’t any in the first two seasons of arena.
Oh i know.
Then blizzard got smart and added rating requirements.