I Would Play Arena With Zero Rewards

i never understood why the so called best players, need a gear advantage! if you are so good why do you need a full tier gear advantage over others?? that was garbage at every iteration! world pvp was great in tbc until those changes krept in! why respond to worlddefense when you arrive and find out you are outgeared and have no chance!
i am not doing arena, in fact i unsubbed!
shame that blizzard caters to the losers that defend this garbage!

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Not really.

If you actually count the arena seasons that are locked by a rating for actual upgrades it’s far more than their are that aren’t locked.

True, though in the majority of that time Arena hasn’t popped off like it did during TBC/Wrath/MoP. The best seasons were most definitely in terms of balance + fun where in the realm of no rating moreso than actual rating. TBC did extremely well with Arena as anything and everything could play for rewards. Once S3/S4 came around the arena population dwindled even though PvE was at it’s height so too were the subs. Wrath was fun overall and I felt like they were achieving some semblance of balance, extremely meta still but good. MoP they achieved balance by gear scaling and allowed all players to acquire the gear to play. Rather than limiting to the exclusive top.

I’m not sure as to what seasons you preferred or what class/spec you played but, I generally enjoyed playing when there was easier access to gear and less meta.

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Idk if thats true.

2 seasons of TBC had rating, and all of wotlk had a rating requirement.

MOP had a rating requirement for transmog i think?

No, and you are never the only one

You realize that tbc didn’t have achievements right? The only achievements you received was if you had a glad mount when wrath dropped and you got a feat of strength for the mount.

Anyone with titles or high ratings in tbc was never tracked by Blizzard. I had a duelist title on my warlock, it’s lost to time.

Feel free to do some research and peek around a bit. Most people will answer TBC S1/S2, Wrath S7/S8, and MoP S14/S15. TBC new feature that anyone could play to acquire gear and be relevant. Wrath has so many people playing that gear gating didn’t greatly impact because the Arena playerbase was so inflated. It became balanced moreso late in the expansion just as MoP did. MoP was uniquely the most balanced out of all seasons and people enjoyed late MoP due to that.

Correct, and was MoP was considered the most balanced. Due in large part because of ilvl caps put in place in Arena and the gear being open to everyone. The gear color was locked behind rating and that was all. They even locked special enchants behind rating that gave different visual effects and that should be the path going forward.

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Gear is irrelevant tbh.

If you cant hit say 1700, you having the weapon doesnt mean much because no one you fight will have it anyway.

The gear requirements put in place basically keep people geared the same i feel. Like all 2200+ players will all have the same gear. All people below that will have the same gear.

A hot take. And a correct one. If only the top 1% of players have the weapons then why are people thinking they’ll get farmed by them? You’ll only be queueing into those people at like 2.1k+. Trust me, your 1400 rated 15% win-rate team isn’t going to be queueing into the people with full epic gladiator gear.

The real problem with the rating requirements isn’t gear disparity, it’s participation. When 90% of the prospective player base abandons arena all together because their carrot-on-a-stick seems unobtainable, NOW you have a problem.

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Well if we go there might as well go all the way, the people queing who want their off hands will only be queing until they get them.

Actual pvpers will keep queing because arena is fun.

The whole disparity is because blizz made it so all the raid weapons are Mainhand, then ontop of it ruined the pve’ers chance of getting a free offhand now because the rating requirement.

I’m getting the impression this is 10 people. Total.

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Yeah atleast on the forums.

All the people on the forums are people mad they dont get a free offhand tbh.

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Yes, even though I am in this group, I’m not going to plead ignorant to that fact that most people who do arena are super casuals who are just in it for gear.

That’s just how it works. I’m not saying you are doing this specifically, but if you want to make fun of people for not getting “welfare epics” that’s all fine and dandy. Just don’t be surprised when the ladder dies because no one plays it.

(I’m going to use a hypothetical here so don’t take it too serious that I’m asking for more ‘changes’)

Me personally, I would rather there be a system where every person got every piece of the current arena gear as long as it meant participation goes up, than to have a system that only gives gear to top players but having the system die.

I find your stances extremely odd. You say you play arena just for the fun of it right? So I’m assuming because of this, gear doesn’t mean much to you at all. So if you just play it for fun and gear doesn’t mean much to you, then why wouldn’t you be for a system that will without a fraction of a doubt have more participation allowing you to keep having fun? I’m getting a really big sense of dishonesty in your arguments. And if I had to wager, I would guess that gear actually is a huge part of the arena for you, and you want to stand out from the casuals because your main focus is arena.

Let’s just say that they are. What’s the harm in giving them these weapons if it means that the ladder would be thriving? Why wouldn’t you want this? Why with the gate keeping?

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Why would the ladder be thriving? They dont hit ratings im at and they would get that free epic and leave anyway?

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Ok not attempting to sound condescending but if you’re asking this question I’m assuming you might not know how the ladders work at all. Do you actually not know why it would be thriving or are you feigning ignorance to make a point. I will gladly explain it if you truly don’t know.

Also, the thing about tbc arena is… the casuals don’t just ‘get’ their pieces right away. They have to q for a very long time. And if you keep them in the system, they might actually get a little bit higher and they might actually start going for a full set of pvp gear or other pieces beyond just an offhand.

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Do you know how the brackets work?

If someone is 2600, why would they be fighting people looking for their welfare gear in the 1500s?

So yes they will have a flooded low mmr bracket.

I would prefer a system with no rating requirements at all and just arena points. No weekly stuff. Just “if you’re 1500 rating and you win a match you get 25 points (lose - 10). If you’re 2000 and you win a match you get 50 points (lose - 20). If you’re 2500 and you win a match you get 75 points (lose - 30).” And then you spend those points at a vendor:

1,500 points - Gloves
1,500 points - Shoulders
2,000 points - Helmet
2,000 points - Legs
2,000 points - Chest
3,000 points - 1h Weapons
6,000 points - 2h Weapons
10,000 - Weapon Enchant
25,000 - Tabard

Boom, done. At 2000 rating it would take 30 wins to buy Gloves. It would take 60 wins to buy a 1h weapon (or some combination of wins and losses). This is a system that encourages participation, without time-gating, and rewards EVERY player regardless of skill level for the grind. The entire set, with weapons, would require about 300 wins at 2000 rating. That’s a healthy amount of seasonal participation and is probably worthy of a full 5/5 epic set and weapon. With a 2min queue time, 60sec prep and average 3min match that’s 10 matches an hour or ~40 hours of ~60% win rate arenas for the entire set. That seems on par for how much raid time people are going to require to get 5 pieces and a weapon, maybe. I also like the cosmetic carrot for the try-hards.

You can’t call this “welfare” because by god it’s a lot of arena. Especially if you’re getting farmed at 1300 rating. It avoids the problem of a 12-week wait, it avoids the problem of a “weekly chore” and it avoids the problem of rating-gating causing elitism and a lack of interest in arena.

But Blizzard has decided to take the worst of both worlds and lock things behind a very high wall and STILL make it take months to get.

Because the bracket is dead like Shadowlands?
You see rank 1’s and current season glads in the 1800-2k mmr range pretty commonly now.

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I wouldnt ever compare anything to shadowlands.

I would since we’re bringing the MMR system over. The same system that has been absolutely tanking since Mop.

At least in Shadowlands the higher gear makes sense because Mythic raiding is hard. The only thing keeping Shadowlands arena on life support at this point is boosting and cross realm queueing with no team requirement.

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