I Would Play Arena With Zero Rewards

You can as of now get half the gear without a rating requirement. fill the rest in with blues. its a fair system i just don’t think you understand.

casual people like to play too even without rewards. you don’t have to be a god at a game to play for fun and only fun.

Stop looking at retail, its a dead game.

Look at how WOTLK arena was.

I always had weapon and shoulders.

The top rated players were 3k+…

Why do people keep comparing TBCC to Shadowlands in regard to arena? It makes NO SENSE.

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I agree with this, too. People keep using Shadowlands to argue that 2050 is less than 0.5% of the playerbase. Yeah, in a dead expansion with record-low PvP participation. I used to sell 1850 to absolute morons in S4. Like we would hardcarry literally retarded people to 1850 with easily a 65%+ win rate to sell the weapons. We weren’t god gamers. We were good, but not amazing. We weren’t gladiators. That’s just how bad the level of play was in the 1800s.

People think official TBC will be closer to Shadowlands than the historic TBC brackets and I disagree. Ultimately, no one will know until we get there. The doomsayers might be right and 1750 will be Rank-1 gladiator rating. But I find that unlikely.

I think it will be more in like with WOTLK brackets.

2050 will not be hard to get.

Because Classic TBC isn’t going to net 6-11million subs. With a huge playerbase you could have ratings set at such limits but, with the current WoW climate in terms of subs you’re lucky to see any participation. Most players are strictly going to PvE just they did in TBC through Shadowlands. If there isn’t that casual/semi serious types in excess the rankings will be deflated. Ratings serves no purpose at all.

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There has been more arena season with a rating requirement than those without a requirement tho.

This was to be expected, it even happens later on in TBC.

You have a vested interest in keeping people down.

Either through rmt boosting or as a paid trash can in disguise.

Idk what that means.

I dont keep anyone down.

I made an observation on how arena has been handled through MOST of WOWs history.

Im sorry you cant meet the requirements for the weapons or shoulders.

You will find some people with your mentality, but fact is, you’re an extremely small portion of the wow community. A vast majority of the game plays for rewards. About 90% of my guild through out classic has stopped playing any time they don’t need anything more. We’ve refilled pretty well and brought more people in while having a healthy bench roster. But people at the end of the day in this game are very selfish and if they aren’t getting their rewards anymore, they just stop playing.

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The ‘half the gear’ you are talking about is earned through honor. So once again, how does this effect arena participation?

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Lol, you really mad at people for being focused on getting good gear in an mmoRPG? What’s wrong with you?

To be fair, you have also said in this thread that if people only do it for gear then it should just be removed from the game if it can’t survive without it, which…is sort of silly lol

Makes sense to me. It would appear that 99.9% of players either loathe arena or barely tolerate it if the reward is good enough. Why even have it in the game? For 0.1% of players? Blizzard doesn’t generally devote development time that inefficiently.

If they made weapons 1500 rating, 2500 rating or removed them all together I would play arena. If they removed arena points and rating all together, I would play arena. I like arena. It seems like most responders here can’t fathom spending in-game time on something that doesn’t have a tangible, often gear-related, reward. I know a few streamers that world PvP everyday. They’re R14. They don’t need the honor. They do it because they enjoy it. It’s fun, irrespective of reward.

But I get this as a response when I imply that activities in-game can be worthwhile even if they don’t improve player power:

People are sheep.

Ok do you really not understand how dumb you sound right now? lol

"Obviously, gearing is a main point of the game. Your character’s gear is your primary source of power creep and, ostensibly, gaining power is the unwritten endgame of WoW. "

“If noone plays it because it offers no gear it should be removed”

If raiding didn’t provide gear noone would do it either.

I don’t know if you want to go back on one of these statements, but to me you just outted yourself as either a troll or a very simple person if you don’t understand how these two statements make you look dumb lol.

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I know. This guy’s and idiot :joy:.

Getting rewards is irrelevant, but the power gap between players growing from skill differences to skill differences in addition to large statistical differences makes PvP non-competitive and hollow. I am not all that worried for myself as I have generally always been a duelist (I think that’s what it’s called? The one below Glad) level player when I invest the time, which gives access to all the gear, but playing a competitive game with cheat codes on is fun for all of one night and then it’s boring. I don’t want to outgear people on my main, and I don’t want people to not engage in PvP when they otherwise would just because they’re getting their destroyed due to gear differences.

Lower participation in PvP because people just don’t want to PvP? Fine. Lower participation because we lose the people who would love to casually PvP but have no interest in being cannon fodder? BS.

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I mean, in these 2 scenarios you already have the best PvP gear by default. I don’t think you’d be singing the same tune if you were trying to be competitive in arena using honor gear while getting stomped by the players in their rated epic gear.

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Yeah, that correlates with the rise of WoW itself with a significant population to makeup for the fact there were gear gates. The WoW population today is a 1/5 of that size. 90% won’t PvP at all and once the bottom 10% find no progress they’ll do BGs rather than Arena for their PvP fix. There is no argument in favor of gear gating.

As WoW Arena moved on locking gear behind a rating was only to lock away sets for COLOR only. There were no stat differences. If they want to create a prestige for these items just do a recoloring of the sets and have the items be turned in for the authentic color. This achieves balance and prestige.

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Now lets translate this over to every other activity in the game.

How many raiders would raid all day everyday with zero rewards off bosses and trash?
How many people would do quests everyday with zero exp and rewards off the quests?
How many people would open chests that have nothing in them, all day?
How many people would gather nodes in the world, just for the game to say you did, not to actually give you anything?

The number to all the questions above are higher than zero, but not very high. That’s the situation you are in when ONE of these activities has no incentive or reward. I’ve done all sorts of PvP without any rewards, but if no rewards were actually available…it would be a ghost town.

Now lets go apply this logic to EVERYTHING ELSE IN THE GAME THAT EXISTS. ALL ITEMS GAINED FROM EVERYTHING JUST REMOVE THEM ALL.

My head hurts. People play the game. Heck, lets remove all incentive. So wins and losses, lets remove that too and remove the ability to die. I’m sure people will be completely fine with that PvP too, doesn’t mean its correct or should be removed if you don’t agree with it.

No. Plenty of people like arena for arena, just like there’s people who farm even though they have gold cap.

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