Nope. so things from our gear like +hit act as an aura, and these thigns are getting pushed off, while in combat. you wonder why you have stupid resists 3 or 4 times in a row? this is why.
That was fixed a LONG time ago.
The reason you have 3-4 resists in a row is because thereās very little spell hit gear available and you need 16%.
Found the post,
So, they never fixed this?
Itās still not working right.
Iām having grey mobs resist 3 or 4 times in a row, with 10% +hit. Other reports about this are still happening.
Kind of I believe but they should of just removed it completelyā¦Why? because donāt they realize as the game continues to go onā¦there will also beā¦
+Darkmoon faire buff
+ZG buff
+ZG zanza buff
+Traces of Silithyst
and ppl will want to use +83 FR buff too
NOT to mention all the more consumables and stuff and on use trinkets that come out sighā¦its just gonna get worse and worse and like you saidā¦have to be forced to have to choose less n less which is not fun and makes it less dynamic and give up some of your favorite con/buffs
Hmm, you always have 1% resist chance no matter what. Blizzards rng roller has always felt streaky to me. Sometimes Iāll slam crit after crit into something, other times resist spam to the point where I feel like I should just afk lmao.
I would tend to agree. But this happens on multiple occassions throughout testing, on different mobs as well, all grey 48 and down. Things like Improved CS is being highly resisted, even with 5/5 in that talent (for testing purposes only)
I think what Blizzard doesnāt understand is that the game is 100% discovered and figured outā¦and because of thatā¦it brings the community great joy to be able to utilize that knowledge to its pull game-play potential and push the limits and compete and blow mindsā¦butā¦for some reason its literally shunned and non-permitted or somethingā¦its just sadā¦its a gameā¦its supposed to be funā¦
They really arenāt.
If it isnāt fun, go play something else.
There is an innate 1% chance for all spells to be resisted that can never be removed no matter how much +Hit you have.
Obviously i already know this. This isnāt just my rng nonsense, thereās a whole thread on it in the bug forums.
And itās just not the mage class either.
Thatās literally all it is. You donāt even have enough auras self buffed (including any would-be bugged +Hit gear counting as auras) to reach the buff limit and push them off. Hell, against gray mobs, you wouldnāt need ANY +Hit. Yet you still get resisted.
The issue regarding +Hit gear counting as an aura and being pushed off was fixed months ago in Phase 1. Our Rogues and Warriors confirmed this. Our Mages and Warlocks never had the issue to begin with, because there wasnāt enough +Hit gear in the game with the buffs theyād get in addition to ever reach the cap.
Have you heard of confirmation bias? You see resists a lot and just assume itās a bug. Itās RNG. Welcome to it.
What youāre describing is min/max to the absolute extreme. Which is not required to do this content. This isnāt mathematically impossible C-thun. This is 15 year old content in itās final state. Non of this is āneededā.
Everyone porting out for repsecs on certain bosses too?
Except you didnāt? Batching wasnāt added to the game in the middle of the fight. Itās been there the whole time. If you didnāt adjust for it and hit the button before you needed it then you were too late.
I wish there were a little more buff spaces
I wish I could melt faces
I wish I had a spec, that could meme, I could raid with
I wish I had a pally with Thunderfury and a reck bomb
and no one would call me basicā¦
I would still call you basic.
Because I care.
Your suggestion is Garbo. Leave Glinda.
The idea that each player can tune the experience to their own desired difficulty is āgarboā?
Also, naw, I like it here.