It looks to me like you’re calling me bad. So you deny that?
You’re the one asking for the easiest spec in the game to become even easier.
Do I think you’re not very good at the game? Yes.
Was I specifying you in every single one of those comments? No.
So again nice try posting comments taken out of context.
I don’t think there’s much debate to be had in this particular area ![]()
Either way, I asked before if it even matters that someone is bad or not. They should still be heard. Their opinion is 100% valid as a paying player.
Again, I think there’s precedence for what you’re requesting to some extent. Simpler builds that do less damage.
I don’t know if having the option to remove multi-shot is the correct solution because I don’t see it as a filler ability that adds nothing to the rotation. From the comments above, it sounds like it’s fundamental and other abilities build synergy around it. To me, that’s not a meaningless button. I’d also think the animation of multiple arrows flying out at once would be pretty cool.
I completely agree with the notion of snuffing out abilities that are pure bloat and serve nothing but to press off cooldown with no other interaction (mind games in PvE lul). I just don’t think multi shot falls within that category
And you were answered.
It does matter.
You just didn’t like the anwser.
Actually no it isn’t.
When you have a clear lack of understanding of the game your feedback is literally worthless.
That would still happen with the other shot, just situationally based on the number of targets. Maybe limit it to a situation where it cleaves when there are 4+ targets in range, rather than always. I think there are ways to balance it to where it’s not always the best option in any given scenario, but it fits the bill for a majority of heavy AoE situations.
Your opinion has been noted. Note my opinion in turn, and we can agree to disagree.
(This is the part where you tell me that I’m objectively wrong because I disagree with you, but you’re totally not an elitist)
It is. My understanding of the game is from a casual player’s perspective. You are free to disagree with me from your personal perspective, but that does not make you objectively correct.
(This is also the part where you tell me I’m objectively wrong, but you’re still not an elitist)
You’re free to have an opinion. It’s just not credible.
I’m also a casual. So no your perspective is from an unsuccessful casual.
I’ll let that be an assessment on individual basis. Your word isn’t really that important with regard to this matter.
If you say so, guy.
There’s a reason you’re hiding your main.
You lost any credibility the moment you asked for BM to be dumbed down more than it already is.
Yep because a words meaning still means something.
I mentioned BM in a list of a bunch of other specs that have extra buttons for extra buttons’ sake.
I play as MM when I play hunter. And I’m not “hiding” my main, this is the character I always post on. I think it’s somewhat important to maintain a consistent identity on the forums, because otherwise nobody knows who anybody is.
I haven’t meaningfully engaged much with M+ or raiding because it just doesn’t do much for me these days. Last time I did any significant M+ content was during BfA, which was not only on a different account, but it was at a time when I was getting pretty annoyed with the game’s design in general.
So…what exactly do you think you’ll find if you look at my main? Bad gear? Yeah, that’s about right. No M+ activity? Yeah, exactly. No raids? Correctamundo.
I’m not hiding anything. Why would I engage in systems that I don’t find fun?
So this counts for casuals who buy cash shop mounts and mogs too right?
That’s a very narrow way of seeing it.
In my opinion, the focus on AoE in M+ is mainly because one of the requirements to complete the key is killing a certain number of mobs in the dungeon. Groups accomplish that by focusing on AoE to save time.
The problem M+ has in the overall scheme department is that a lot of the affixes don’t really affect boss fights that much compared to multiple mobs.
But you can still build a hybrid spec that focuses on killing ‘must kill mobs’ in M+ without much hassle.
It’d be nice if more kits contained elements of aug where instead of having flat aoe they can be single target focused, but with aoe they supplement other dps. An example would be giving shadow priest another shadow crash which instead applies a damage taken debuff, say its 10% at 100k sort of like the fyrakk crit trinket, this would mean in 10s debuff duration it would take 1 mil to optimize on each target struck. For single target the limit is left, but as more players can cap output on multiple targets it benefits in aoe situations where other players are present.
Balance mage and shaman may thematically make more sense for spell interactions, its a shame the game has nothing in terms of group debuffs anymore, they’re all essentially just passive buffs/debuffs, I realize a lot of people hate PI and such but I think its more because its limited to only priests. If half the classes could do niche buffs/debuffs it would make group compositions more interesting to determine.
Yeah, I know why it is the way it is, I just dislike the over-emphasis on massive AoE pulls which the speedrun mentality has created.
I get that people want to do things quickly, but the way to do things quickly is to pull huge groups and AoE them down. Blizzard seems to discourage this in some ways with the whole “less damage after 5 targets” scheming of some abilities, but unless they utterly annihilate AoE effectiveness, this will always be the optimal way to handle any kind of speedrun in a dungeon.
It’s encouraged by M+, but really it’s also a natural result of a playerbase that has optimized the game so much that most never want to do anything but the fastest possible methods. That’s a separate but equally frustrating problem.
Because the fact they have different resource costs and are different spells means they can be tuned independently, and have talents interact with them independently.
Another example would be Ret having both divine storm and Templar’s verdict. Except there’s the added factor of giving players choice / control. Divine storm does more total damage in aoe per holy power, but it does less single target. A player can choose to value the single target damage on a particularly dangerous mob or boss over doing a bit more but hitting everything. Those choices are good expressions of player agency and gameplay.
In your opinion. Most specs are fine outside specs like brewmaster.
Not everyone likes a plain braindead 2 button rotation nor should they make any class a 2 button class.
If you’re posting on a low level alt you’re hiding your main.
Why would you comment on systems you don’t actually play? Or comment on ways that will negatively affect those systems?
They cost the same amount of resources and they both benefit from aimed shot increasing their damage. They’re like, 80% the exact same ability except for Trick Shot activation, which could be easily baked into Arcane Shot/Chimera Shot without much difficulty.
No, not really. I can post on my “main” from Dragonflight, but it’s not going to show you anything other than low participation in M+ and no participation in raiding. I’m really not hiding anything. I’ll tell you straight up that I don’t do those things anymore.
Because I used to play those things years ago, and over time they got worse until I decided they weren’t worth my time anymore. It doesn’t only affect high level play, anyhow. Fun and preference can affect every level of play.
I don’t need you to post your main because it’s already obvious you don’t really have any credible arguments or points.
It’s hard to take someone seriously when they don’t even play the game they want changes for.
Sounds more like you couldn’t adapt. Which means you’re like asmongold. Posting opinions on things you don’t have any clue on.
Ah, my mind’s back when arcane shot cost was 25? I believe. Do they have any talents that affect one but not the other?
One other factor is WoW isn’t really designed around giving everyone two target cleave. Most cleave / breakpoints are at three targets and if a spec does extra damage on two targets it’s usually a pretty heavy part of that spec’s identity, such as havoc for destruction.