So, replacing the pushing of one button with another because the fight is different.
Idk, not seeing a fundamental mechanical issue here
So, replacing the pushing of one button with another because the fight is different.
Idk, not seeing a fundamental mechanical issue here
Thankfully, in my proposal you can still play the version with more buttons. It wouldnât be gone.
Specs should be fun without addons. If your solution to an issue with spec design is to download an addon which trivializes said design⌠is that actually good design?
It is intentional. I know itâs intentional. Iâm saying itâs not very fun. It doesnât really add anything substantial to the play experience. Itâs literally just swapping one button for another, when merging them into one button would suffice.
And your option would be balanced around causing issues.
Youâre playing the easiest spec in the game. Either adapt or go play classic.
The WA doesnât do anything but show you the information in a better way. It doesnât tell you when to press it.
It doesnât play the game for you.and yes itâs good desig.
Well, apply the reverse logic.
In your mind, the single target rotation is the âfundamentalâ and a variance from it âadds nothing to the rotationâ.
Couldnât I reply with âthe aoe rotation is fundamental, and a variance from it adds nothing to the rotationâ?
Why is multi-shot in an aoe situation a less valid button than cobra shot in a single target situation?
(shoutout to snoz for the abilities, cause idk)
Again, just having a hard time understanding these logical delineations
Casuals donât really talk like this, either. This way of thinking is evidence of an elitist attitude. Why does someone have to be bad at the game just because they view things differently from you?
And why does it matter if theyâre bad at the game? Why should their opinions matter less?
I reiterate, we both spend the game sub fee. Why should your opinion be more important than mine?
And if blizzard truly focused all their energy into M+ and raid players⌠why are they introducing Delves as a solo/small group gearing option for those of us who donât want to do M+ or raid?
Obviously Blizzard sees players like me as being important enough to get our own separate gearing path.
Think this is a false equivalency with spec design. Spec design is far more fundamental and may have ramifications for other players.
Me getting geared via raids and m+ is not impacted by another player getting geared by world content.
The way my spec is designed and built may be impacted by the introduction of new talents, and spec design in and of itself hits home with people because their spec is fundamental to their interaction with the world
You again donât get to change a words definition because of your feelings.
Iâm Not an elitist. Iâm just being honest with you.
Because bad players have zero game understanding or credibility. They should absolutely be ignored on class design and balancing.
Itâs making new content.
Guess what. When solo players still canât complete it like torghast the complaints will roll there too.
It also doesnât go past heroic
NGL, Iâm so excited for this.
Wonder how long until Blizzard buckles and nerfs the crap out of delves ![]()
Iâm arguing it both ways. Some specs are more fun single target than AoE, some specs are more fun as AoE than single target.
Blending them together through talent options (at the cost of upper-end performance) would make players like me a lot happier.
Hopefully this helps you understand my position, because I agree with you wholeheartedly. Because Iâve been watching some of my favorite specs get ruined by new talents and design philosophies for like a decade now. Iâm just asking for some semblance of what I used to have before it was taken away and everything leaned way harder on AoE rotations, many of which had to be invented for classes that were designed to be single target initially.
AoE has become more and more important as dungeon design has emphasized speed-clearing thanks to all the focus on M+ and e-sports design philosophy.
So yes, I absolutely agree that changes to talents and the addition of spells can ruin a spec. Iâve seen all of my favorites ruined over the years.
Thatâs not casual my friend, just saying. And yes, level of content completed is a metric.
Iâm casual, and my activity supports the claim. However I do agree with you the game doesnât need to be diminished to a two button rotation for everything. I enjoy the separate AOE and single target rotations.
Sure, I understand it, but if youâre not the majority and you want to make fundamental changes to spec design that might affect how players talent their characters, youâre surely in for some disagreement.
Donât think this is feasible.
Now the basis for the foundation of a classâs abilities / talents is âwhich one is more funâ, which isnât a reliable metric.
You donât find multi shot fun, but you find cobra shot fun.
Another player finds multi shot fun, and doesnât find cobra shot fun.
So, which one do you homogenize? If cobra shot, why? If multi shot, why?
Two different abilities that are foundational to the rotation depending on the quantity of mobs youâre fighting. Honestly, seems perfect to me
Coming from you, that doesnât mean much. Sorry.
âIâm totally not an elitist, though, trust meâ
Come on dude. Thatâs textbook elitist gatekeeper behavior.
It doesnât have to go past heroic. Casual players usually donât get to heroic level anyway. As long as delves scale well enough with themselves, heroic is plenty.
Yeah, I know. I donât expect everyone to agree. Iâm just sharing my opinion, perspective, and personal wishes for the gameâs design as a longtime player who doesnât fit into the whole M+ performance meta-design.
It is. Just because you may not play at that level doesnât mean Iâm not a casual.
Itâs not. The metric in the words definition is time and demeanor. Nowhere is level of difficulty mentioned.
Activity doesnât even mean anything.
Coming from the guy that doesnât understand what the definition of a word means Iâll take it as a compliment.
No where have I mentioned my personal skill.
Geez another buzzword. Thereâs zero gatekeeping in this game. Itâs literally not possible.
Bad players donât go above heroic. Plenty of casual players do.
âIâm for sure not an elitist though, I just love calling people bad for some reasonâ
I havenât called anyone specific bad. I made a factual statement about bad players.
If you took offense to that I suggest you
Improve yourself.
If youâre not calling anybody bad, then what exactly did you mean by all of this?
Idk guys.
I like that in raids I tend to switch between builds from a boss to the following trash, I like that in M+ you want to find a great balance between AoE and ST for a single build, I like that there is (in at least some cases still) an expectation to switch between AoE and ST rotations.
I want that complexity. I donât want more classes/specs where they are rolled into the same. We have some of those options already.
So, what youâre saying is⌠You want more classes that just do AoE as part of their single-target rotation, like tanks? Or Destro Warlocks back in the days when Rain of Fire was part of their ST rotation as well as AoE?
Only issue I see with that is that then they would have to balance single target and priority damage with constant cleave/AoE damage. Devastation Evoker, for example, has passive cleave they can get from Disintegrate through Scintillation, which means for 1-2 targets they are using Disintegrate since their other big abilities Fire Breath and Eternity Surge already can cleave by default, but once the target count goes higher, it switches to Pyre which sacrifices priority focus damage for more evenly split AoE damage.
Choosing between focused and split damage should be a choice and thereâs a reason for the buttons to exist and splitting up rotations into ST and AoE priorities at least offers some variety even if for many classes it just means adding or swapping a single button in the rotation.
I meant every word stated. Love how you quite everything I said in an attempt to make me look bad by taking every response out of context.
Either I hit a sore spot or you ran out of weak points.