Your time is appropriately rewarded for the difficulty level you are completing. On top of that the game gives you flexibility to advance your rewards UP if you do choose to try to climb higher.
Here are some of the best examples:
Crafted gear: for completing casual content you get to make a very nice piece of gear every 2 weeks. You are also able to keep using that same piece to ugprade it to any level you want to play at up to including the maximum ilvl available in the game. NO RNG just rewards for doing the content, this is unlike anything wow ever had before. If you didnt do the hardest raid content, you weren’t getting any of the best gear.
Vault: A reward higher than the m+ level you completed weekly or a guaranteed raid piece if the same lvl you did for that week.
Catalyst: Literally free tier gear classic players never had access to in the “old days of simplicity” yea the game was simple, either you did the hard stuff or you got NO tier and no forgiveness for being casual. Now you do, I don’t understand how people can sit there and scoff at the fact they can just access tier gear without getting lucky or ever setting foot in a raid. whatever.
that’s not a new problem and is actually a symptom of how accessible the game has become. The solution would be to return to closed servers and remove automated queues, forcing people to talk. I guarantee you that you are not the kind of person that would benefit from this change and you’d have even lower gear than you have now.
the old game was daunting in other ways…so you agree. The levels of difficulty were introduced as a way of letting players participate without being shoehorned into something that was too hard for them to do or too daunting. Play in your comfort zone but don’t expect your comfort zone to be the only difficulty.
Here it is, the “top”, see this might be the heart of your issue. You are asking to be at the same level as a mythic raider with the same amount of time/effort/skill you put into the game that you have currently and if you can’t then you want the game curved to that point so that everyone is on the same level. That might be fun, for you, but there are many players who just won’t enjoy the game. Is it jealousy? maybe or maybe not, but an inclusive game isn’t one where everything has to be made for the lowest skill levels because then the people above will just lose interest much quicker, and that isn’t good for the game.
This is not a new thing, addons have existed since vanilla and many serious guilds have always required them. I think they are doing a better job now at giving you enough on screen information that you can get away with not using addons, to a certain level.
Wow is enormous, it’s not gonna change. You keep saying the word casual but you want the word casual to mean max ilvl and all rewards. IDK why you insist on this point so much. Do you want to climb? or do you want to be casual? which is it?
LFR was the opening of a door that the wow team can’t close anymore, which is accessibility. It used to be that you had to respect the content, and only hardcore players willing to communicate with a team and actually be good at the game would participate in raiding content.
LFR let casual people in and that’s how they started pushing for all the rewards to always be available at all levels of play.