That's right, for the first week (or my first 3-4 hours) of gameplay I want Classic to use sharding. I also trust Blizzard to actually restrict their use of sharding temporarily in the starting zones (and I believe this trust is actually what most people have a problem with)
If Blizzard keeps sharding in after that I'll be on the forum hate train with everyone else though.
2 Likes
11/12/2018 12:26 PMPosted by DazelleThat's right, for the first week (or my first 3-4 hours) of gameplay I want Classic to use sharding. I also trust Blizzard to actually restrict their use of sharding temporarily in the starting zones (and I believe this trust is actually what most people have a problem with)
If Blizzard keeps sharding in after that I'll be on the forum hate train with everyone else though.
please look at this and tell me if you believe that sharding was called for in this situation.
https://us.battle.net/forums/en/wow/topic/20769569224
keep in mind that there are no more than 30-40 people in total. maybe even less than 30.
1 Like
11/12/2018 12:28 PMPosted by Moonblade11/12/2018 12:26 PMPosted by DazelleThat's right, for the first week (or my first 3-4 hours) of gameplay I want Classic to use sharding. I also trust Blizzard to actually restrict their use of sharding temporarily in the starting zones (and I believe this trust is actually what most people have a problem with)
If Blizzard keeps sharding in after that I'll be on the forum hate train with everyone else though.
please look at this and tell me if you believe that sharding was called for in this situation.
https://us.battle.net/forums/en/wow/topic/20769569224
keep in mind that there are no more than 30-40 people in total.
Then understand community run events for the first few days are a bad idea, then run them just fine.
Just because the authentic experience is for servers to crash at launch, doesn't mean that we should embrace that. It's stupid to think so.
11/12/2018 12:30 PMPosted by Pandabolts11/12/2018 12:28 PMPosted by Moonblade...
please look at this and tell me if you believe that sharding was called for in this situation.
https://us.battle.net/forums/en/wow/topic/20769569224
keep in mind that there are no more than 30-40 people in total.
Then understand community run events for the first few days are a bad idea, then run them just fine.
Just because the authentic experience is for servers to crash at launch, doesn't mean that we should embrace that. It's stupid to think so.
i am not sure what you are getting onto me about. i never said any of those things. i simply linked the post and asked if they believed it was justified in this situation. of no more than 30 or so people.
Then understand community run events for the first few days are a bad idea, then run them just fine.
Just because the authentic experience is for servers to crash at launch, doesn't mean that we should embrace that. It's stupid to think so.
Ion said first few weeks. No level 1 hogger raids for you !
Sharding doesn't prevent crashing. It makes it so players don't have to compete with one another for quests. It reinforces the idea that players are an obstacle to overcome, not an asset to utilize. It has no place in Classic.11/12/2018 12:30 PMPosted by PandaboltsThen understand community run events for the first few days are a bad idea, then run them just fine.
Just because the authentic experience is for servers to crash at launch, doesn't mean that we should embrace that. It's stupid to think so.
2 Likes
11/12/2018 12:28 PMPosted by Moonblade11/12/2018 12:26 PMPosted by DazelleThat's right, for the first week (or my first 3-4 hours) of gameplay I want Classic to use sharding. I also trust Blizzard to actually restrict their use of sharding temporarily in the starting zones (and I believe this trust is actually what most people have a problem with)
If Blizzard keeps sharding in after that I'll be on the forum hate train with everyone else though.
please look at this and tell me if you believe that sharding was called for in this situation.
https://us.battle.net/forums/en/wow/topic/20769569224
keep in mind that there are no more than 30-40 people in total. maybe even less than 30.
Those were people intentionally trying to force sharding to happen by grouping with people in other shards, I really don't care about people who intentionally go to extreme measures to show a system working as intended and then try toi claim it's broken.
11/12/2018 12:34 PMPosted by MogarSharding doesn't prevent crashing. It makes it so players don't have to compete with one another for quests. It reinforces the idea that players are an obstacle to overcome, not an asset to utilize. It has no place in Classic.11/12/2018 12:30 PMPosted by PandaboltsThen understand community run events for the first few days are a bad idea, then run them just fine.
Just because the authentic experience is for servers to crash at launch, doesn't mean that we should embrace that. It's stupid to think so.
it does seem that way. which is completely anti community.
why would sharding be used in an area with no more than 30 people (less than the size of a raid), when claimed that it is purely for stability issues.
makes absolutely no sense.
11/12/2018 12:28 PMPosted by Moonblade11/12/2018 12:26 PMPosted by DazelleThat's right, for the first week (or my first 3-4 hours) of gameplay I want Classic to use sharding. I also trust Blizzard to actually restrict their use of sharding temporarily in the starting zones (and I believe this trust is actually what most people have a problem with)
If Blizzard keeps sharding in after that I'll be on the forum hate train with everyone else though.
please look at this and tell me if you believe that sharding was called for in this situation.
https://us.battle.net/forums/en/wow/topic/20769569224
keep in mind that there are no more than 30-40 people in total. maybe even less than 30.
As said at Blizzcon the demo was a special case and not at all representative of what they'll do for Classic.
Now that being said even if Classic uses this kind of sharding for the starting zone I wouldn't mind, it's going to be amazing entering Westfall into hundreds of players, it'll be like, whoa !@#$ I've just entered the Matrix! And that's how the rest of Classic's entire lifespan is going to be.
As an aside I did see a Video of nost launch and saw the starting zones densely packed with new players and part of me still kind of wanted to experience that. I totally understand those that actually want to experience the %^-*show that is a fresh launch but the other part of me just wants to rush to 60 asap and a cluster!@#$ of a launch isn't very conducive to that. In all honestly no sharding at launch will get really really frustrating after the initial entertainment of seeing 100's of people packed in area when i just want to actually %^-*in quest/level.
11/12/2018 12:37 PMPosted by Moonblade11/12/2018 12:34 PMPosted by Mogar...Sharding doesn't prevent crashing. It makes it so players don't have to compete with one another for quests. It reinforces the idea that players are an obstacle to overcome, not an asset to utilize. It has no place in Classic.
it does seem that way. which is completely anti community.
why would sharding be used in an area with no more than 30 people (less than the size of a raid), when claimed that it is purely for stability issues.
makes absolutely no sense.
The shards are bigger than just the immediate area you can see.
11/12/2018 12:26 PMPosted by DazelleThat's right, for the first week (or my first 3-4 hours) of gameplay I want Classic to use sharding. I also trust Blizzard to actually restrict their use of sharding temporarily in the starting zones (and I believe this trust is actually what most people have a problem with)
Good for you, I don't. But my lack of trust isn't my only issue with sharding. My problem is a philosophical one. It doesn't belong in classic for any length of time. It's also not warranted from a technical standpoint. Not on modern hardware. If a private server can launch and do fine with tens of thousands of players without it, Blizzard can certainly do the same.
It wasn't claimed to be used for stability issues. Ion's answer in the QnA basically said they don't want tourists scared off because of over-crowding and too much competition for questing. He seemed to indicate they expect a lot of players to quit rather quickly and without huge server caps (which they feel necessitates sharding due to too many players), the servers will end up empty.11/12/2018 12:37 PMPosted by Moonbladeit does seem that way. which is completely anti community.
why would sharding be used in an area with no more than 30 people (less than the size of a raid), when claimed that it is purely for stability issues.
makes absolutely no sense.
So when people talk about lag, server crashes, etc...they're wrong. That's not why sharding is being added. It's being added so Timmy doesn't have to stand in line for an hour waiting to kill Sarkoth.
1 Like
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please look at this and tell me if you believe that sharding was called for in this situation.
https://us.battle.net/forums/en/wow/topic/20769569224
keep in mind that there are no more than 30-40 people in total. maybe even less than 30.
As said at Blizzcon the demo was a special case and not at all representative of what they'll do for Classic.
Now that being said even if Classic uses this kind of sharding for the starting zone I wouldn't mind, it's going to be amazing entering Westfall into hundreds of players, it'll be like, whoa !@#$ I've just entered the Matrix! And that's how the rest of Classic's entire lifespan is going to be.
As an aside I did see a Video of nost launch and saw the starting zones densely packed with new players and part of me still kind of wanted to experience that. I totally understand those that actually want to experience the %^-*show that is a fresh launch but the other part of me just wants to rush to 60 asap and a cluster!@#$ of a launch isn't very conducive to that. In all honestly no sharding at launch will get really really frustrating after the initial entertainment of seeing 100's of people packed in area when i just want to actually %^-*in quest/level.
hmm. i guess people are so used to a modernized, single player game (aka BFA) and it would feel odd for them to have to compete with other players in the world for mobs, quest items and the like.
but you are 100% confident that once the population spreads out of the starting zones, that you will not have to compete over anything else? and will sharding be asked for again then, if that happens?
dont get me wrong, i believe you when you say that you actually would like that old experience- of seeing the world populated, that includes progression.
but i truly believe that there are other ways of handling it, even on a personal level, than sharding the world. like for example; i would be patient and wait around for the population (in a single area) to thin out and then i would take what i needed for quests and the like. sure, one can say that i might be slightly behind others but i would rather do that than cause myself unneeded frustration.
11/12/2018 12:44 PMPosted by MogarIt wasn't claimed to be used for stability issues. Ion's answer in the QnA basically said they don't want tourists scared off because of over-crowding and too much competition for questing. He seemed to indicate they expect a lot of players to quit rather quickly and without huge server caps (which they feel necessitates sharding due to too many players), the servers will end up empty.11/12/2018 12:37 PMPosted by Moonbladeit does seem that way. which is completely anti community.
why would sharding be used in an area with no more than 30 people (less than the size of a raid), when claimed that it is purely for stability issues.
makes absolutely no sense.
So when people talk about lag, server crashes, etc...they're wrong. That's not why sharding is being added. It's being added so Timmy doesn't have to stand in line for an hour waiting to kill Sarkoth.
Yes... because without sharding they would have to have queues becasuse, wait for it, server stability issues.
11/12/2018 12:26 PMPosted by DazelleThat's right, for the first week (or my first 3-4 hours) of gameplay I want Classic to use sharding. I also trust Blizzard to actually restrict their use of sharding temporarily in the starting zones (and I believe this trust is actually what most people have a problem with)
If Blizzard keeps sharding in after that I'll be on the forum hate train with everyone else though.
You are probably going to rush thru the starting zone to get out of it..right ?
Well I'm the opposite. I will create all my toons and level all of them to 10 and work on professions till I hit 50 in professions. That means I will be in that 1-10 zone for some time.
I don't want to be seeing things appear/disappear as I play.
And that is why I'm waiting 2-3 weeks before I start.
If you want sharding, it's there waiting for you on Live servers.
2 Likes
Relax, if you still want to RP or do 40man lvl 1 Hogger raids you can. If you can't see everyone you want to group with just invite them to party/raid and you'll be placed together in the shard.
I'm more concerned about the endgame zones. I don't want to fight 3k+ people in the same zone for those black lotus spawns if they aren't using dynamic spawns for resource nodes. That wasn't vanilla like either.
I'm more concerned about the endgame zones. I don't want to fight 3k+ people in the same zone for those black lotus spawns if they aren't using dynamic spawns for resource nodes. That wasn't vanilla like either.
11/12/2018 12:46 PMPosted by Ziryus
Yes... because without sharding they would have to have queues becasuse, wait for it, server stability issues.
The login servers are not the game servers.
Sharding is used on the game servers.
1 Like
Relax, if you still want to RP or do 40man lvl 1 Hogger raids you can. If you can't see everyone you want to group with just invite them to party/raid and you'll be placed together in the shard.
I'm more concerned about the endgame zones. I don't want to fight 3k+ people in the same zone for those black lotus spawns if they aren't using dynamic spawns for resource nodes. That wasn't vanilla like either.
You lose either way.
No sharding and you compete.
Sharding and you will get players gaming the system to get multiple spawns (shard hopping).
1 Like
Not that kind of line. I'm talking about in-game. An amazing thing happened on private servers: the playerbase actually made a line and you waited your turn to kill a named quest mob like that. The community actually can work together and do wonderful things when they're trying to make the best out of a situation. And in a game where your name and reputation actually matters, it's an effective method.11/12/2018 12:46 PMPosted by ZiryusYes... because without sharding they would have to have queues becasuse, wait for it, server stability issues.
By the way, sharding isn't cross-server so the people in various shards are still on the same server. If they're on the server, they're on the server. Doesn't matter which shard. And if there's a cap, it's capped at server capacity...which includes all shards.
Lastly, quite frankly, if an outspoken anti-Vanilla Wall of No poster is against something, I instinctively think it must be good for Classic.