I WANT Temporary sharding

11/12/2018 12:44 PMPosted by Mogar
11/12/2018 12:37 PMPosted by Moonblade
it does seem that way. which is completely anti community.

why would sharding be used in an area with no more than 30 people (less than the size of a raid), when claimed that it is purely for stability issues.

makes absolutely no sense.
It wasn't claimed to be used for stability issues. Ion's answer in the QnA basically said they don't want tourists scared off because of over-crowding and too much competition for questing. He seemed to indicate they expect a lot of players to quit rather quickly and without huge server caps (which they feel necessitates sharding due to too many players), the servers will end up empty.

So when people talk about lag, server crashes, etc...they're wrong. That's not why sharding is being added. It's being added so Timmy doesn't have to stand in line for an hour waiting to kill Sarkoth.


oh. thought for sure that was one of their reasons but, that is neither here nor there. either way- i agree about the tourists. thats kind of why i would agree to a separate sub but then modern wow players would use it to scream for modern tokens in vanilla /eye roll.

So when people talk about lag, server crashes, etc...they're wrong. That's not why sharding is being added. It's being added so Timmy doesn't have to stand in line for an hour waiting to kill Sarkoth.


which is completely asinine. no one has to wait in line. that was what brought us to grouping up and facing challenges together. even simple kill quests.
it just turns it into a single player game, even if it is claimed to be for the first few weeks. and if that really is the basis for it, there is NO WAY in HELL- that blizzard will stop using it. blizzard will never stop using sharding, if it is really for that reason. launch stability, sure. they might only use it for a short time but this? NOPE. they will keep it in classic.
Anyone who thinks sharding is a good idea, clearly doesnt know what makes an mmorpg great.
1 Like
11/12/2018 12:56 PMPosted by Zlo
Anyone who thinks sharding is a good idea, clearly doesnt know what makes an mmorpg great.


I agree. Blizzard is accommodating the modern mmo player though.
11/12/2018 12:53 PMPosted by Moonblade
which is completely asinine. no one has to wait in line. that was what brought us to grouping up and facing challenges together. even simple kill quests. it just turns it into a single player game, even if it is claimed to be for the first few weeks. and if that really is the basis for it, there is NO WAY in HELL- that blizzard will stop using it. blizzard will never stop using sharding, if it is really for that reason. launch stability, sure. they might only use it for a short time but this? NOPE. they will keep it in classic.
They will keep it in Classic because the playerbase will demand it. Not the true Vanilla fans. Not the people who signed the petition. Not those who want a true Vanilla experience. But rather the WoW players who want all (or at least most) of the conveniences of the Current game shoved into Classic. Sharding is Blizzard validating that perspective.
1 Like
11/12/2018 12:46 PMPosted by Brockthorn
11/12/2018 12:26 PMPosted by Dazelle
That's right, for the first week (or my first 3-4 hours) of gameplay I want Classic to use sharding. I also trust Blizzard to actually restrict their use of sharding temporarily in the starting zones (and I believe this trust is actually what most people have a problem with)

If Blizzard keeps sharding in after that I'll be on the forum hate train with everyone else though.


You are probably going to rush thru the starting zone to get out of it..right ?
Well I'm the opposite. I will create all my toons and level all of them to 10 and work on professions till I hit 50 in professions. That means I will be in that 1-10 zone for some time.

I don't want to be seeing things appear/disappear as I play.


What about when someone logs in/out? Is that ok? can’t you just pretend that sharding is just someone logging in?
11/12/2018 12:53 PMPosted by Moonblade
which is completely asinine. no one has to wait in line. that was what brought us to grouping up and facing challenges together. even simple kill quests.
it just turns it into a single player game, even if it is claimed to be for the first few weeks. and if that really is the basis for it, there is NO WAY in HELL- that blizzard will stop using it. blizzard will never stop using sharding, if it is really for that reason. launch stability, sure. they might only use it for a short time but this? NOPE. they will keep it in classic.


The claim that sharding turns the game into a single player game is what is asinine. Do you still see other people in shards? Yes? Then guess what it's not single player.

People also greatly exaggerate how often people jump shards when they're not intentionally trying to do so.

Also the zones are designed with a certain number of players in mind and that number was never supposed to be the initial player rush. They could also do things like dynamic spawns, or shared tags etc... but people would whine about those just as much.
11/12/2018 01:00 PMPosted by Skrachee
<span class="truncated">...</span>

You are probably going to rush thru the starting zone to get out of it..right ?
Well I'm the opposite. I will create all my toons and level all of them to 10 and work on professions till I hit 50 in professions. That means I will be in that 1-10 zone for some time.

I don't want to be seeing things appear/disappear as I play.


What about when someone logs in/out? Is that ok? can’t you just pretend that sharding is just someone logging in?


What does herbs/ores appearing and disappearing have to do with players logging out. I fail to see the connection here.

I run up to a herb and it disappears.
I back off and it re-appears.
I go back to it and it disappears.

Did that herb "log off" ?
1 Like
11/12/2018 01:00 PMPosted by Mogar
11/12/2018 12:53 PMPosted by Moonblade
which is completely asinine. no one has to wait in line. that was what brought us to grouping up and facing challenges together. even simple kill quests. it just turns it into a single player game, even if it is claimed to be for the first few weeks. and if that really is the basis for it, there is NO WAY in HELL- that blizzard will stop using it. blizzard will never stop using sharding, if it is really for that reason. launch stability, sure. they might only use it for a short time but this? NOPE. they will keep it in classic.
They will keep it in Classic because the playerbase will demand it. Not the true Vanilla fans. Not the people who signed the petition. Not those who want a true Vanilla experience. But rather the WoW players who want all (or at least most) of the conveniences of the Current game shoved into Classic. Sharding is Blizzard validating that perspective.


deep frown...

and when those same people get their way, drive out the vanilla player base and classic sinks- the first thing they will do is use it as confirmation (bias), that classic was never wanted to start with and it was a fail in the beginning. so we were doomed from the start.
and those thousands of people that came back, just because classic was being made- will have to turn around and dump wow again and subs hit rock bottom. and then they go back to modern wow and gloat about it, like the sadists they are.

explains why blizzard is completely ignoring the sharding issue or pulling out excuses from their behind.
<span class="truncated">...</span>

What about when someone logs in/out? Is that ok? can’t you just pretend that sharding is just someone logging in?


What does herbs/ores appearing and disappearing have to do with players logging out. I fail to see the connection here.

I run up to a herb and it disappears.
I back off and it re-appears.
I go back to it and it disappears.

Did that herb "log off" ?


If you're talking about retail that's because herbs/mines have multi tap now and don't instantly despawn when someone picks it. I assume that mechanic won't be in classic so you won't have to worry about it.
11/12/2018 01:11 PMPosted by Ziryus

If you're talking about retail that's because herbs/mines have multi tap now and don't instantly despawn when someone picks it. I assume that mechanic won't be in classic so you won't have to worry about it.


I've already decided to wait 2-3 weeks so I don't have to assume anything.

and it had nothing to do with multi-tap.
Chests in broken shores were appearing and disappearing on me as I got near them/moved away.

You may have gotten used to it but I found it very intrusive.
11/12/2018 01:14 PMPosted by Brockthorn
11/12/2018 01:11 PMPosted by Ziryus

If you're talking about retail that's because herbs/mines have multi tap now and don't instantly despawn when someone picks it. I assume that mechanic won't be in classic so you won't have to worry about it.


I've already decided to wait 2-3 weeks so I don't have to assume anything.

and it had nothing to do with multi-tap.
Chests in broken shores were appearing and disappearing on me as I got near them/moved away.

You may have gotten used to it but I found it very intrusive.


Yes like I said this is because they have multi tap mechanics and don't instantly despawn, when you see that happen it's because someone else tapped it and already moved on, you just didn't get to whatever it was in time.

But as I said that mechanic likely won't be in classic and also has nothing to do with sharding.
11/12/2018 12:45 PMPosted by Moonblade
but you are 100% confident that once the population spreads out of the starting zones, that you will not have to compete over anything else? and will sharding be asked for again then, if that happens?


Oh there will definitely be competition, and lots of it outside the starting zones, I thought my description of entering a bustling Westfall indicated that. The thing with the starting zones at launch is that every single person of that race is in one tiny zone. Once you make your way outside the starting zone you'll only have a fraction of the people to deal with (which is still going to be a lot). After 3-4 hours when you're done Elwynn for example you'll have some people who went to Redridge, some people who went to Westfall, some people who are still in Elwynn, some people who have moved beyond Westfall, some people who have rerolled to a different race/faction/server and others who have logged off. By the time I get to Westfall I'm only dealing with 1/5 to 1/10 the number of people I'd be dealing with in the starting zone. That's not nobody, it's not an empty zone and it's still lots of people to compete with, but it would no longer be the gigantic cluster!@#$ a non-sharded starting zone would be at launch.

I also briefly described what I'll do if they add sharding anywhere other than temporarily in the starting zones, I'll be on the forums adamantly demanding they remove sharding with the rest of the people who haven't quit.

11/12/2018 12:46 PMPosted by Brockthorn
You are probably going to rush thru the starting zone to get out of it..right ?


Sure am, I plan on starting with a 72 hour marathon with the intent to clear MC on week 2. I honestly don't see a need for sharding beyond the first week (probably even less) and I honestly hope you don't have to wait any longer than 1 week to start playing Brock.

The thing is I don't think sharding is required, I just think it's the best option to manage the launch of Classic. If we don't have sharding I'm not going to be upset or type up a bunch of angry posts, I just wanted to say that I'm in favor of temporary sharding. Hell I'd even be okay with sharding just in the very first level 1-3 starting zone (Northshire abby, not even Elwynn forest).

Yes like I said this is because they have multi tap mechanics and don't instantly despawn, when you see that happen it's because someone else tapped it and already moved on, you just didn't get to whatever it was in time.

But as I said that mechanic likely won't be in classic and also has nothing to do with sharding.


But it re-appeared when I backed off a distance.
Then I approached and it disappeared.
Back off and it re-appeared.
That's not multi-tap.

I crossed shards. And it happened even more after I got flying.

https://us.battle.net/forums/en/wow/topic/20767628495
11/12/2018 01:04 PMPosted by Moonblade
deep frown...

and when those same people get their way, drive out the vanilla player base and classic sinks- the first thing they will do is use it as confirmation (bias), that classic was never wanted to start with and it was a fail in the beginning. so we were doomed from the start.
and those thousands of people that came back, just because classic was being made- will have to turn around and dump wow again and subs hit rock bottom. and then they go back to modern wow and gloat about it, like the sadists they are.

explains why blizzard is completely ignoring the sharding issue or pulling out excuses from their behind.
For me personally, I'm not accepting of Classic for even an hour. If it's in the game, I won't be.

That said, you have to think about the message it sends to players, and the experience sharding will create. Players will log-in, and have maybe 30-40 people around them. There will be a little competition for quests, but nothing substantial. The thing is at some point they'll enter a non-sharded zone. So when is that? Westfall? Suddenly they go there and the experience completely changes and there's so many people competing for mobs they can't kill harvest watchers or murlocs or gnolls. They go down to Moonbrooke and chat, 'I can't tag anything! There's like 300 people here killing defias!!' They'll take the forums, scream, whine, complain. What is Blizzard going to do? Blizzard is going to cave. Because they're already caved to that mentality, and validated that stance.

They'll say something like, 'Due to the overwhelming success of Classic we've decided to increase sharding to the next tier of questing zones to help ensure a smooth and enjoyable experience!' Oh, but only for those zones! Until those players get to STV and suddenly there's too many players competing over raptors and tigers and panthers and Blizz does the same thing. And so on and so forth. Because Blizzard cannot give players a convenience and then take it away. The players won't stand for it. You can't fundamentally change the experience and then say at an arbitrary level, 'Ok, here's REAL Classic.'

So either Blizz squashes this sharding issue before launch by saying they're not using and will never use sharding, or it will remain a topic for...however long Classic exists. It will never go away.
1 Like
So do I. Otherwise, it's tag every mob I can as fast as I can (even named quest mobs) and let the mob kill them for me.

Everyone for themselves.
...

What about when someone logs in/out? Is that ok? can’t you just pretend that sharding is just someone logging in?


What does herbs/ores appearing and disappearing have to do with players logging out. I fail to see the connection here.

I run up to a herb and it disappears.
I back off and it re-appears.
I go back to it and it disappears.

Did that herb "log off" ?


Yes, and then it logged back on when you backed up. It is trolling you by logging on and off just to piss you off.
11/12/2018 01:22 PMPosted by Ziryus
11/12/2018 01:14 PMPosted by Brockthorn
...

I've already decided to wait 2-3 weeks so I don't have to assume anything.

and it had nothing to do with multi-tap.
Chests in broken shores were appearing and disappearing on me as I got near them/moved away.

You may have gotten used to it but I found it very intrusive.


Yes like I said this is because they have multi tap mechanics and don't instantly despawn, when you see that happen it's because someone else tapped it and already moved on, you just didn't get to whatever it was in time.

But as I said that mechanic likely won't be in classic and also has nothing to do with sharding.


Then why do they reappear when I back up? Then disappear again when I approach them?

Are you expecting me to believe that they are respawning exactly when I back up, then someone else gets to them before I do every single time?

Maybe you could try being at least a little less dishonest.
11/12/2018 01:26 PMPosted by Mogar

That said, you have to think about the message it sends to players, and the experience sharding will create. Players will log-in, and have maybe 30-40 people around them. There will be a little competition for quests, but nothing substantial. The thing is at some point they'll enter a non-sharded zone. So when is that? Westfall? Suddenly they go there and the experience completely changes and there's so many people competing for mobs they can't kill harvest watchers or murlocs or gnolls. They go down to Moonbrooke and chat, 'I can't tag anything! There's like 300 people here killing defias!!' They'll take the forums, scream, whine, complain. What is Blizzard going to do? Blizzard is going to cave. Because they're already caved to that mentality, and validated that stance.


While there will be an influx of players all trying to log in for the first time, once they've successfully logged in, the pace at which each and every player levels differs. The length of time each player stays logged in differs. The prioritization of each player differs. By the time some players have moved on to zone 11-20, the amount of area competition will have waned dramatically.

For example, let's say the Johnny, Billy and I (yes I'm using someone else's fictitious characters for fun) log in, create our first character Horde-side and enter the game at the exact same moment.

Johnny's goal is to level a character as fast as possible and starts rushing through the starter zone. After a time, he finishes all of the available quests and moves out towards Sen'jin Village, where he picks up his next set of quests and continues leveling.

Billy is also in a rush, and burns through the starter zone, eventually completing the starter quests and moving on to Sen'jin Village. Unfortunately, that's all the time he could play for now, so he logs out.

Now, there's me. I don't purposefully rush through the starter area, but I've been through it so many times, I move through it pretty quick. I finish all of the available quests in the starting area, and head out. However, I don't run straight to Sen'jin village. Instead, I run my character towards Razor Hill and park him in the Inn. I log out and create a second character to start the process all over again.

The idea that subsequent areas will have the same problem as the starter areas just isn't realistic. They might be a tad crowded. But the starter zones will definitely be very crowded for the first couple of weeks.

Thus... sharding in those areas for a short while.

For me, temporary sharding isn't an issue.
11/12/2018 12:34 PMPosted by Mogar
11/12/2018 12:30 PMPosted by Pandabolts
Then understand community run events for the first few days are a bad idea, then run them just fine.

Just because the authentic experience is for servers to crash at launch, doesn't mean that we should embrace that. It's stupid to think so.
Sharding doesn't prevent crashing. It makes it so players don't have to compete with one another for quests. It reinforces the idea that players are an obstacle to overcome, not an asset to utilize. It has no place in Classic.


if there isn't shading you are going to be fighting other players for every drop or mob kill from 1-20 or so. its not fun.
11/12/2018 01:26 PMPosted by Mogar
For me personally, I'm not accepting of Classic for even an hour. If it's in the game, I won't be.

[/quote]

thats a blatant lie, you 100% will be playing classic if there is shading for the first week. you have been posting garbage on this forum for months. you are clearly invested in classic.