11/12/2018 12:44 PMPosted by MogarIt wasn't claimed to be used for stability issues. Ion's answer in the QnA basically said they don't want tourists scared off because of over-crowding and too much competition for questing. He seemed to indicate they expect a lot of players to quit rather quickly and without huge server caps (which they feel necessitates sharding due to too many players), the servers will end up empty.11/12/2018 12:37 PMPosted by Moonbladeit does seem that way. which is completely anti community.
why would sharding be used in an area with no more than 30 people (less than the size of a raid), when claimed that it is purely for stability issues.
makes absolutely no sense.
So when people talk about lag, server crashes, etc...they're wrong. That's not why sharding is being added. It's being added so Timmy doesn't have to stand in line for an hour waiting to kill Sarkoth.
oh. thought for sure that was one of their reasons but, that is neither here nor there. either way- i agree about the tourists. thats kind of why i would agree to a separate sub but then modern wow players would use it to scream for modern tokens in vanilla /eye roll.
So when people talk about lag, server crashes, etc...they're wrong. That's not why sharding is being added. It's being added so Timmy doesn't have to stand in line for an hour waiting to kill Sarkoth.
which is completely asinine. no one has to wait in line. that was what brought us to grouping up and facing challenges together. even simple kill quests.
it just turns it into a single player game, even if it is claimed to be for the first few weeks. and if that really is the basis for it, there is NO WAY in HELL- that blizzard will stop using it. blizzard will never stop using sharding, if it is really for that reason. launch stability, sure. they might only use it for a short time but this? NOPE. they will keep it in classic.