Im annoyed its not tied to difficulty rather then time locks. Your gushing over how its timegated. Its weird
No it isn’t and it’s the same reason that OP’s idea is bad.
Gear >> progress >> more gear >> more progress. For everyone except the top 1% who don’t need maxed out gear for CE. That’s an entire gameplay loop y’all want to delete.
Without the gearing component you raid for a bit, hit an IMPOSSIBLE wall, and then that’s it. If you’re stuck for over 3 weeks then call it for the entire season because you aren’t getting any stronger.
There’s also no sense of powerup without gear. Bosses that you’ve stomped will continue to be exactly as difficult and continue to take time and wipes to reclear. It feels bad to wipe multiple times on something you’ve killed repeatedly simply because you brought in someone new and they can’t be carried up to your progress point.
This is wrong and kind of proves you haven’t played for years at the higher end minimum. Its been meta for years to extend lockouts after roughly week 3 then rely on vaults.
The people you are pretending to speak for don’t operate nor value what you value.
Get over yourself. Who I speak for is ME, as a partial mythic non-CE raider. Gear matters for that. When your raid team is not doing 8x+10s every week because they aren’t pushing into that top 1%, just going as far as they can.
Gear doesn’t matter to YOU. It doesn’t matter to HOF and CE-every-season raiders. Nothing should be designed around them.
Believe it or not, there are players below that level, and more of them.
I grow weary of heroic raiders dictating to mythic raiders how they should play.
Me enjoying my difficulty doesn’t hinder yours. Your team will be just as incapable of farming 12s as they are 10s.
The hubris actually kind of gets to me. Just as a mythic raider shouldnt dictate to a lfr raider a heroic raider shouldnt dictate terms to mythic.
More raid groups got stuck at or after Rashanan than got CE. Calling them all ‘heroic raiders’ is plenty of hubris right there.
You’re trying to screw over their experience for… what, nothing at all? Trying to race to the end even faster and be done within a month?
Screw over how… by putting rewards in content they can’t do?
I don’t get the mentality. Because you can’t/won’t do something no one else should get to enjoy their content?
By eliminating the curve and progression. I’m not pissy about failing to kill Ovinax. But if I got there in week 5 because gear was maxed out already then that would really suck to hit that wall and come to an immediate hard stop. Permanently.
Gearing is already outrageously fast. I’m hitting Harbinger of the Runed next Tuesday a mere week after AOTC, heroic gear is already basically useless. And that is without a single vault pick from +10s because they’ve only been junk items.
Hitting a wall, working on it, getting past it, and getting stronger as a result SHOULD BE THE NORM. Racing to a stopping point as fast as possible should not.
And yet at the same time you don’t want to remove raid lockouts. It’s not time gates you care about.
Can you reasonably do 12s…?
I admit what you are talking about is forgien to me. I had one week to play the patch before I had to leave and knocked out heroic.
You talk about all this overlap and I can’t see it happening.
Because the way wow is that would be horrible… guilds would kill the freebie bosses 20 times then extend. I know how wow players work.
Put a loot lockout on m+.
Parity.
Haven’t attempted yet but certainly will complete the 2800 achieve, 10s are already fairly chill. I’m not in any gigantic hurry, have all season to do it.
Because I’m more interested in the gameplay loop than screaming to the end point and unsubbing. It ain’t about the rewards.
Why?
I don’t get the thought process behind the game needing a time lock on one specific gear. Is it past trauma?
Loot lockout on m+ removes the incentive of grinding a specific dungeon for a specific item which is much appreciated.
Chasing score is fun. Grinding dungeons for loot is not.
I examine similar potential systems in my thread here : Can we talk about the gear upgrade schemas? - #4 by Zemus-hyjal
That happens regardless. Be it trinkets or proc weapons like double time.
So, if you can only loot 1x dungeon per week. Regardless of difficulty, how are you going to “grind” dungeons then?
Eight different dungeons, and you can’t get more loot from them.
Just like raid.
Kinda.
Not in Liquid or Echo, or any RWF guild can’t feasibly kill heroic gallywix 20x for loot.
Im sure in your head this was a really eloquent and well delivered point.
I would request you reword it though because I can’t understand what it is you are trying to say. It seems like you want raid logging for dungeons?
Dungeons prior to M+ had a loot lockout. The game functioned just fine there.
(Heroic dungeons.)
I see it no better for people to do the same dungeon 20x vs the same raid boss. In a week.
Both are bad.
Alright I get you now sorry about that.
I would argue its a better system to gear up, hit raids then roll an alt.
I think the week after week of farming 8 dungeons is a worse system. Im not against the old system but I don’t think the community would want to go back to it.