If you can farm mythic track in dungeons, then separating raid and m+ loot could also work.
Always felt m+ potential was limited because raid exists.
Loot needlessly stops at mythic (and it’s by vault) as opposed to always getting better.
If you can farm mythic track in dungeons, then separating raid and m+ loot could also work.
Always felt m+ potential was limited because raid exists.
Loot needlessly stops at mythic (and it’s by vault) as opposed to always getting better.
M+ loot lockout would allow them to drop myth-track gear instead of focusing so heavily on vault and ONLY vault. And then the elevated ilvl in vault could be removed. Do a +10, get hero track as a drop and in the vault. Want myth track, do a +12 or 13 or whatever.
That wouldn’t fly for the players who are only interested in getting the easiest max-level gear possible, which is an unfortunately large number. TWW S1 difficulty was headed in that direction of M+/raid parity and S2 is not.
No, it wouldn’t. Especially not since at that point you’d also be limited to one piece of Mythic dungeon gear a week and no vault option. Because you can’t create such a huge influx of mythic gear which is available via dungeons.
What we have now is the best possible option, and we desperately do not need more easily available Mythic track gear.
This is also a big no-no. PvE and PvE doesn’t get separated because it is all PvE.
Yeah that’s why I’m saying you’d need to do +13s to get myth track in vault. No more track bump. Same as raid, do it on high difficulty if you want the goods.
I don’t think I’m beating +13-14 Priory, so maybe I don’t get a myth-track Signet and that’s ok.
Why is it a negative for people who effectively exclusively play on mythic difficulty to have proper gear paths?
Its never explained well just some vague whataboutism about them quiting when they already extend lockouts
And this is still too low, and too high at the same time. Because there’s no tangible way of evaluting how high M+ key should be to drop Mythic gear, since Mythic gear is based on Mythic difficulty of raids.
How do you get to a +13? How does that compare to Mythic Emerald Dream, Mythic Antorus, or Mythic Gallywix? Since all of those have to be considered since you have to consider both easy and more difficult Mythic encounters and evaluate them against what it is you are suggesting.
Because Mythic gear is for Mythic. You play games to have fun and when games have multiple different difficulty settings or “levels of challenge to play at”, you play at what you get the most enjoyment from.
But you don’t get to get free access to other difficulties’ rewards. If you play a game like let’s say Baldur’s Gate and you complete the most difficult mode of it, you get a new dice model that’s only from playing and completing that mode. You don’t get to have it from playing on other difficulty modes.
In singleplayer games you can mod them to get access to these things, sometimes. In multiplayer games if you try to cheat something like this by modding, you get your account banned.
You are playing a multiplayer game with several different difficulty options. No, you don’t get to have other difficulties’ gear simply because “me want it.”
I have been on these forums for long enough where I have seen this topic of yours appear multiple times by multiple different posters. Each time it gets explained, but folks who keep going “but me want it” refuse to acknowledge the answers.
Your refusal to acknowledge answers given doesn’t mean that the answers are vague or anything even remotely akin to whataboutism.
This is kind of nonsensical. Its the argument for perfection where it has never and will never exist. The first few bosses are always easy on mythic. Roughly a 8+.
You are screaming for timegating while being unable to express to why. Is it tradition? It seems silly but its the strongest argument you are putting forward and its such a fragile one at that.
You are arguing the hardest difficulty shouldn’t have a gearing path…because you personally dislike it. That is fine but you cant really win anyone over with that.
I can repeat myself again: your choice to refuse an answer just because you don’t like it, doesn’t make it invalid.
It just means that you don’t like the answer.
Not only am I quite literally saying the opposite, but you also made up a bunch of stuff that I didn’t say. Unlike you I don’t want games to hand me free stuff just because I can’t compete at those levels of play.
Grow up.
You have yet to put forward an argument… you mentioned the last bosses that drop a higher ilv then anything else in the game so are not applicable. You just whine that mythic shouldn’t have its own difficulty progression path beyond vault. Like I said in regards to personal taste thats fine but you need an argument to move people beyond your feelings. A 12 is clearly roughly on par with a mid clear ( least it usually is ive not played this tier but speaking on average).
Let go of the past. We can make a better future.
X doubt on this one.
Even last tier, I’d place them above +8.
Vexie might be a +8, but cauldron and rik, not so much.
I could be off ive been gone since the first week of raid. Im talking averages some tiers are different. I would be shocked if they were at 12+ level.
well after doing +12 workshop just now, I’d place Rik above that certainly, Cauldron too probably.
They removed guile this season more or less.
Is it a mechanic tier or does it feel like its kinda balanced around corruptions coming back in 2-3weeks
But it’s too easy now, so… +15 maybe? if your idea is we should have even more power to tackle the same bosses.
Would work, the issue is there isn’t a path beyond time to get the stam from the ilv to do mythic. The gearing path is broken and its a nightmare catching up. You either need to find a guild to leap frog with who are farming or spend weeks wasting time.
Liquid cleared it with highest ilvl 664.
Lack of stamina is not a valid excuse.
This is the argument of the… whats a polite term…uninformed?
Are you suggesting dks be barred from every raid group to make clearing possible?
You’re telling me a DK would need higher than 664 ilvl to SURVIVE?
for effective contribution of DPS probably, but Gallywix is one of the easiest endgame bosses.
Im pointing out the absurdity of pushing that level of class stacking. I always forget how quickly people point to things they have no understanding of to strengthen their argument. Its the video game equivalent of screaming god in a debate about evolution
…
It will always be varying degrees worse than meta theoretically. But balance changes weren’t in when Liquid did it, so maybe that moved the needle some.
And even with higher ilvl, it will still be varying degrees worse than meta.
The only way to solve your issue is to tune the content so easy that people don’t care about comp, then it wouldn’t be mythic anymore.