I think WoW need easier max ilv gear

Just have us use 3 items. Two trinkets, and a weapon.

Who needs anything else?

It’s good for slots everyone uses that are typically low relative value compared to others. Not having necks or cloaks meant more azerite pieces, more high value off pieces, more trinkets, and more weapons on average.

It’s why Shadowlands personal loot felt so awful in comparison.

Obviously but with how the game is structured having a generic slot always filled is good overall for the longevity of playerbase retention.

No need for all but as a healer I’m sick of seeing so many generic and thrash trinkets every tier.

And mana regen trinkets have been practically dead for a while now. The last great one was DF Season 2.

Circlet is staying in that slot until Season ends which is fantastic. Don’t have to lose my mind over a ring slot.

is anyone excited for Bracers or gloves? (I suppose gloves can be part of the tier set.)

Stat budget for items isn’t remotely equal.

This could be a good approach. Maybe something like this (using current GV iterations):

1st tier - one random piece of loot at that difficulty as an option
2nd tier - a second random piece of loot at that difficulty as an option
3rd tier - a “bullion” at that difficulty as an option. Maybe a bullion requires 2 or 3 to buy the actual piece you want.

This still keeps the random sense for those who just go fast, but allows for a bit more BLP when you fill out a row, and encourages people farming particular gear to do that content (i.e. you want a raid item, need to max the raid row on the appropriate difficulty, etc.)

The difference being bracers are at least armour typed.

Gloves boots belt and shoulders are all equal on stat budget, then ofc there’s tier.

Never personally going to be a fan of getting items from bosses you haven’t killed. Everyone killing bandit mythic for the first time then buying a mythic jastor from their vault seems a little dumb.

Really? So, the second your BIS drops, you log out and never do anything with the gear you grinded for?

Could always be a control put on that, i.e. “to buy a piece you must have downed the boss.” That’s not something they shouldn’t be able to implement.

Also, while they’re at it, they could take a W from FFXIV and go “you can turn in 100 tokens for the raid’s mount”

Maybe find a game more to your liking where you don’t need to spend time gearing up. Gearing up really is a tenet and a fundamental pillar of RPGs.

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Make gear skill based… solves the problem. Have 12s drop mythic track stop screaming for time gates.

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The only way M+ could ever reasonably drop Mythic track gear is to share a loot lock with the raid, as well as have a weekly cap. 12 is probably too low as well since finding 5 people is significantly easier than 20.

No, that is just dumb. We don’t need to make up weird nonsensical restrictions cause you get angry people can get gear outside of time gates.

I promise you, you will be as special after as you were before.

That’s how most competitive games do it anyway. You can get all the unlocks on any difficulty and then play the ladder for skill validation.

Nice strawman, but the actual concern is Mythic raiders would then be forced to grind 12s for BIS in 1-2 weeks, and Blizzard would have to react by overtuning the raid and balancing it around being BIS in 1-2 weeks.

I’ll keep my time gates, thanks. Nothing stopping you from raiding Mythic except yourself.

No, again you are making up weird bizzare rules that don’t make sense.

O no! It might harm split raiding we cant have nice things.

Touch grass

And self respect. You gotta bend the knee to even get INTO mythic.

This is why real ten man raids need to come back. Not gating gear behind 86-ing your social life is also a great way to handle this. If we go that way, I think we still need a heroic+ (or mythic minus?) raid difficulty though, something for smaller prestige groups to chase.

Just get rid of mythic gear altogether. Hero track is the max and both M+ are heroic raids are infinitely replayable for loot.

Mythic raiding is purely for cosmetics, which also have a % chance to drop from heroic. And M+ beyond 10 is purely for prestage with no rewards same as it is now.

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It could work. I think they would end up needing to beef up difficulty a touch. It wouldn’t be awful.

Good advice for a person whining about loot rules in a video game.

Why do you think 10-mans would help your social life over 20? You’ll still have to do scheduled raiding.