M+ is for the tryhards.
The vast majority of players are casual. Which Blizzard figured out hence why TWW has the most casual friendly content and QoL out of any expansion.
M+ is for the tryhards.
The vast majority of players are casual. Which Blizzard figured out hence why TWW has the most casual friendly content and QoL out of any expansion.
Probably because they can’t push due to skill level. There are posters here complaining how hard the outdoor mobs are right now for example.
That data says nothing about overall participation though as wel.
A lot of people in the game don’t do any group progression
We’re pretty casual, or just normal players, and we do mostly m+
Probably wouldn’t have continued playing the game without it honestly
That is a pretty low %, it shows that the people that say M+ is the best activity to ever grace WoW are kind of just not jiving with the overall player base.
The changes Blizzard made to M+ is a direct result of poor engagement. If I was a MMO game dev, and only 30% of my player base was engaging with, which is supposed to be a pillar of end game, I’d call that a fail.
But you don’t have engagement numbers. All you have are numbers on how many players got the Achievement.
This is higher than I would expect but, just like Heroic raid participation, you cannot ignore paid boosts. I mean just look at the Services trade channel. It’s constant sales for M+ runs. There must be people buying them. How many? No idea. But it has to be significant.
Gear lasts for a few weeks or months. Cosmetics are forever.
Raid participation, outside of AOTC boosts, particularly Mythic raiding participation is significantly worse. Wowprogress has like ~1300 guilds getting CE in DF S4, for example.
I only play the game to gear so I’m not even one to talk about cosmetics lol
Last time we had numbers normal+ raiding was even lower
A lot of people do different things in the game
It’s ok to like what you like, some people only pvp or rp
So, if you’re going to provide stats of “end game” content. do it completely and not half assed.
M+ 30-40%
Raids 30-40%
PvP probably 20-30% (some people just don’t raid)
So if you had done it this way, you would’ve covered “100%” of the player base and shown a valid picture.
90% of players don’t have to interact with a single content category for it to be “successful”.
impossible to make everyone happy. there are hardcore players in WoW as well as casuals. and they are doing well offering content for both. casuals wont do 15s or highers, nor will they do mythic raiding or rated pvp. but hardcore players in each category will. casuals now have delves, LFR, Follower dungeons, low tier M+'s etc.
I don’t really know what you are expecting. but this isn’t as bad as you are making it.
I know people will say this is kind of hyperbolic statement, but I feel this so much as well. It is why I made this post. I see all the posts crying that there isn’t anything to do in game right now, it kind of proves the developers are relying on M+ to keep players busy.
I want more from MMOs than grinding the same 8 dungeons. I used to love raiding in WoW, but most heroic teams require you to at least grind your M+ vault each week. I just don’t have the stamina anymore to engage in M+.
People will say I lack the skill, but that isn’t the problem for me.
This would make sense since M+ is easier to organize and pug.
It isn’t. It’s a third. Imagine a pie. Cut a third of it away. That’s not a small piece of pie.
30% participation is a win because it is a third of at least 3-4 million people. That is not an insignificant amount of people. That’s at least a million or more people.
You’re disingenuosly skewing numbers to support your point.
43% of players getting KSE in a season is still a huge number and probably comparable to how many players engaged with the raid in that season. If it isn’t more popular than raiding, it’s very close behind.
I get you dont like M+, but it’s really a moot point considering they’ve added delves.
What do you want then?
This seems unique to the M + addicts.
You don’t see raiders complaining the raids aren’t open. You don’t see PvPers complaining the PvP season hasn’t started.
It’s ONLY the M+ players complaining that M+ isn’t open. And the weirdest thing is that they even acknowledge that M0 is just 8 days away, but they aren’t going to do that, even. They ONLY want to run timed dungeons. Nothing else.
These numbers are pulled from the armory, they include every character on there. Now, if we want to include alts in the mix here, the % of unique accounts getting KSE is probably even smaller.
Many M+ players have multiple alts.
30% is a minority. if 70% of the playerbase isnt engaging with the content that is very bad. if you want a food analogy, imagine you have a party with a dozen people, and you put out a pizza and only 1/3 of the party likes/enjoys/eats the pizza and the other 2/3 of the party are like ‘this party sucks’ and there is 2/3 of the pizza still sitting the the table rotting away. that would mean you suck at hosting parties/picking out food for your guests.
You don’t need to do m+ for heroic, that’s just silly groups, is it a plus? Yes, but should never be a requirement
Nah. They’ll do them for practice if nothing else (what else is there to do after Raiding is done?) But M0 is just Vet gear and they don’t want to waste Valorstones, etc upgrading.
I highly doubt a majority of the playerbase participates in any one piece of content outside of required things like the main story quest and leveling