I think I see the problem. Even worse, I predicted it

Grouping is required to get the best gear? This is bad? When could you ever get the best gear without grouping?

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We aren’t going backwards at all. Content is more accessible now than it ever was before.

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This is clearly a troll. Please dont feed him, people.

Way to go. You just set yourself up. In like 6 months he is going to quote you calling him a troll.

Why should I do that?

Well if he’s not a troll and the game really is dying, we’ll all have unsubbed in six months.

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Had a big thing laid out, but decided just to look up more on why Wildstar died.

Appears that Wildstar (some things shockingly similar to WoW now) made quite a few bad decisions and then when they tried to revitalize their game a lot of it was more around hardercore PvEers specifically. PvP was completely thrown away.

To add onto that, cash shop items soon came that had a big impact on being able to raid effectively.

Now, I know WoW needs some improvements right now but I could never agree that you predicted anything as WoW is almost too inclusive to an extent (but it is very good for satisfying a large variety of people).

Problem with Wildstar was not that you needed a group for things, at least from my understanding. And if I remember correctly, some of the best parts of Wrath, MoP, and Legion were not only the fun classes and gamplay but also people liked the group content of Raids and Dungeons.

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Just saying, people play WoW BECAUSE grouping is mandatory. WoW is well known for having the best raiding there is in the MMO genre, its what keeps people here.

“Ammathostus will remember this.”-Any Telltale 2010’s Game.

I liked the game, a lot, but I’m pretty sure Wildstar died because they didn’t release any content of consequence for what like 5 years? If they did it was marketed so poorly that I didn’t even hear about it.

Hard content requires a coordinated group, that’s WoW, them’s the breaks. If you don’t want that, play casually. Lots of people do, including me lately.

eSports and WoW were never a good mix for me, especially not PVE stuff.

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This I can agree with you on. Hence why I liked it.

Same @Winter. I’m playing casually until 8.2 fixes things.

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OK… so Open World content rewards up to 385 currently (emissaries and invasions) - which is higher than Heroic dungeons by 15, equal to Mythic Uldir, equal to normal BoD…

So without doing any group content at all (ignoring titian forging) you can be equally geared as a someone who completed Mythic Uldir or Normal BoD.

By doing less difficult group content - Darkshore Warfront and World Boss you can get 400 ilvl gear = to BoD heroic.

If you are willing to step into M+ you can get 390 from 7s, 395 from 8-9s with 400-405s in the chest. Sub-10s are maybe not easy for everyone, but they are certainly not elite/e-sport content.

So how exactly are

???

Don’t get me wrong - if what you are saying was true - I might not be happy about it either… but its not. its not true at all.

Darkshore is notably easier than LFR

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What are you complaining about? This is the easiest it has ever been to get top quality gear and not be a raider. Sorry but LFR content is so dumbed down and with it broken down into 30 minute bite wings, anyone can do it and they don’t even have to know how to play their class.

The problem right now is Blizzard has banked so hard upon RNG rewards that people are being turned off by the constant failures that causes.

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Yes, notably so.

Rpg is not just roleplaying. I do agree that they removed much of the rpg elements in the game, which is a mistake on their part. But my answer was regarding the mmo part.

Demon blades is a dps loss, has wonky fury generation and not to mention that during the demonic window(which you run btw) you need max fury or close to so you can spam chaos strike/annihilation.
Edit: The traits don’t matter at all btw
Your problem is not groups, it’s pebkac

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I don’t even understand what you’re trying to accomplish OP.

There’s LFR, Normal, Heroic, and Mythic raids that all increase in difficulty. How is that not sufficient?

Also, the Darkshore one time quest item being 400 is not a big deal because you get like one item a month. Those items will be outdated by the time you gear up with them.

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This is like working at McDonalds and crying that you can’t afford a Porsche.

If you want the big toys, you do the big jobs.

My WoW experience tops out at LFR, 391 avg ilevel is more than powerful enough to melt the content that I do. My rogue who almost exclusively does (non-rated) pvp content is 394 and holds their own fairly well.

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Top-tier content has required premade groups since the game launched. If anything, it has become substantially easier to get gear without being in premade groups. So I’m not sure what kind of point you’re trying to make.

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I’ve got some bad news for you- faceroll-easy content is never going to last you more than a couple of weeks. The existence of harder dungeon modes isn’t what’s preventing you from progressing. The fact is that there’s nowhere to progress to once you’ve blown through the dungeons on normal mode unless you’re actually looking for a challenging experience.

What, exactly, do you think you’re looking for here? Higher and higher ilvl gear dropped from a normal 120 dungeon until you’re literally one-shotting the latest raid boss? Dungeons that scale with you so that nothing is actually changing even though the numbers keep getting higher? Getting the best gear in the game in the first week the expansion is out and then… not having anywhere else to progress to?

The difficulty itself, and becoming a good enough player to deal with it, is the only meaningful progression at that point. Your complaint isn’t just wrong, it isn’t even conceptually valid.