“Do the harder content to get the better gear.”
Why does it have to be e-sports difficulty, though?
Darkshore Warfront Cycle-y = Heroic BOD in item level. Yet, not in difficulty.
Darkshore Warfront = LFR BOD/Uldir in difficulty.
The Elitists are shoving people into their content and wonder why people are quitting in droves. It’s Cataclysm or WOD (Especially WOD, screw that particular flavor of “Raid or Die”) all over again, in other words, but without queuing.
I have some suggestions for longer-term goals that mean hard content is left to rot in dust or vastly nerfed.
Most are suggestions in my post history if you care to necro.
There should be a paradigm shift in reward vs. difficulty. If it truly is the sport of the kill, as proponents of the current system say, then make it so. Anything above 415/425/Mythic Raid/TF Cap should retain the current e-sports nonsense, everything else gets nerfed to the point where it can be PUG’d or queued and socialization is optional rather than mandatory like it is now.
If it has to be a different realm type, then so be it.
Blizzard should stop tuning content assuming maximum player efficiency. They used to back in Wrath, but stopped during and after Cataclysm, which is why MOP/Legion rank slightly lower than Wrath.
Take the best parts of Wrath, MOP, and Legion and work from there. JP/VP, the above idea(s), etc.
For so long as “Hard (Premade Group) Content or Die” remains, WoW will die Wildstar’s death. Change my mind.