I always thought PvP scaling was an overcomplicated solution if all they wanted to do was minimize the difference in gear between players. On top of all of that, it was supremely annoying that we couldn’t tell the “real” damage that we were doing.
Why did they choose such an opaque and complicated system?
Well, it turns out, I think that was the point! The whole reason that PvP scaling is complex and opaque is because they don’t want us to know the damage that we’re doing. My theory is that Blizz thinks if we knew how hard we had to work for so little of an advantage, then we would just stop PvE’ing and focus on PvP (or worse, give up on our toons because “there’s nothing left to do”).
Now there have been some things that actually have made big difference, like essences, some azerite traits, on-use trinkets, and corruptions. But there are tons of things the LOOK like they make a difference like, ahem, gems or mythic gear that probably really don’t.
But we never see this, all we see are our numbers getting bigger. So no matter whether the item helps us our not, we get that sense of progression. So we aren’t going to say to ourselves “what the point of farming visions?” or “what’s the point in farming mythic Ny’alotha?”
The whole point, it seems, was to deceive us and give us a system that is almost impossible to understand. Because Blizzard is smarter than us and they know what we really want.
But, unfortunately, a system that fools the players will inevitably lead to bugs and unintended consequences going unchecked. Personally, I would’ve been overjoyed to know that gem slots are useless: I could’ve spent that time trying to get better at arena instead of trying to keep up with the gear race. So, in trying to keep me engaged, they’ve actually made me very annoyed, and I’m going to look at their decisions with more jaded perspective.
I just think this system has to stop if they want to earn the trust of players again. I want a system that is transparent.