I tested out the HOJ triple swing bug

Sigh. You’re telling me people back in Vanilla used:

/startattack
/Stopattack

Macro spam on auto attacks to game the system and were able to get an extra, unintended attack from weapon procs (for example, getting two extra swings from hand of justice instead of one), that it worked just as it did back then as it does now, that you have proof of this, and that blizzard intentionally didn’t patch this back in vanilla even though aware of this supposedly then-existing exploit back then?

I agree, delete Paladins.

delete and/or ban mouses

1 Like

So, because a scrolling mouse wheel to better take advantage of this exploit exists, this bug shouldn’t be fixed?

Now get them to test it with the other macro from the other vid. The sit/stop one. Then get them to only press it when they are about to be struck by that enemy.

No they didnt.

I also believe due to my own testing that the /stopattack only benefits a paladin for storing charges of rek but a hoj wont store.

/startattack on the other hand, built into every ability on my bars does have an effect on extra attacks.

At the end of ther day im going to now use this info and have already passed it all onto every warrior in my guild to also use.

I had an average increase of 300 dps per pull in ubrs after using macro’s instead of just spells.

I bid you all well. Theloras - nothing personal, gl on the journey to 60 and may every horde you come across triple hit you.

lolz characters

FYI here’s what an actual game breaking bug report looks like that is based on factual evidence and patch notes:

Thats not game breaking - game breaking denotes something the prevents the game from being played.

Simple answer - dont use consc in raids or risk pushing more important damage debuffs off the boss.

This has always been the case with raid debuffs.

I dont believe there wasnt a single warrior in that raid without deep wounds which does push buffs off.

every single Paladin’s Consecration takes up a debuff slot - which is contrary to stated patch notes:

Consecration - No longer displays a debuff icon on targets in the area of effect.
https://wowwiki.fandom.com/wiki/Patch_1.9.0

Paladins not being able to use Consecration in raids is game breaking for us - you guys are complaining about spell batching - big difference

TLDR - I got patch notes to back up my bug report - you don’t :stuck_out_tongue:

PS Deep Wounds is a low priority debuff and doesn’t push off higher priority debuffs - imagine playing a Warrior and not knowing that…

100% uptime on bosses debuff slot, not once pushed off.

Imagine stating something completly wrong.

you don’t know how low prio debuffs work - they knock each other off…

each Warrior’s deep wounds will knock the other’s off if you are at the debuff limit

that’s still a very high uptime, although people are better at gearing these days, the best war on grobb already has like 30% crit I think

A quick updater to all followingt this thread.

Aggrend

26 posts

Quality Assurance Lead 0 0

1

4h

Hi All,

I wanted to take a moment to provide some clarification around what changed in 1.13.3 with Reckoning. There were several systemic issues with extra attack procs behaving incorrectly, which we fixed in the patch. A secondary effect of these fixes were two notable changes to Reckoning:

  1. Reckoning stacks are lost when you mount up.
  2. Reckoning stacks are lost when you initiate an auto-attack against a target and cancel it before it goes off.

However, both of these behaviors were correct behaviors in the 1.12 reference client and as such are considered bug fixes. Both of these issues have been added to the “Not A Bug” list.

Additionally, when investigating the reports around this, we did discover another bug where Paladins will lose stacks of Reckoning if they are not facing their target or are out of range to attack the target when the Reckoning stacks are gained. This is not consistent with Reference client behavior, we have a fix for this now, and it should be fully live the next time we have realm restarts.

Reck Paladin gets gouged WITH auto attack turned on but still keeps his charges and drops a bomb on the Rogue


Nov 21, 2006

https://wowwiki.fandom.com/wiki/Patch_1.12.2
Release (US)
13 October 2006

https://wowwiki.fandom.com/wiki/Patch_1.12.1
Release (US)
26 September 2006

Wernt you the one stating about if it worked on the reference client it had to stay - warts and all? are you now saying the client is incorrect?

Lets not pick and choose when it benefits us only.

Oops i did the interesting use of forum posting mechanics again!

it’s functioning DIFFERENTLY in the open world vs instances and battlegrounds my dude

THAT’s the problem

Again.

I could quote all day.

it is not working INSIDE any instances or battlegrounds

it functions completely differently in the open world

are you bad at reading comprehension?

No.

Does this behaviour exist within the reference client - posting vids from 2006 means nothing if they read this post and test it themselves.

Maybe they fixed the broken unfixed talent from 2006 because it was the only way to fix the broken abuse of spell batching that was happening today. What was possible in 2006 was very rare due to server/internet infastructure and today with all the advancements in tech it became a bigger issue.

Who knows - but they fixed it

NOT INSIDE BATTLEGROUNDS…lol god you’re bad

jeez louise - read what you are writing man

the talent works completely differently in the open world and is functioning along with their patch fix

but it is NOT working inside instances/battlegrounds according to their patches

Does it work inside battle grounds on their reference client?