I still say no to a level squish in 9.0

i told you

regardless of if they’re scaled to be the exact same pacing

70 / 80 even 100 is a much more approachable number

130 or 150 or 185 is just unnecessarily bloated

as someone whos played for like 10 years, raided top 1 US and done pretty much everything else possible in this game i can assure you if i was going to go out and buy the game for the first time 2 years from now
and saw “xpac features: new level cap ! 185!” i would think it was absolutely ridiculous and not buy the game

what are you clinging to, sentimental value?
this game is a decade and a half past your level being relevant

since literally wrath it’s been get to max level in a week and then never think about it again
why do you even care what level you are?

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No you haven’t.

And is that it? Is all you care about is the numbers? And as I said, multiple times, a level squish is going to solve absolutely nothing.

Hohoho, anyone can say that, the fact is, prove it. Either link or post on your main.

That is your opinion. For me, it isn’t about how many levels there is to gain, it is about the quality of the game. Something which lately has been falling downhill because the devs have been implementing bad ideas that keep on failing, and releasing unfinished content.

The only way I will accept a level squish, is if they revamp the world, and revamp the leveling experience, and not just do a squish. But hey, this is Blizzard, the only thing they do is squish everything (except in-game bugs), and remove the fun.

Level scaling is good… It gives us a choice on where we want to level, allows us to level with friends easier, and keeps us from overleveling zones so bad.

If you were leveling and fighting mobs 3+ levels under you you were doing it wrong… Quest xp also got gutted as soon as you outleveled the zone. Level scaling has absolutely nothing to do with the pacing of leveling, period.

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We had choices on where we wanted to level before they introduced level scaling,
and level scaling killed character progression.

I really dislike people that get obstinate over rubbish like this. So concerned that something they ‘earned’ is now devalued. Is this why allied races are locked behind reputation grinds from previous expansions still? 120 levels is getting stupid high and no one likes to grind out all those levels. It’s to the point that a lot people either buy a boost or they simply can’t be bothered. 1-110 just feels so worthless. IDK what Blizzard can do to truly remedy it short of abandoning lower level “content”.

You had to level through BC from 60-70 and you had to level through WotLK through 70-80. Every zone had a starting level before you could even see quests.

Also, level scaling still has nothing to do with character progression. Talent points, abilities, and gear were the only things that ever mattered when you were leveling, and they’re all still here. You were always fighting mobs around your level, scaling just made it easier so we don’t have to travel as much.

Leveling could be better, but scaling needs to stay. The old way was terrible, and after the recent leveling nerfs I feel like leveling is almost perfect. Blizzard just needs to fill in the long gaps where we get absolutely nothing.

If they could do that every level for 60 levels, they could do it every other level for 120. Instead, they haven’t given us anything permanent since WoD.

No, I wasn’t doing it wrong. I was returning to places I had outleveled in order to farm herbs/ore to level professions. Has that become ‘doing it wrong’?

The same herbs/ore/skins are still found in the same places, only now I have to MASSIVELY outlevel in order to farm them to level professions. Professions shouldn’t have to take a backseat to leveling.

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They specifically said that it would be too much for 120, but might be possible with 60. Regardless if they’re wrong, that is their contention and their reasoning for a level squish.

I say please bring it on. If we’re capped at 60, and just gear up, not only would it alleviate leveling when an xpac starts, your alts could be used right away too. They could even reset the gear level each xpac so it never goes sky high again. I’ll very quickly get over the frustration of all the levels I got on my alts. The only thing is would DK’s still start at 55? That doesn’t seem like it would be fair, and everyone would have one.Also DH’s start at 98, where would they start?-

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we’re not worried bout how long it will take to get to max level, we’re concerned only with the fact that our 138 alts will already be there every xpac with no extra work.

Level Scaling has everything to do with Character Progression. You see, You’re character is suppose to get better the more it progresses, and in this case, leveling. Now, you’re not going to get better when everything around you do the same thing.

I’m sure it has been said, but if a level squish were to work anything like a stat squish, YOU WOULD NOT BE LOSING EFFORT THAT YOU PUT INTO YOUR CHARACTER. Everything would squish down proportionally. If they made the new cap 60, every level would take twice as long as it does currently. The downside would be nonexistent and the upside would be psychological (reward:level ratio).

Of course we can’t guarantee they’d handle it in that way, but people like OP need to consider that it’s very probable, rather than jumping straight to “THEY’RE DELETING MY LEVELS!!!1!”

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I don’t see how these two things can co exist, since pre-nerf heirloom gear absolutely dwarfed anything that dropped from the leveling experience, to the point of mediocrity.

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Leveling professions that way is horribly inefficient and irrelevant as is. So yes, you were doing it wrong still. Blizzard made it so that you don’t have to backtrack to level gathering professions, so why would you do that?

I’m usually behind you Frostbites, but on this one, I’m going to disagree. I think a level squish is needed at this point. Blizzard has admitted in more than one instance that they know leveling is inherently flawed, and requires help. A huge part of why it’s so flawed right now is because of the issue Libra states.

Character progression is really flawed in the current moment. And Blizzard has also admitted more than once in various interviews that they understand they went too far in the direction of pruning and too far in the direction of RNG in this expansion. If we get a level squish and those two other things come to fruition, we’ll be in a better place because the pacing can be made better, the leveling experience can be made to feel more fulfilling and bringing in new people will be a bit easier instead of hearing something about 130 levels and instantly being turned off.

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It won’t matter. Even if the level cap is 30, Blizzard will make it so a level 30 is 4000% stronger than a level 29, meaning any content done before max level is completely irrelevant and just a time sink to get to the “real” (aka:seasonal) end game.

Either make leveling great again or just remove it. If it’s going to be meaningless, why invest in it at all? Maybe that’s why every quest is a pop culture reference or a poop gathering quest, actually.

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I don’t bother pairing gathering profession with the profession that uses that mats. So to level a jewelcrafter-inscriptionist, they definitely must use my miner/herbers in the same zones they leveled through five years ago.

But that’s the thing - Ion never said that. People might THINK he said it, but I never heard any such words during the Q&As. I’m happy to be corrected if someone has a link to the video or text interview where he said otherwise.

But the devs very deliberately made levelling take a LOT longer when they overhauled levelling before the allied races came in. They then slightly walked that back, but not even close to completely. They’re not about to make it super-speedy out of the blue now.

Nope, the time to level will be the same as it is from 1 to 120. Each level will take twice as long, but you will get abilities at the ding more often, solely because there will be less dings.

Like I said, I stand to be corrected, but I cannot find any evidence online of Ion ever saying anything about a level squish making levelling take half the time (or anything vaguely like that).

That’s just as frustrating as the #nochanges classic players, a level squish is badly needed. Players want new spells and abilities as we level, but the developers can’t create new spells and abilities ad infinitum or we’d be overwhelmed with key binds. Blizzard must make the necessary changes for this game to thrive long term.