I still say no to a level squish in 9.0

I said that in response to you talking about speeding up leveling. You brought up speeding up leveling first. Then you had the audacity to make fun of me for something you said.

Go watch the video again. They never said it would 100% reduce leveling speed. You are deliberately misinterpreting what was said.

You mocked me because it’s a dumb idea, yet you’re the one who brought it up first, so you’re really just making fun of yourself. Amazing.

He said they would “probably speed up the process”, that’s not a guarantee. Even the things they say will definitely happen have a chance of not happening. So again, you’re putting way too much stock into the level squish and acting like it’s some magic bullet that will solve everything.

That’s not something we know for sure. That’s something they said they might do. They’ve also said a lot of other things that haven’t come true.

I have understood perfectly. You’re the one making assumptions about what they actually said.

You have no facts to support that the level squish will speed up leveling.

And we’re not going to stop increasing the level cap. Which means we’ll be squishing levels again and again. Which means eventually Molten Core will be a level 10 raid, assuming it doesn’t go even lower than that.

If they aren’t going to make leveling compelling, they should just remove it.

It wont be taken away, the amount of leveling you did stays the same, the number shown by the interface is different, but it actually doesn’t matter numbers wise, its an arbitrary choice in the end.

1 Like

No, he never said that at all. He said that players would get new abilities more frequently and therefore levels would “feel more meaningful” (vague-speak that’s right up there with removing portals “making the world feel bigger”!)

They already did, several times - and then it was all undone when they re-tuned levelling during Legion to take massively longer.

They’re not about to make levelling take less time again. Any sort of “level squish” will just make each level take twice as long, and anyone who was around for the launch of MoP will know just how popular THAT was, when you couldn’t even see the XP bar move when completing quests without getting a microscope out :stuck_out_tongue:

You know what also fixes that? Undoing the stupid and pointless prunes that only helped homogenize classes and removed 95% of the depth and flavor classes had. You know what else fixes that? A talent tree revamp. You know what else would help? If they wouldn’t remove core features of expansions like the WoD perks to abilities we got while leveling.

They could easily modify the talent system to give 1 point every few levels. Fact is, there is so much they could do that would improve the leveling experience without butchering the game with a level squish. Which lets face it, given how buggy the stat squishes have been(with some stuff still wonky)…Yea, I have no faith that they’d do a level squish without breaking everything.

2 Likes

A level squish is preferable to “WoW 2” I’d think. There’s no way they don’t squish (or remove entirely) levels when:

  1. They are purely a time gate to play the latest season
  2. They are too numerous to ever “revamp” cats style at this point.
  3. They offer zero compelling gameplay
  4. They don’t tell a continuous (or logical) story
  5. They are 100% optional, even for brand new characters.

They just don’t belong in the Action MOBA WoW has become.

As Rankin said, Ion did mention the probability of speeding up the process of leveling.

Getting something new at every level is nice, but putting aside the fact that decreasing time to level can be done without a level squish, a level squish should still result in a decrease in time to level. Going from 120 to 60 (using Ion’s example) should cut the time to level in half.

Ugh, don’t say it. I don’t want to bring out my Microscope again to just see the XP Bar.

Sorry, but WoW Classic is WoW2.

Don’t get my hopes up. Don’t you do that to me!

1 Like

Looks like WoW community since Beta.

1 Like

OP is exactly right, a level squish will not solve anything.

4 Likes

I think it’s a major downgrade on a lot of levels. I feel like it’s stripping away from its original design. I am wondering if they’re trying to follow other mmorpgs routes like ESO and bring in some paragon boost stat concept Diablo 3 has. I think the current system is fine, but talent trees needs to be redone and others stuff.

2 Likes

A “level squish” might be just the thing that makes me quit WoW, and I thought I was a die-hard fan. I want to be level 200 one day.

If they take away my levels, they’ll take away my main reason for playing. They’ll be flat out telling me that they don’t care about players like me at all, that this is a game for end-game playing only. If they do a “level squish” they might as well remove levels completely.

Either way, I truly don’t know how I’ll be able to gird myself to keep playing a game so badly gutted that they even remove character levels.

1 Like

Honestly though, I wish the devs would follow there own design and not other games designs. After all, this is World of Warcraft, not World of ESOCraft or World of Diablocraft.

But the thing they also need to do is stop pruning our classes and return them back to there former glory, when they were not boring. Like the WotLK/MoP Class Designs :slight_smile:

3 Likes

It’s fine. As it stands, leveling is awful - it’s paced terribly, from level 110 to 120, you gradually see yourself get weaker and weaker… they want each level to mean something and be impactful.

Like a number squish - if Mind Blast is meant to do around 10% of a mobs life, don’t care if the number is 200 or 320303292

They really have to think on this and I hope they read this thread thoroughly regardless of mix feedback. This is on a major level. In order to capture an audience back there must be work on talent trees and not putting them on armor. Customization in crafting, characters models, and not forcing flying to be obtained from an achievement. If anything they should just leave the game max at level 100.

I hear ya on this, but competition does take ideas from one another. Zone sync totally came from GW2 and ESO influence. We know Diablo influence already that has been installed. However they do need to bring the layout from vanilla - wotlk.

This is why they need to talk to their community like other mmorpgs. Then they can figure out what we like, but they always went to twist things into their own way. I didn’t like MoP class designs due to the talent tree concept, but Wotlk is okay in my books though that did kill Survival hunters flow on some levels. Vanilla - Wotlk is the concept they need to follow because those were the true golden times in WoW.

Legion was fine fortunately like MoP, but they need to stay away from those talent tree wise.

2 Likes

I couldn’t agree with this more.

I think the main problem people have with leveling now is that it doesn’t feel fun to them or like they’re progressing in any way. Blizz needs to solve that issue by putting more character progression into leveling, not by simply removing levels.

5 Likes

Agreed, it’s a terrible idea, and all the reasons in support of it are terrible.
Want to make leveling faster? Reduce the amount of experience it takes per level. Don’t like that there are no new talents? ADD ANOTHER ROW. Don’t like scary big numbers? Uhhh… think that’s an individual issue, not a game one.

5 Likes

What turns me off about a level squish is not only the feeling of essentially having to go back and re-earn what I already earned. But also knowledge that it’s going to cause way more problems than it will solve. They seem to be able to pull off stat and iLevel squishes with relatively few drawbacks, so I would rather they stuck to that. I really don’t have a lot of faith in their ability to pull off a level squish without breaking the entire game from start to finish. There’s way more to it than simply reducing max characters’ levels. What about twinks? Level 19, 29, etc? What level will all of those characters be? What iLevel will their equipment and dungeons/quests be? Just seems like way more trouble than it’s worth.

I’d be just fine with them resetting ilevels every expansion, because then it would feel more familiar.

2 Likes

Honestly, I don’t think it is because of the talent system to why our class design is so boring. I do agree though, I do like the older talent system than the newer talent system, but with the newer talent system, they could make it so we could go with different builds to our classes then just the current spec as well. And make every talent worth a chance to be picked, instead of the only thing they needs to be picked to make our classes better.

But the Class Design isn’t the main problem though, it is the leveling system itself. It is an old design, and when they introduced level scaling to all the zones, they added nothing new. They should revamp the leveling system too, like, add extra bonus objectives at low levels that give a nice reward, and do something that would encouraged the playerbase to level a new toon, not turn them away. (Though, this I am not too sure on what they could do for this, since everyone does have different opinions)

1 Like