Back in WOTLK the amount of Gatekeeping and sweat was unbearable, getting kick for slightly below average DPS and ETC, some afflix were annoying like mirror image and in The Culling of Stratholme so many time I got groups who didn’t know what to do, wiped and then quit/kicked people left and right.
This time around its ultra chill, gear is easy to buy for alts the grind isn’t too long, zero gatekeeping or random kick for anybody in about 20 dungeons, people always full clear and so on its good.
Sure some of the bosses take a bit to long to kill if the group DPS is low but I kind of enjoy it, I get to do my class rotations and some time have to CC mobs to stop heals which is nice its not just 100% face roll unless the group is gear.
I really hope they going to continue with this model and not add afflix in the next tier of (Heroic+) Catch up dungeons so the gatekeeping stay none existent, the difficulty is decent enough when the group is of the intended ilvl and super easy when over gear which is perfect in my book.
I don’t recall it being that bad. However, even if it WAS that bad, there were a plethora of things to keep in mind. Heck, you even mention it in your comment.
You should preface this by saying, “In my experience…”
Depends on how you look at it.
Again, depends on how you look at it.
Again, you should preface this by stating it’s in your experience.
I definitely find them to be an improvement over wrath H+.
Not having affixes makes them pretty much an instant win over wrath H+ and the loot system is an improvement. Now the tuning is a bit heavy which makes them kind of a slog but at least it’s a boring slog without the affixes.
So you know that new currency that drops from bosses is essentially the same as JP dropping from regular/heroic dungeons, right? The only difference being that in heroics, at less than 346 ilvl, you’re potentially getting upgrades while saving up JP to purchase more powerful items.
What exactly is tuned better than Wrath? In Wrath, if memory serves, we’d down a boss and weren’t rewarded with heroic-dungeon-level gear. We were rewarded with raid-level gear, making the extra difficulty more worth it.
Between JP gear, VP gear and what you can get with the new currency as a catch up for a fresh 85 this is much healthier than alphas were in wrath.
And no the new currency is getting you normal mode or heroic mode gear from T11 which is either the same as JP gear or better. And covers slots you can’t cover with JP or rep gear.
You’re also getting said new currency at a rate that means less time per item. All in all a much better situation for a new character.
imo itll feel a lot more rewarding if we actually got loot. i did almost a whole run of stonecore with only doing 1 boss
(the big guy w/ the stomp) and then the last one. i think we even skipped the dragon.
now we’re just skipping bosses whereas we could be doing them because they drop better loot.
it’s silly, and shows blizz quickly just buffed the modifiers and called it even.
I don’t think you understood what I meant at all. I’ll try explaining again…
When you defeat a boss in a heroic dungeon, you receive Justice Points, which you then use to purchase more powerful gear.
When you defeat a boss in an Inferno dungeon, you receive fragments, which you then use to purchase more powerful gear.
The two are the exact same loot systems, just with different options of things to purchase.
So, a fresh level 85 character, somehow achieved the 346 ilvl requirement…
Let’s say they don’t get kicked, even though their DPS is likely going to be ‘too low’ for most groups. Edit: I forgot to include tanks likely being targeted to be kicked due to low survivability, damage mitigation, and threat generation compared to DPS.
To achieve a full set of gear (including the highest iLvl ones) for tanking, we’re looking at over 400 fragments total. That’s about 40-60 runs, IF you’re downing all bosses. Assuming each run is 30 minutes (and that’s being charitable, considering we’re talking about a 346 tank here) that would mean 20-30 hours minimum.
All of these runs without a single upgrade coming your way from the dungeon itself, while if we received loot from the runs, it’d be much easier to achieve the goal(s), since we’d be getting more and more powerful as each run went by.
YOur comparing real catch up gear to us trying to get our final bis items from a phase that lasted as long as 2 and didnt drop 2 of the 3 items i needed from throne after 100 kills on several alts.
This isnt a catch up mechanic its a here you can have your bis for a little more torture.
Those dungeons were added to help somewhat fresh level 85 to get raid ready faster, not to get one or two last pre current raid BIS on a character that already was well geared from the last phase.
This is 100% a catch up mechanic, not sure what you are talking about.
Oh, hi, it’s you again. I thought you might have vanished off the face of the Earth, since you didn’t reply to my post.
I’m well aware what Phase we’re currently on. The point is is that becoming “raid ready” is 346 ilvl. It doesn’t matter what phase we’re on, as that is the lowest iLvl most groups would require for entry-level raiding.