I really feel the low population

I’d say it’s normal when a new patch is about to release. Usually players are just waiting for that next thing at the end of the week before Tuesday. lol I saw people in trade saying “can’t it just be Tuesday already?”

Seems typical.

Honestly, I do feel like it’s a better expansion overall. No “mega +++ cosmic threat”, no borrowed power, I like dragon riding.

But I also feel like there’s a lack of innovation that is putting me off. Blizzard uses the same simplified formula each expansion, and a lot of things have stagnated. No new visuals, no new glyphs, no long overdue QoL improvements, no new features.

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Sure, but fun is subjective and they’re still not an intended solo progression content like visions were, or TG could have been if people hadn’t forced the challenge removal before launch (then still complained for nerfs), or MT that at least had cosmetics and people complained that everything good solo was just for the 1%.

If folks want a good solo progression pillar with challenge and appropriate rewards, step one is make more noise than the many solo folks who don’t.

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Indeed. A lot of players a cyclical. They have goals and when they meet them, they log on a lot less. I know plenty of players in my guild will take a break until 10.2 the moment we get aotc.

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I have a long history of assembling the pieces the devs provide into a game of my own rather than waiting for them to design things with me in mind :slight_smile:

an interesting read but im shocked more people are not admitting that dragonflight just isnt that fun and Blizzard’s focus on Mythic+ is killing the game.

PVP and other areas of the game desperately need attention. Not finding that many people that like crafting orders either.

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Let me know when WoW 2 comes out and flops!

i play on moonguard and its the most dead I have ever seen it. I started playing on moonguard during bfa.

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Focus on m+? What’s different about it than the previous 3 expansions that had it?

Hmm,we could say that about the raids and mythic +'s or they wouldn’t have made them easier by those that complained it’s too hard.

This, WoW slowly turned into a lobby game the last 4 expansions, problem is that type of game encourages cyclical participation and seasonal lapses. So we go almost straight from full servers to half a patch later dead servers, the game lives and dies with M+ and raids.

Evergreen content like: communal open world RP hubs like other MMORPGs have, solo content not somehow borked (Like Torghast, Mage tower, etc), expanded PVP, and more would help a lot with this.

Yes, like having gear for world players that have bonus’s that apply only to un-instanced content. Also they need to up the stingy ilvl for world players with said gear, because we need to keep up with the raid/M+ warriors that come to open world content and wipe out and entire area within seconds with their 2 hit kills.

As stated, the open world gear bonuses would only be active in the world, and not instanced content. But every time they do it, raiders and M+ players complain, just like they did with ZM, and it gets scrapped yet again.

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But Dragonflight is fun for me.

(I have loads of quibbles and opinions and bits I’m not participating in, but for me personally it has a successful “some of this actually sticks” feel to the mass of content offered)

Small realm populations can be fun. My Classic guild is effectively the entire Horde faction for our cluster. We don’t have enough max leveled toons for the harder content (yet!) but I never worry about that. We get to spend a lot of time together and help out with each member’s individual goals.

They never nerf them to effectively guaranteed wins like most soloable content, and there’s already several difficulties available for easier play. Not to mention there’s always higher challenge in M+ since you can just push higher even if they nerf stuff.

the mathematical nature of rng means, that you should never expect to see a random player you met in a dungeon again (different servers) but when the players in que or applying to dungeons/ keys is low enough, that random occurrence goes up to a point that you recognize other players. the active player base in the given content must be fairly low for that to happen more than once. :thinking:

could simply be everyone is playing D4 so someone playing a specific roll is likely to be the only one you could run into (tanks and heals) but idk if that excuse holds as much water because for any given key there is such a short list and even a Tank can get stuck waiting on a healer. or a healer waiting for a tank.

The crafting system is kinda cool and fun.

The crafting orders are not.

The fact that the economy is in shambles because blizzard lets bots run the AH by constantly scanning and canceling and undercutting auctions. on their brutosaurs

And the whole thing with crafting skill points — they needed to combine long and short blades and weapon smithing into like 1 node so under weapon smithing there would have been like one or two nodes instead of like 7 and instead of like needing 300 skillpoints to max it out

like 15 or something

and much faster coming too and not from stuff like crafting orders with a catchup

blizz does not understand normal casual solo players who want to just play in ZC and not need 240 ilvls and 40 players to do researchers under fire either

LOL,they did and several times already this expansion.because it’s too hard.

a solution might be, to cap the number of cancelations a player can make to 2 times per item in a 2-12 hour period.

maybe once was a mistake. and 2 times could be another typo. but 3 times shouldn’t need to happen for the average player.

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Yeah that is an amazing solution. I’d be even willing to give them the grace of 3 chances. I mean someone could have a really bad day.

The script kiddy behavior would stop tho once they could no longer easily game the system.