I really enjoy Survival

The irony :rofl:

this isn’t what happens. it’s a conal explosion that explodes outwards from the projectile.

point it out

I didn’t lie and I immediately clarified what I meant.

I’ll break it down for you:

  • survival has an 8 yard melee range
  • there is no reason to be closer than that
  • you use WFB while you are at 8 yards from your target

there is no class in the game which listed fantasy is “being immune to XYZ”. do you think a frost mage is immune to frost magic? do you think a fire mage is immune to fire magic?

That’s… even more stupid. But ok?

Search the thread for ‘friendly fire’ and then dig through every reply I’ve made since. Do your own homework. If you ask super nicely I’ll say it again for… 7th or 8th time now…

Points 1 & 2 are meaningless. And 8 yards from an explosion is suicide unless you are explosion proof. Again, class fantasy. Hunters take damage from explosions.

I think a Mage having immunity/high resistance to Fire, Frost or really any type of magic makes more sense lore wise than a normal person being immune/highly resistant to an explosion in their face.

As I’ve said it’s really stupid and breaks class fantasy really hard.

yet they take full damage from fire/frost/etc magic. so they’re clearly not resistent to or immune to it

almost as much as having infinity arrows. or firing 14 arrows in one second. or using multishot.

And? I’m saying there’s more in lore to support that then there is normal people standing in explosives. So if Mages take full damage from the magic stuffs then… Go ahead. Follow this train of thought from Point A to Point B. Stop stopping in the middle.

Yes. The Archer is so skilled they have abilities that almost seem magical. Etc.etc. Works with class fantasy.

You standing in your explosions isn’t class fantasy. It’s stupid.

Frankly the bomb being a ‘cone’ sort of just means someone at Blizz understood how stupid standing in explosions would be. So they gave you a gimped mechanic on your AoE. That’s also stupid and makes no sense and it’s gimped vs anyone else just being able to 360.

Maybe your class fantasy is just being too stupid to roll a Ret Paladin?

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there’s literally not though. this is entirely your head canon.

this is what I am asking you to do that you seem incapable of doing.

So let me just summarize. To you, an archer being so skilled they can magically not hit allies with their infinity arrows they pull out of nowhere is fine class fantasy, but a Hunter being able to use magical alchemy for their bombs to not hurt themselves is where it stops?

this is entirely unproductive conversation and I’m convinced you’re just a troll. your logic is wildly inconsistent and you are getting hung up on realism in a fantasy game. you single handedly made the entire argument of range survival make even less sense. congratulations

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“Desperation for MSV” despite my having suggested removing MSV, in this very thread, most likely within the time you’ve been here? ???

Noting very obvious inconsistencies or intentional misreading isn’t a partisan position.

They aren't.

They’re throwing a canister of viscous incendiary liquid in a given direction… towards the target, away from themselves. They are not throwing Molotovs at their feet nor bathing in fire or explosives any more than any other melee in a party with a Fire Mage, Hunter with Explosive Shot, etc.

We don't.

No one takes damage from their own attacks unless that’s specified within the ability. This is obvious to anyone who has, say, participated in, say, on-tank stacking mechanics while using explosives.

We’ve used explosives since Vanilla. They have never damaged us, regardless of our proximity.

No part of our class fantasy is abridged or contradicted by using explosives, whatever the range. We can use Explosive Shot while stacking under boss for a mechanic, just fine; it is not an issue.

All else being equal, conals trade ease for reach.

A circular AoE like Flamestrike affects only an 8-yard radius. Conal AoEs take roughly the same square-yardage of effect, but concentrate it towards a single angle, meaning it then extends further. For those able to move and target-swap appropriately, they become objectively better. For those easily annoyed by having to move or target-swap, though, they’re dog****. Pick your poison: gameplay in itself, or ease (needn’t think about it beyond holding slightly longer for gathers unless the circular AoE is extremely small).

As for why WFB is a cone, perhaps to be more gameplay-involved, or perhaps because they thought throwing an incendiary liquid the likes of naphtha or Greek fire would be more fitting than throwing frag grenades. Though it combusts on contact, it states that it coats the target and burns only until that material is consumed by the flames.

No, Wind Arrows, and a large portion of the special shots MM produces... are literally and explicitly magical.

It is quite clearly stated and displayed. LotW and WBarrage summon Wind Arrows from the aether. That’s magic. Not “Oh, I have achieved such a wasteless movement in launching this shaft of wood from a spring mechanism that it’s like I summon 4 to 10 magical projectiles to then autonomously seek out the enemy I last fired at.” They are literally autonomous magical projectiles. If that’s not magic, you’d got some very weird, very Sci-fi dimension-hopping smart-missiles in use there.

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im still not understanding why sv bomb is supposed to splash dmg the hunter otherwise it breaks immerzion but its not a prob for every other spec in the game to aoe themselves n their teammates n the face wit no consukwence

Mages dealing with magic and having more resistance to magic than a non-mage is headcannon…

Hunter being immune to the explosion at their feet totally cool and not immersion breaking.

Oh wow, a no u. Reaching deep into that shallow pool of intellect.

Once again, search for ‘friendly fire’ for this explanation pages back for the full conversation as to the difference between “Ignoring Realism Like Friendly Fire” and “Ignoring Class Fantasy Like Standing On A Bomb”.

I’m glad you summarized your own ‘headcannon’ on what I said though, but again… Need to remind you… You’re the only one who kept screaming about ignoring realism when I keep saying it’s about Class Fantasy.

See? I say “Class Fantasy”, define it, and say exactly how MSV is stupid with it. And you obfuscate, deflect and misdirect rather than defending this trashfire you seem to enjoy so much.

yes there are no lore sources that support a mage would be immune to their own spells. feel free to source it if there is because I would love to see it.

I have been asking you to do this since this argument started lol. I have asked you routinely to apply your same consistency to every other ability in the game, but you haven’t

again, nobody is standing on a bomb. your logic isn’t consistent and your argument is nonsense.

your class fantasy is about applying realism to a single ability in the game. your class fantasy doesn’t apply to ammunition quantities, where it goes, how the hunter loads their weapon immediately, why the hunter can magically tame any beast in the world, where the hunter keeps their traps, how the hunter can summon wind arrows, etc.

I used to play it and I still do (like every spec since I made my hunter in vanilla), in which category do I fall in? Does it matter that I played more pve with the ranged version and more solo content with the melee version? Because apparently all the data is based on pve parses.

The truth is a modern ranged SV never existed and the current iteration is the only fundation they have. If they turned it to range again they would have to completely overhaul it a second time and pigeonhole hunters into a single role again, while making it different enough from both other specs (which is possible, there is a lot of room for more ranged weap themed specs/classes). You wouldn’t even recognize it.
The WotLK - WoD version was cool (mostly because the playstyle was absolutely trivial imo) but it was mostly coincidence. It felt like they didn’t know what to do with the spec for WotLK and added a MM alpha spell that’s completely off theme and disabled the explo shot AoE part last minute before official release.

I understand that some people prefered the old version but it was very barebones and they would have to redesign it from scratch. Changing a few MM nodes to accomodate the playstyle however doesn’t seem that difficult. Or through hero talents.

When you say you play more PVE with the ranged version. do you mean you play PVE as a BM, as a MM, or you go with somekind of ranged build for SV?

Modern SV is indeed Melee, and its obviously an unpopular spec, except for few moments of overpowered Tier bonus, it has been among the less played specs for the last 3 consecutive expansions, thats around 6 of the 8 years the MSV has in existence.

If you still enjoy playing hunters thats great, if you choose to play SV for solo content and swap to MM or BM for Mythic, or Raids thats great too, each person plays this game for fun, and as long you have fun playing, and it works for you, thats great.

Now, if you saw the numbers of performance and representation of the spec, if you are aware of this situation that has been with relatively no changes more or less in the last 6 years.

Do you think that maybe taking SV away from what it was was a mistake?
What do you think it is necessary to take SV out of the botton of the representation table?

Given that the books make pretty clear that any mage would be as easily killed if struck directly by magic as anyone else of their constitution, yes, that would be your headcanon, contradictory to actual canon.

Being a Fire Mage does not give you resistance to fire, and does, by lore, risk incinerating oneself until having full control over the direction of your mana channeled to ensure it’s not being loosed near you. The same risks occur for using Frost.

This is partly because warcraft magic generally manifests or removes heat directly (or, by interacting with the intersecting constituent elemental planes, rather than just the material plane) rather than moving it. Else, like any air conditioning unit, moving as much water and redirecting as much heat as is necessary to create a Glacial Spike would have left the Mage and their whole nearby area dried to a crisp and superheated.

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I have a feeling they don’t care about the actual mechanics of magic in the lore at all and have a very specific (read: headcanon) idea of how things work

Too many CoD players here, and expecting that throwing a grenade in WoW would kill them.

One game is suppose to recreate real life, and other a fantasy world where you kill dragons. Just don’t think too much into it, and enjoy the experience.

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just 1 mostly and the irony is they keep trying to insult OTHERS’ intelligence lol

This is cause MM is still being balanced the way almost every other class is balanced, with drawbacks. Whereas BM isn’t.

this is not the reason at all lol

A mage in a fantasy world having resistance to fire and ice is logically; however, an explosive in a fantasy world should still follow the same properties as in real world?

A mage doesn’t get burn because they are a mage, but a hunter should be killed by a bomb because they are a hunter. Either the game follows the rules of fantasy or it follows the rules of reality. They can’t have two sets of rules as it would not be fair to the other side.

Imagine being in a group of players and using WfB also damages everyone else cause if it hurts you then same logic has to be applied to them. What do you think would happen? They will kick you first then from there all SV Hunters would not be invited into groups.

“um actually using an explosive within 8 yards would cause significant blowback because the hunter class isn’t magic” :point_up_2: :nerd_face:

"um actually it’s okay that marskmanship fires 14 arrows in two seconds and never runs out of arrows and they can summon arrows made out of air that always hit their target. also i can shoot hundreds of arrows from the sky as a volley right on top of my allies but it doesn’t hurt them because i’m a super skilled archer " :point_up_2: :nerd_face: