This is ideal
I’m pretty sure the game would be awfully weird if every spec in the game played from 40y away.
Every Hunter spec
Why stop there?
Because it’s the Hunter identity
It was. It hasn’t been since 2016.
Yeah they should change it back because it was better
They should make all mDPS range too. There’s no reason to play melee.
Other melee are fine, just not Survival
Nah we should just fully send it. Outlaw can have two pistols. Sub can use a bow. Same with Assassination. All DPS players would be much safer at 40 yard range.
Not just gameplay wise. It’s an important thematic distinction too.
It shouldn’t because it would be extremely limiting to Hunters. In PvP it would make the class unviable. In PvE it would screw us in any melee stack situations which are plentiful.
It’s something that made sense in an era where PvE was easier and classes were a lot more limited in PvP.
It’s not, though. Shields have been a selective, specialised part of the Warrior identity since the start.
Wing Clip, like Busting Shot, is a melee ability relevant to a ranged spec because it counters other melee. It’s not a melee playstyle.
If we started with Raptor Strike instead you might have a point, but we don’t.
Here’s a thought experiment; what would it look like if they made a class foundation, and then made a spec that goes to extreme lengths to distance itself and deviate from that?
That’s a symptom of their neglect of ranged weapon specs. They probably don’t have a single developer that likes the archetype, hence why they made Survival melee and why MM is always stagnant with minimal creativity.
Rememebr that every time you and the SV channel bemoan how Hunters of ten get forgotten. SV being melee has the same root cause. If they cared about Hunters and their identity, SV would never have been melee.
Blizzard themselves said they were aiming at new players and rerolls. Sure, some Hunters are going to like it, but as can be seen from the representation: only some.
A lot of the support SV gets online comes from people like this:
Detests the class and the people that play it, avoids it all the time, loves the idea of melee Hunter and vehemently defends it.
Literally does not matter and no one cares. The majority of people who play wow don’t post on the forums, discord etc they just play the game and enjoy it. Quoting randos on the forums is a nothing argument.
Yeah usually as a spec other than Survival
There are like 39 specs to choose from! Seems like there is something for almost everybody and sv is pretty unique which makes it a great addition.
This is Asthelon btw it won’t let me switch to that character
Maybe they can make a wand spec for thematic distinction. Though I doubt you actually care about thematic distinction since you want to remove msv.
But it’s from the golden era of WoW when the class had meaning to you. So it clearly belongs. Back then the devs knew what they were doing, right?
They start with a shield at level 1 though and don’t lose it till level 10. So according to your parameters, it’s a core part of the class.
Do we start with the ability to equip melee weapons?
Sounds like an irrelevant thought experiment since this applies to 0 classes in retail currently. Specs build on the foundation for a class, hope this helps.
Here’s a counter thought experiment. What would it look like if there was a person who could not get over an in game change made almost 8 years ago?
Sounds like a roundabout way of saying MM and BM are afterthoughts.
Gosh the last time I told this to you, you kept saying MM is “actually currently pretty cool”.
If they didn’t care about hunters and their identity, SV would have stagnated and not have changed.
Factually, Hunters (particularly SV) hasn’t been neglected this expansion. SV infact got a lot of bugs fixed as well as a primary target modifier on WFB which is huge and exactly what we asked for to properly balance the ability.
Sounds more like a love letter and taking the community seriously to me, but if you think that’s being “forgotten” I think you’re just needlessly bitter (but that’s no surprise to anyone)
Blizzard themselves also said they absolutely do not care if a spec has a low quantity of parses, so I feel like you actually don’t care what Blizzard says.
Not to mention that bm got some amazing talent changes coming into 10.2 that fit the spec perfectly and have made it the most fun its been in years!
- Hunters got a much needed defensive boost we asked for
- Hunters got utility we asked for
- SV got bug fixes we asked for
- SV got a reasonable and modular WFB primary target modifier we specifically asked for to help balance the ability
- BM got an actual cooldown they asked for
- BM got amazing talent changes they ask for
Sure doesn’t seem like an ignored class to me
Where’s the MM work? You know, the ranged weapon spec.
No I’m not, the issue is complicated to begin with.
It’s an example. You’re reading so deep into this you’ve come out the other side wrong.
Cobra generates KC charges at the cost of focus, Kill Command is your damage and costs focus, Barbed Shot is your main DoT and generates focus/increases pet attack speed. But in the case of SV, Raptor (or Mongoose) is a bit more muddied. You want to reach 5x stacks of Mongoose bite for raw ST damage, while maintaining bleed, poison, and burn uptime from KC/Serpent/Wildfire Bomb.
Again I used Raptor Strike as an example. Stop trying to make this not about the balance of suddenly making a melee class able to be pure ranged “as a choice”.
This would 100% require redesigning nodes because you’re radically changing their effective range and utility.
This is redesigning the nodes to be entirely different than what they are.
Melee skills are not ranged skills and vice versa. You can not completely and utterly remove the melee range requirement without changing how the class plays on a fundamental level. Because if I could cast Mongoose Bite at 40+ Meters away while my Pet is hitting you with Kill Command, you’re being Stunned by Intimidate, slowed by Concussive Arrow, frozen by freezing trap… you start to see the problem, right? Especially since at 5 stacks of Mongoose Bite, you’re dealing 250% weapon damage per hit unbuffed by talents. Baseline Aimed Shot is 280% damage. And it has a cast time and can’t be used while moving, alongside only having 2 charges to work with and a higher focus cost.
You’re demanding an even more busted Aimed Shot with no cooldown, charge, or cast time.
If you made it entirely ranged, there would be no incentive to ever use the melee abilities, because melee comes with a downtime risk whenever they have to avoid fire, or play catchup on a class outranging them. Ranged has downtime risks when they have to move or focus on the floor, except for BM, and a lot of players are claiming BM is broken at the moment.
Because you didn’t get the point of the post. These are melee attacks, balanced around melee. You can’t magically make them ranged without changing how they work. It’s not a switch you can flick and suddenly make the class ranged. That’s not how it works. And when I gave an example, you stomped on it and said it was too complicated, then proceeded to ignore the fact that it was an example used to expose the inner workings of fundamental game design. I gave you a single frame of reference - an example. And you completely took it out of context and tried to play the one-up game with me, and you’re still wrong.
Next you’re going to try and justify your posts when honestly? You’re still wrong. You would have to STILL redesign the abilities if they had a choice node to go ranged. This isn’t debatable. You would have to nerf the abilities by making them fundamentally more restrictive because they are so much safer than melee. Because if not, there is 0 reason to go melee except for RP purposes, or to “stand out and be different”. I’m not debating this anymore. Unless if Blizzard decides to change their design philosophy AGAIN, which took them… what, 15 years to do last time? They will never give you what you, or people like Bepples, want. Not without making it less fun and more cluttered to play.