I really enjoy Survival

Melee fanatics: Hunters were meant to be equally ranged and melee in Classic!

Me: *Links Classic wow manual page showing the ranged DPS intent*

Melee fanatics: Wow, I can’t believe you would use something so old to try to help your argument!

Every time.

By the way, haven’t you done exactly before? Stepped away from the forums for a few weeks, came back, and acted amazed that the debate that has been raging for 7 years didn’t abruptly stop in the few years you were gone?

Yes including dual-wielding. Does that mean the class supports dual-wielding?

MM has proven to be capable of being widely played.

It’s not about having a low player count now. It’s about having a low player count in every tier.

Look at that, a patch where everyone played MM and not the pet specs. Since you seem to hyper-focus on individual tiers instead of broader trends, does this mean people clearly want a strong ranged weapon spec instead of pet specs?

Nice. Can I do 100% of my damage with the ranged weapon and ranged attacks?

It uses it defensively; it also uses Cat form for DPS.

Makes sense because shapeshifting is the iconic part of the class.

Arms has a coherent and solid melee identity unlike SV.

It makes a lot more sense and it’s more practical to do it for a ranged weapon.

Did you know the word “toxin” derives from the Greek τόξο (toxo) which means bow? I wonder why.

MM has proven to be capable of being widely played.

You copy the talk people use for SV and apply it to MM. Most people want improvements and tweaks to MM. However most don’t say “MM is an irredeemable mess of a spec that needs a floor-to-ceiling rework”. You evidently enjoy the deflection. Look how much of your argument about SV is deflecting to MM.

I think Hunters like ranged specs including RSV. I know you look down on Hunters for that, but it is the foundation of the class and what most of its players want.

  • Lower single target damage

  • DPS loss when using a pet for survivability or bloodlust

  • DPS loss on movement

  • AoE with low target cap

And now it seems to do less cooldown burst than BM too due to Call of the Wild. That was the one thing it had on BM and now that’s gone. Good for BM, but Trueshot needs to be a lot stronger than it is.

In this mythic + season, the following dungeons tend to have a large opening trash pull with bloodlust:

  • Darkheart Thicket

  • Throne of the Tides

  • Dawn of the Infinite (both dungeons)

  • Atal’Dazar

  • Everbloom

  • Blackrook Hold

MM is at a disadvantage in all of those, because it loses DPS to the target cap on Trick Shots and loses DPS to using a pet to lust. Better hope someone else has lust, I guess.

They also said in Cataclysm that they wanted Hunters to focus on their identity as a ranged DPS, and in MoP they removed the melee weapon entirely. Yet before MoP was even over some new developers got in and melee Hunter was already in the works.

A change in leadership, which is something that should have been done a long time ago, can lead to a change in direction.

Oh, really? Because ranged SV was usually a very widely enjoyed spec while melee SV is usually among last place in representation.

What’s your metric for “works better”?

How is a ranged spec redundant yet a melee spec is useful to the class? What good is a melee spec when our ranged specs can fight in melee?

1 Like