The point is it’s not the power you use, but it’s how you use the power.
It’s not saying all power is bad, power is just… power. Like all things, in large doses, it is dangerous and corrupting. It’s more of saying the beings generally associated with those powers, Void Lords, Old gods, Naaru, Titans, etc, may not be as bad or as good as previously thought. However, that said, not all are bad and not all are good. Yes, there’s a general consensus, but every group has a majority and minority. We’ve only known the ones we’ve interacted with.
I feel like Smash Bros Ultimate handled the whole ‘light vs dark’ aspect rather well despite not being story-based like WoW. SPOILERS AHEAD
Galeem and Dharkon, representing light and shadow respectively, don’t really give a crap about the Smash multiverse - all they want is to see the other dead, and then consume said multiverse. It’s even represented in the final levels - if you take out too many Spirits on either side, you get a bad ending due to one annihilating the other after you defeat them and having enough power to consume the world (Galeem repeats what he did in the intro of World of Light except with nothing to stop him, Dharkon devours the world in shadow). However, if you manage to keep the power struggle between them balanced, you get to face both at once at the end, and defeating both ensures a truly good ending.
I think the notion that true, correct devotion to the Light would automatically make one morally just would be more boring than what we currently have - namely that it’s up to the individual to be good, and that there are no cosmological shortcuts.
It also broadly makes sense for major Light entities to want to make all of existence Light because, like Enekie said, every other big planar power wants to spread its own color scheme everywhere too.
I guess I just wish that I had faith that the writers were taking those twelve years into account, as opposed to just making an unspoken retcon.
We’ve basically only seen the totalitarian side of the Light since Legion, to the point that characters are making 180-degree spins of personality to accommodate it, and it’s difficult to tell if they’re just establishing a change of tone or making a new status quo.
Yep! It’s how the person, as an individual, uses the power you have. Every side has extremists, Yrel’s Lightbound, Twilights, The Legion, Titan’s, and such as examples. They don’t define the powers the use, they’re the bad apples spoiling the bunch. You never truly know unless you experiment with the powers yourself.
With bright yellow and gold being hard on my eyes, I say bring on the dark voidy purples!
Yeah, Yrel’s character assassination was just… ugh. Look, if she went all killy because she decided the Orcs involved with the Iron horde attempting to genocide her people needed to be brought to justice, I’d understand. But her people went after every Orc. Even Durotan, and they didn’t do it to bring the Iron Horde former members and leaders to justice, they did it “spread the Light.” Which really sucks, because the idea, in theory, is pretty great, but execution didn’t turn out so well. I guess anything set in the forbidden timeline is doomed.
Also, it probably doesn’t help that the whole Mag’har stuff was not to be released until later in BfA’s story.
Honestly, I think they’re moving too quickly with this Light in a new light stuff. Probably because they know they’re running on fumes in terms of big bads.
Seriously?
Here’s a hot take sure to win me friends and the respect of my peers: any attempt at any morality in a story where consequences are nonexistent, such as in WoW, is inherently futile.
I’m pretty sure you meant “lawful” but this is perfect. What isn’t lawlful in this game, really?
Apparently, yeah. The Mag’har were supposed to come later, but since Kul’Tiran and Zandalari wouldn’t be ready in time, they shifted focus to the Mag’har and Dark Iron and had to get them out early.
Lawlful Good: When you follow the rules as long as it’s really, really funny.
Actually, you’re right on the money with WoW’s inherent storytelling and choice problem. Primarily, this problem exists because it’s an MMO, though.
then again, even some singleplayer games, like Skyrim, has this issue. No matter what path you take, you always defeat Alduin. (Queue me suddenly realizing Alduin and Anduin are literally one letter apart.)
Same for WoW, no matter what path we want to take or get the illusion of taking, we’re just going to end up exactly where Blizzard wants us in the end.
… Is it just me, or does that sound like Deadpool and The Mask?
Contrary to memes, Deadpool does have a moral code as far as his contracts and kills, and in one of his better story arcs found out he had a kid (and even got married).
The Mask allows the wearer to fulfill their innermost desires by removing all moral and social inhibitions, which generally means a big bald green person going on a murdering spree without a care in the world.
folks saying the light and the shadow are teh same might have a point.
folks saying the void lords and the naaru are the same probably skipped Burning Crusade, where the Naaru were introduced as extremely benevolent to the point of having a martyrdom complex.
They weren’t trying to take over, they were a largely reactionary force. But then in Legion suddenly theres this one naaru that wants to force itself on Illidan… so I guess not all naaru have the same goals or methods.
Unless you’re Jim Carrey.
Now I can’t stop lawling at my typo. I’m glad this happened.
Here’s an even hotter take: “actually void and light are same hat” is an even dumber moral conversation than “light good, void bad” because it boils what should be an interesting discussion down to whether you like yellow or purple.
Yeah, I didn’t read Mask comics until years after the movie, and was surprised to see how neutered the movie was in comparison.
Also apologies if the previous post came off a little WELL AKSHUALLY, that wasn’t my intention.
#TeamPurple