Telling someone they are wrong without dipping into personal insults isn’t disrespectful. Sorry but it isn’t. This is just petty foolishness.
This is how you’re coming off, yeah.
A lot of the talent trees need to be pruned and made baseline again, especially flavorful utility that defined or helped with spec identity to differentiate it from everything else throughout WoW’s history. It is a gnarly mess to me, just word soup – and I will keep saying that. Not WoW’s best system, but not its best either.
Making up your own definitions of what “respectful” is huh?
You can debate topics without calling someone WRONG. Telling someone they are wrong is in fact… DING DING DING. Disrespectful.
You are saying your opinion is more important than theirs. Your opinion on the matter isn’t any more valid than someone else. You can disagree without telling someone they are wrong.
I’m literally mocking you.
A lot of talents have been pruned consistently over the years. Then we get more.
Nearly all of pre cata era talents were made passive aside from a spare few which remain talents today.
Other things, like borrowed power, become talents due to popularity and more flavor.
More is not always better, but as vanilla as wow used to be, the current state of the game is a massive improvement.
We saw what over pruning can do, aka wod. We’ve seen what too little can do, mop talents (but class design was very strong back then).
Heck DF felt very bloated on some classes. Brm, you never had enough room for all your abilities.
They did a lot of pruning from DF to TWW.
So…doesn’t reach your very high standards…so your bored of wow. Go play something else. If delves, mythics, raids, achievement grinding, battlegrounds, arenas, mount collecting, per battles, or any of the massive amount of content for you to enjoy isn’t enough for you then it’s not blizzard at fault. It’s you. There’s nothing wrong with trying out a new game. With all of that content and the multitude of ways to play every single spec for every single class it makes 0 sense that could be the issue. As if going back to a 1 way to play every spec with a 3 button rotation would alleviate your boredom.
The only one who has been disrespectful this whole time is you. Mocking me, insulting me, and propping up your opinion as superior or the only one that matters.
You can have your opinions, but what I said you’re wrong about is your statement that classic WoW had NO FLAVOR when that is just factually and unequivocally untrue.
But yeah, “go off sis” and continue to be petty.
I’m going to go do other things now because quite frankly this is a vapid circular conversation we’re going in, so I suppose your next reply will feel like you got the last word in. I’ll be having fun at least, while you continue your little indignant tirade so you can feel vindicated and right though.
wow has the worst talent system of any game basically. you have a million talents to make it seem like you are a unique snowflake but every single other person plays the exact same talents. its a pho system with no depth at all or choice at all.
And this was made even worse by being WEAPON SPECIFIC
Actually the qeapon specefic is more flavorful. Mace spec had stun chance. Sword spec had crit chance.
And yea. If I was designing a warrior talent tree from scratch I woups include those talents. Because those were some of the coolest (simple/low impact) talent they ever added.
And like I said…you cant have 50+ impactful talents. Thats just insane.
This is not true. There are many viable tiny differences a class can have.
And respecing actually has a cost. So its not free to bring the most optimal spec to each content.
So a ton of players end up with a comprimosed build that could hold its own in solo content, pvp, and group content without being specialized in any one in particular.
Complete opposite of retail. Retail is just min max min max min max. Its not even an RPG anymore. There are no meaningful decisions one can make about their character.
More flavorful isn’t a rebuttal to absolutely horrible design where you needed to pay to respec because of how bad those talents functioned. They could’ve made weapon spec one talent that gives stun with mace, extra attack with sword, etc. The way that they did it was awful, and the word ‘flavor’ doesn’t fix that.
We have 50+ impactful talents now though. Just because the original devs couldn’t do it doesn’t mean it isn’t possible.
There’s far more than there ever were in classic, though.
Youre literally complaining about meaningful choices.
I know you would prefer if every talent was easily available at no cost so you can always be min maxing.
But thats lame. Its much cooler when peoples class and build are actually a reflection of their personality and play preferences. Instead of “who does top dps this month?”
Nah, I’m pointing out how awful the design of vanilla talent trees and respecing was, because it was utterly terrible. The meaningful choices are far fewer, if there even are any, as you have ones like priests where there was 0 reason to ever talent anything but holy if you wanted to play the game. Or the fact that warrior damage output was so high there’s no reason for a tank either, since you just spec to dps and kill before there’s the faintest threat.
You get that way more in retail than classic, where you aren’t able to try things out and have talents based around using specific weapons all the time.
I used to like the current tree-like talent tree, but nowadays i think few balanced options are better than illusionary numerous options. At this point, i’m not sure if i even want talents. I like the idea of tier sets defining the rotation for classes for each season. For instance, specific set tiers for Class → Spec → “Hero”(subspec), but no talents at all, and sets change each season