I miss the days of being on my own planet, hopping through villages, picking up some gold to go do the hard jobs no one else wanted to do. I miss killing elementals in my own backyard or evil dragons hiding in a cave, just because someone hired me to do it.
I’m tired of being the “prophesized one” who will save all of the universe and put the cosmos back into order. I’m sick of being the competent one, where a bunch of god-like beings look like complete morons, because I’m the “special snowflake.”
I thought at the end of Legion, when I gave up my shiny artifact to stop a corrupted sword, that I’d be able to go back to being a normal old murder hobo again. A legend in our time. Whispers would follow, but I could still just be a murder hobo. Alas, we got the Heart of Azeroth. But then we used to laser beam an Old God and I figured I was free! Time to return home and rebuild and just be a simple hero and murder hobo again.
But once again… alas. I am now the prophesized one. The savior of all cosmic realms. Smarter than god-like beings. Stronger than Wild Gods. More competent than my own Goddess.
Can I now go home and do as Sunszu said in their thread? I’ll gladly collect bananas! Who’s with me?!
I’ll gladly take a murder hobo in fiction compared to prophecy nonsense. The folks in DnD that try the “chosen one” thing are just ughhhhhhhhhhhhhhhhhh
All our table top RPGing was intentionally kept low key.
THAT is what keeps the world ‘grand’. and mysterious.
Blizzard…and other companies…go too far, get too grandiose, with their story lines.
Problem is, like after the battle of the 5 armies…there just isnt any going back home…to how things were.
We know too much. We’ve seen to much. There is no mystery left in the world now.
I have been saying this for years. WoW’s narrative has become too ‘grand’ for it’s own good, and stopping impossibly powerful evils bent on destroying the world has become old hat. We need another expansion like MoP where the stakes are not that high, atleast at first.
Is that really worse than the idea that the next threat to Azeroth is a random overpowered creature that has managed to hide itself from being discovered but has decided now is the time to take over?
In a RPG, there always has to be a bigger bad to allow for progression
Does an expansion HAVE to be about any one specific threat? Couldn’t it have multiple things going on in the world?
Dragons, void cultists, scarlet zealots, etc?
Surely a writing team worth a damn will be able to come up with something that isn’t Villain-of-the-week?
No! Bad! Where’s my spray bottle? Fine, I’ll just use a newspaper!
Star Trek TNG was able to come up with new stories every week for years and it didn’t involve a bigger bad and a yet bigger bad and then the biggest bad of them all.
I want a barrage of quests in every local area that constantly update. An evolving world! Gather materials to help rebuild the Thandol Span. But oh wait! Local troggs are hampering progress!
Little Cindy lost her kitty, search the worgen infested woods for Mr Mittens!!