Me, personally? I thought the classes started to run together. None of them had that “uniqueness” they had in the beginning. They stripped the talent trees too
Why? Some people speculate that the introduction of the arena PvP system is what promted Blizzard to start balancing the classes more carefully around each other–thus removing that “unique” feel and making classes homogeneous.
IDK, though. I stopped halfway through Wrath–maybe there is more to it…probably is.
Pvp community means both sides, not just alliance, and not just horde, but both together. But fine I’ll run with your lack of critical thinking.
How do you realistically expect a severely outnumbered faction to form a community?
Incase it hasn’t registered yet, they are outnumbered. It just gets worse as players decide to stop logging in , and a few decide to start over on pve servers.
Gear and skill you can improve on, assuming you can make it to the dungeon in a reasonable amount of time. Numbers is a player created problem. Too many people are on one faction causing the game to be unplayable and unenjoyable for the other faction.
But go ahead and cling to the thoughtless and cliche excuses for your behavior. Just remember that if you ever complain about bg queue times or lack of opposing faction numbers for pvp activities, you contributed to that problem.
Yes and it sounds exactly like Alliance doesn’t give a damn at all about a PvP community on most of these servers. They would rather corpserun and cry about it, or reroll.
I PvP on Alliance and Horde currently. Alliance just don’t participate as much as Horde.
oh i know that’s a hot spot. and its hard to tell how many people you’re pvping against or if they all are honorless targets, but you should know that if its 5 people and youre a raid party and this is the 20th time you’ve killed those same 5 people. lol
Just want to chime in myself. I think my retail guild died just because the raids became faceroll affairs. I myself burned out on addictive repetitious repeatable content that ate 95% of my playtime. I quit retail months before classic dropped. So far enjoying rpg-ness of classic even though it’s technically slower and more challenging as a result.
On the PVP side, I was fine on pvp servers in legion, and fine with warmode on for most of bfa. I only turned off warmode after alliance got like a 30% buff and a special super ilevel item pvp quest that caused them to camp horde assault areas and make the horde assaults undoable. (I was outnumbered like 200:1 with 20 minutes left to finish the assault when I turned off warmode. Entire guilds had faction-changed to alliance for the new perks.) I turned warmode back on, only to discover 20 alliance camping every single flightpoint. So I spent all my time doing repeatable content and getting ganked and almost none progessing story. I turned warmode back off and still spent 95% of my time on the addictive repeatable content and ducked out of the game altogether.
So I think super pvp devastation at most would cause people to reroll on a pve server until the pvp server gets boring and everyone goes back to questing. And maybe other addictive repetitious meaningless timesuck stuff people couldn’t really ignore or get away from would force the unsubs. (and maybe raiders bored with raiding, or people tired of the game in general, or people losing friends or guilds mor finding other things. Lack of PVP might cause unsubs if one side rerolls on pve and the other side has nobody left to kill maybe for people who were only here for pvp… So I guess no decisive answer given our varied population.)
A community can be formed with very few members. I play Heartseeker Horde as my main server, and we have a community regardless of being possibly the smallest population in game.
As is their choice, and for many likely the right one. If you don’t accept the possibility of constant ganking, then transferring to a PvE server is optional. If it leaves the other faction without people to pvp against, that’s how it is. They can transfer too, or reroll to the minority.
Once again, refinement and assumption. It was basically impossible to get to BRM on my server, raid groups would sit on both sides MCing people further away every time.
It’s PvP. On a PvP server, exactly what I signed up for.
If I had to get to my PvE content in whatever a “reasonable” amount of time is, I should have rolled PvE.
I didn’t, and don’t. The queue time doesn’t matter since it normalizes honor on the Horde and gives me time to tend to other things rather than sit in a capital all day queuing to keep up.
I also play both sides, and it seems like there is a higher participation rate in PvP on my HS Horde toon. I’d like to see the metrics around this though.
So many PvE’ers rolled on PvP servers and then cried and cried, to this day, shortening the most enjoyable wpvp phase in a long time. I was and am on what is likely the smallest PvP pop, and our city was run by the Ally - AH, bank, capital FP, zep, everything camped by more 60 Ally than total Horde in Org.
Player Versus Player (PVP) servers allow for offense to be taken against the faction that opposes yours. If you are Alliance, said opposing faction would be the Horde, and if you are Horde, said opposing faction would be Alliance. Due to the open-ended and less regulated nature of these servers vs. the more controlled environment PVE (Player Vs. Environment) servers where only Non-Player-Characters (hereforth regarded as NPCs, which are server-controlled sprites) can actively engage you, it behooves you to carefully consider your decision on where to create your character, since in many cases on these PVP servers you are now vulnerable to your playtime being more heavily affected by other players.
When you come to a conclusion and decide to proceed with your character creation on a PVP server, please note that the developer is also indemnified from the negative effect that other players can have on your playtime, aside from situations that clearly violate the Terms of Service (see Terms of Service in Blizzard > Account > Terms of Service) and can be viewed as exploits.
To clearly demarcate these definitions, the following examples are provided:
Your Player Character (avatar/toon, hereto referred to as PC) is killing a bird NPC on a PVP server. Another higher level player comes and kills you before you can react. This is within the terms of service.
You are pursuing rank increases on the PVP ladder (see wowpedia>Classic PVP Ladder) and are surpassed by somebody utilizing account sharing. This is against terms of service and should be reported.
Your PC is attempting to entire a highly populated-by-the-other-faction area and is killed repeatedly. This is within terms of service.
Your PC lands from a flight while you were away from your keyboard and you come back to find it dead. This is within terms of service.
To establish that these examples have resonated with you, please reply to this thread answering the following short 5 question quiz, indicating whether the answer is true or false:
On a PVP server, my PC is vulnerable (T/F)
I am responsible for the situations I put my PC into on a PVP server (T/F)
AFKing outside of major cities (and sometimes even in major cities) can lead to my PC dying (T/F)
Using a 3rd party program to play my character while not physically controlling it is ok on a PVP server, but not a PVE server (T/F)
PVE servers give me more control of my playing experience (T/F)
I mean it’s not really reasonable to expect people not to PvP until bgs are released either. Everybody started out wanting to rank and it’s not their fault that horde had a numbers advantage. If we’re blaming them for corpse camping then blame the individuals who camped the same person 3+ times, not horde in general for killing you on sight.