This is horrid because I don’t want to ruin the game for others, and I recognise that by making the crafting system intricate, they have hurt the enjoyment of everyone who wanted it plain.
Now it bears mention that every other player does want to gatekeep, and they rub their hands in glee when a system has lots of unnecessary hurdles and complexity to keep others out of it. Why do I like the complexity? Well to me, the profession points are a form of progression. I like having my character get better at something, and thanks to Blizz listening to people who call for the game to be made harder and harder, I don’t get that with gear. I can do delves up to 9 but I’ll be stuck at 616.
Now, crafting does not and cannot make my character stronger. I actually appreciate the way they did sparks and crests because this does not gate me out of making the item because I cannot complete the content. But it still lets the item be relevant for the person who did do the difficult content to earn the crests.
And crafting is a gold sink, not a gold source. One crafting order to get +1 profession point can be like 10k. (Blacksmithing is actually particularly bad about this with the sanctified alloys, worse than the other professions I think.) So it’s not like because I invest in crafting, I’m getting richer than you. In fact it’s the opposite.
I’m tempted to say just leave me this one.
But believe it or not I see it as wrong. The game should not be designed for a tiny percent of people. It’s wrong to put so much effort into content that only a small amount of players will enjoy, and it’s particularly wrong in a subscription-based game because the rest of the people paid for it.
So what’s the solution? To make crafting like it was? I’m going to say yes.
Because I am not special and the game shouldn’t cater to me. It’s unethical to take your money and use it to make content I enjoy and you do not.
Maybe there’s an alternative that makes everybody happy, like a simplified profession track for people who do mythic content. But if there isn’t some such solution, well, content should be designed to make more people happy, not fewer.