I like the rating deflation

Having folks be 3k first week and 3500 end of season was weird. Seasonal goals being seasonal is fine, this is what detoxing feels like. Just breathe and focus on playing well and enjoy the game.

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The biggest issue is that the best advice for people who want to push rating is ā€œjust don’t play 90% of the season and push towards the endā€

However you feel about deflation or inflation, it should not incentivize not playing.

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If rating is the only thing you play for…that’s a failure of game design ?

Like ideally you enjoy the game and want to play it, and it’s okay to have an mmr cap of 2100 at start of season, 2700 around when fully geared, and 3k end of season.

So you just play for fun and because of inflation have some fake sense of progress even if you’re not actually improving, or at least avoid negative swings of playing at your rough skill level.

Yes…if the only thing you play for is a rating target ā€˜get glad or transmog asap and stop’ then sure make ā€˜asap’ = week 1 I guess. That’s just not a mindset I’m considering that much

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The opposite is also true, then. It shouldn’t matter what cr everyone is if you think ā€œplaying for funā€ is the only thing that matters.

Day 1 4k rating shouldn’t matter to you, right? Just play for fun!

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Yeah that’s fair ! You’ve changed my mind. I don’t actually really care what the mmr schedule is. I just prefer it to have more than exactly zero inflation, have not so much inflation that for title purposes only the last weekend of play matters, and for above all be consistent across seasons. Just be consistent across seasons so rating X always means a similar thing

Those two R1 titles and glad achievements you have is why you feel this way. If you were staring at LFG for an hour where every group is ā€˜1500cr 2500xp’ you might feel differently if you were someone who got Rival/Challenger a few times and just wanted to queue games for fun but no one would take you, OR you could sit a 40 minute queue.

Your experience with the game is not the same as most player’s.

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Yeah that’s totally fair. I’m a healer who doesn’t have time to play serious 3s anymore, what is fun for me and gives a ā€˜sense of progression’ might be very different. But part of the perspective is also my lower xp friends who also play. And I think their mentality is wrong and I’m trying to highlight that. They just care about rewards or are discouraged from playing if their cr is below their max xp. I’m saying ā€˜dont think like that’. If someone is not like me I really am saying ā€˜game is more fun when you don’t think like that’.

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It’s kind of just a human issue. Most people want their dopamine highs, and if they don’t get it they quit. Which costs participation, which in turn costs the people who stick around.

I fully get the philosophical ā€˜play for fun’ mindset, I love WoW PVP that’s why I’m still here, but you’ve got to let people get a bite of the carrot every now and then to keep interest. Unfortunately inflating MMR has been the only reliable way to ensure the playerbase is active enough to ensure seasons feel okay. (That I’ve seen anyway)

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I think this type of mindset is a lot easier to have when certain rewards are basically given for a person every season. It’s a lot different when you can barely get 24/21/18 or whatever and really want X reward yet the season is super deflated and you get really discouraged. Personally I have spammed BG’s and done yolo arenas the entire time I’ve played WoW and am probably a prime example of someone that just enjoys pvp’ing for the sake of it, but I still understand how most people are going to be turned off by the current situation.

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3k first week is dumb yes but this current mmr system is very flawed.

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I personally would be curious to see the system start a season with ā€œend of seasonā€ numbers. No inflation added throughout the season but a much higher baseline mmr with the cap set at a number similar to how an end of season would look. See how participation plays out. I feel like when numbers are really high and people climb quickly they play the crap outta their alts, try new classes and don’t sweat their rating so much. I’ve always personally endeavored to hit my goals for the season and once I do, I’ll play with other ā€œless expā€ players to help them out because that’s how I learned about pvp from more experienced players who helped me out. When rating is held down I never get to that point because goals don’t get reached until near the end and I’m burnt out by then and just take a break.

I don’t mind rating deflation, but I don’t like the crunch, and the fact that who you plays with and vs isn’t strict enough. I shouldn’t be playing with people that have no 400-500 mmr lower or higher than me bc ppl need healers.

It doesn’t feel rewarding for climbing rating if you are playing with the same people.

Dumb said it best, a system that incentivises not playing 90% of the season is not a good system and overall not healthy for the game. Watching my wheels spin at 1800 for weeks is not fun, so we quit doing it

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Sure, but having inflation all backloaded discourages early season play beyond capping vault.

Every other game I’ve ever played has no artificial deflation. You start off at a bit lower of a cosmetic rank in League, but within a week you’re back to around where you were and back to trying to improve your peak.

It is a bloody mystery why WoW players think it might ever be an issue. The system arena uses where you only hit your real rank near the end of the season is both idiosyncratic and incredibly moronic.

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our gameplay loop can be different and that’s okay

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I definitely think they need to make some sort of change. Maybe they can implement an mmr cap but it needs to be high, like whatever they want seasons to end at. That way prestige achievements like glad can have it tailored to a ranking that will have consistent value and all that. I’m fine with eating resetting and stuff but it would be nice to climb to my ā€œtrueā€ rating much earlier.

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I think they just put one in to keep people from slamming their way up to 3k in the first week like with last season.

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Agreed. Even if I’m capable of hitting glad toward the end of the season I won’t. I’m too busy to grind out that volume of games in the last two weeks. If I can only squeeze two or three hours of ques in per week, but it’s only possible right at the end I’m screwed lol. Heaven forbid I decide I want to take a trip somewhere and blizz decides to announce the end of season. The system is kind dumb.

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Yeah I mean I get that but is that so bad? Implement decay to force queues if that’s the issue but it’d be nice to have the gates open. I think anyway. I don’t know I’m spitballin’ here.