So if we just put a “leave counter” completely separate from the score, that should be fine right? I assume nobody who actually matters in your eyes will be looking at that, right?
i’m sure there’s probably API to check if the key was exhausted too.
As long as it’s possible for people to attempt keys way above their skill level or dungeons they’ve never done on lower levels then punishing someone for refusing to spend 1000g in repairs and an hour of their time carrying someone is just going to cause worse issues and destroy the pug community.
So you’re saying even if it doesn’t actually factor into the score, putting in a counter for leaves is going to “harm” the community, even though you guys are saying it shouldn’t matter?
Just so you know: score is meaningless in a pug setting, especially for a pure DPS class.
By all means, leave a key if you’re stuck on one boss for a whole lust cycle and wipe anyway - but It’s the blatant attention seeking that just makes this whole thing pathetic, really.
Number of dungeons left would be an irrelevant number.
Everyone would have dungeons left. The very best players in the world will have left 100s or 1000s of dungeons and will likely have completion rates under 50%.
People pushing the extreme high end will have an extremely high fail percentage. It’s not relevant info at all.
Quitting a dungeon isn’t a crime either and different people have different opinions of how well the run is going or if it’s doable.
I’ve been in groups with the guy doing 3k dps in a 10 who dies on every boss and says stuff like “c’mon guys you can still do it!” while you drag them through the dungeon.
I’m sure that guy thinks the run is going well but I sure don’t and I shouldn’t get a mark of shame (or whatever you think a leaver count tells you about a person) for not wanting to have my time wasted.
I wish people who haven’t even completed a plus 7 motherlode would stop posting in these kinda of threads. They dont do higher end game content an have literally no experience in such content an have no idea what they are talking about
If you honestly think score is meaningless, you don’t push keys and never have. Score is absolutely the marker for competence and ability to handle higher level dungeons. Do you think the people sitting at lower score do so because they want to? Absolutely not. If they had the ability they would have high score. They don’t, so they do not.
Why are you obsessed with fail and leave rate? Intelligent successful people understand that high rates of failure happen as you attempt hard things. Rate of failure is less important than actually getting to the destination.
The addons (like rio) are just database dumps. The databases are generally populated by scanning every realms m+ ladder frequently to try to pick up most of the completed runs. Unfortunately, uncompleted runs are not recorded anywhere as far as I know.
Hopefully more statistics will be available once this data moves from a per-realm ladder to being stored on individual characters armory.
I guess it doesn’t matter if players can see it then. I don’t see why more information in itself hurtful, your counter arguments to the counter is the same counter arguments against io in the first place, so if you accept one and not the other…
The scores are pulled from the Blizzard leaderboards which record the top 500 best times for the week which in reality will include many more than 500 runs as scores are beaten and previously recorded runs fall off the board (but not IO).
It’s impossible to track failed runs because only completed runs make the leaderboard and only if they’re within a top 500 time.
Left/failed runs essentially “didn’t happen” as far as tracking is concerned.
Considering how the tank and healer typically set the pace of the entire dungeon and not necessarily the DPS - no, it makes total sense. Michael Jordon is the tank.
All of that is reportable griefing and you should be banned for it, so go ahead. You get what you want and, eventually, we get what we want.
What you should really be asking for is a way to fairly leave a mythic+ key that puts the timer on pause until a replacement zones in. Of course, you’re only concerned with yourself so I doubt that ever occurred to you.