False. It doesn’t give you unrestricted access to anything. It gives anything unrestricted access to YOU.
Heals can have up to an additional 0.4 seconds delay with Vanilla spell batching.
I mean, the UCD and the batching are what made WoW and RPG instead of a twitch based game.
It allowed that people -regardless of age - could play the game because of that delay. It turned WoW from a spamfest into more of a tactical game - instead of who hit a button faster it came down to who used the cast delay time the best including the time between casts.
Love spell batching.
Also it’s pretty funny.
…Uh, no, the global cooldown did that, not spell batching
What’s funny is that WoW:Classic plays slow like FFXIV with its GCD.
Yet, everyone complains about FFXIV’s GCD, but loves WoW’s slow spell-batching…
Yes I can.
That makes sense. Spell batching was designed as a technology workaround for slow internet connections… to level the playing field.
Recreating this creates perceived latency. While it may not feel as smooth and responsive as live, unfortunately the “fix” created situation that are very Vanilla s a result… A mage sheeps a rogue at the same time they are sapped. It just doesn’t get more vanilla than that.
No it shouldnt. If my cast is at 85% -90% its through. I wont fake there cause batching will most certainly make ma complete the cast.
If you want to kick, you kick earlier. If you wasted a gcd or your rage / energy, thats your fault and you will be punished for it.
Tldr: kick earlier.
Even classic spell batching can’t compete with FFXIV gcd. It’s like almost 3 seconds!!! The only saving grace for FFXIV is that you end up with enough off-gcd abilities that you don’t feel like walking away to make a sandwich in the middle of fights…
Is that not what the global cooldown is for?
That’s like saying rate of fire on a gun in a FPS nullifies the need for twitch reflexes.
I played the stress test. Felt very Vanilla to me. If anything the overall play experience was very smooth and crisp. Likewise, the game play I’ve watched on live streams looks great.
Uh, no. It’s not like that at all. WoW is not an fps and the GCD is there to pace out skill usage in combat when there is an inherent lag between the user and the server.
There is no such thing as “twitch” reflexes in a game like WoW. You don’t click heads, you tab/focus target and spam abilities in preparation or reaction to certain combat factors and situations.
RoF in a FPS is a balancing tool to make different weapons of varying power and range comparable to one another. Don’t know how you came to the conclusion you did because it’s patently wrong.
Your router is a firewall to the web, well at least in most situations it is.
If you utlize the DMZ you remove that barier.
Classic has s global CD on nearly every spell and ability
It doesn’t because of how FPS games are designed.
Naturally most games are going to require some kind of reflexes, but WoW doesn’t require that you manually aim most abilities. Hit rates are determined by a dice roll, meaning you don’t need to both accurately and quickly react.
Vanilla WoW being a slower paced combat where virtually everything is on the GCD plus not typically 1 shotting each other(unless there is a severe gear difference) means that you don’t need super fast reflexes without spell batching.
Arguably spell batching increases the need for super fast reflexes because that up to 0.5s window provides you a chance to counter-play, but only if you react fast enough. That’s more twitch than anything else in Vanilla.
But it should be there, because authenticity.
No it isn’t, otherwise stopcasting macros wouldn’t have had to exist. GCD exists just as much to pace skill usage over time just like any other cooldown and to prevent you from using all all skills at once. It’s the same function as uncancelable animations in other games.
Sure there is, it got worse when Blizz thought they should turn a game that doesn’t revolve around twitch reflexes into an esport. I can only guess you didn’t play at all reactively or heal PvP or anything if you think that’s true. Probably a class where movement wasn’t important either. Or maybe you think I was talking about spamming frostbolt in raids?
So rogues/cats have less lag than other classes? If GCD is about lag and not pacing gameplay, then why would some classes get longer GCDs than others?
Removed this part because the troll can’t get past a typo and a generalization lul.
Half of your wall of text is basically reiterating what I wrote, albeit incredibly more longwinded, and you never actually rebutted anything I wrote.
GCD exists because there is netcode lag between users and a server. There is no disputing this. Longer cooldowns on skills are for balancing purposes.
Rate of fire, or RoF, has nothing to do with accounting for server lag and everything to do with balancing high damage weapons for light damage weapons within the same category, i.e high RoF light damage assault rifles vs. low RoF high damage assault rifles.
WoW GCD is in no way comparable to this game design element.
Nowhere in the definition of twitch reflexes does it require aiming at heads or lack of RNG. RNG is the basis of most twitch based gameplay in early gaming history.
You don’t need especially fast reflexes, and that’s the way it should be. If there’s a big enough gear disparity that one shotting is a thing, twitch reflexes are even less relevant because the person one shotting isn’t going to get one shot.
As opposed to twitch not mattering to get the skill off first?
Stopped reading there, opinion disregarded, BFA, etc.