i’d play those games, but i’ve played those games to death. i mean, i love their gameplay, but at a certain point, their games just run out of content. you complete the story and then… that’s it. there’s some after-game stuff, but… it does’nt really continue.
what i’d do, is i’d take the great gameplay of those games, and apply it to WoW’s classes and enemies.
for example: infamous 2’s gameplay feels perfect for a mage to me. so they’d have that run-and-gun meter-managing gameplay of that game. warriors would have brutal legend’s simple-effect combat for their gameplay, rogues would have sly 2’s gameplay (though, i’d change their stealth significantly, so they’re only invisible, when behind enemies… their name/healthbars would always be invisible though in ‘stealth’), you get the idea.
i’d make it so we’d actually have to aim our abilities, not just face the general direction of our foes, and mash button-combos.
mounts i’d give some function, so they’re not just ground, flying, and aquatic. i’d give’em abilities and healthbars, similar to how vehicles work.
and as for enemies… well, i’d give’em proper hitboxes and a.i., so they don’t just sit there, and cast ability after ability, until they either run-out, their healthbar depletes to nothing, or it depletes and they run away. give a good portion the ability to to dodge, have them interact with the enviroment (actually… i’d give us the ability to do that too.)
WoW has a lot going for it, but… it needs some big change. heck, i’d change the quests too, make’em more like skyrim where, sure, there’s kill x amount of mobs, but those quests are’nt necessary ones, and are just side-quests.
sorry if i went a bit crazy… i just… i love WoW, but i feel it needs some changes it’s not getting, in favor of reskinning mobs, barely changing abilities, and shoe-horning in more mounts that don’t amount to anything, to distract us till the art team can make more stuff, rather than actual big changes.