I understand that Warriors were billed as the “tank” but why is it that every class that CAN heal only gets raid gear that benefits healing?
It’s like Blizzard’s thought process in Vanilla WoW was “healers may not be very popular, so we must pigeon hole the classes that can heal to boost the amount of healers in game whether players like it or not”. I just want to play a Paladin or Druid tank because they are better rounded tanks. The problem is that their gear will NEVER give defense rating, so they will never be picked to raid tank for fear of being crushed by a critical strike.
Is it too much to ask that Blizzard simply add the stat to the gear those classes already have? Or they could literally just recolor the armor with different stats that include “Defense Stat” and I’d be happy.
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Careful, the #nochanges mob will get you!
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Paladin Tier 2 is about the worst healing set for any hybrid class in the game lol. It’s a spell damage set
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You may be a healer in raids but you can also do everything else you want outside of raids.
I was a Druid in vanilla and pvpd exclusively as a feral Druid and ran flags. I also tanked and dps’d as feral in dungeons and solo content.
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You’re in luck, they actually are fixing all that stuff.
In patch 2.0.
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You can roll what ever you want and casual guilds will even let raid with them.
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#nochanges and #toolate™
Classic is a replica, not a re-design.
You can tank as a Paladin or Druid. You just won’t be tanking raid bosses as a Paladin.
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Only way to do that is wait until Burning Crusade my friends.
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It is too much that you ask them to add stats to these classes in Classic.
However if you want to raid casually you will be able to find groups you can raid with as feral or ret. You just won’t be able to do top end AOTC raiding. But that’s okay, IMO - most players won’t.
Alternatively you can do PvP, as those specs were considered more for PvP.
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If they do Classic+ servers at some point they might fix it, but I’m a bit leery of blizz design/rebalancing NEW content vs merely refurbishing old content.
It COULD work, and there were plans to do a more comprehensive rebalancing once every class got their reviews finished (which shaman never did), but the point is to keep the spirit of the vanilla design philosophy, and not go overboard to the degree that retail eventually did.
I have been working on a series of tweaks for how to bring up less optimal specs without majorly altering their PvP performance or over-buffing their role too much. just so If/when they start taking feedback on a classic+ patch, I can have something ready.
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Not sure what you mean by better rounded tank. They both lack the overall utility that warriors get. AOE taunt, defensive CDs etc.
Don’t get me wrong, back when I was originally playing vanilla, I really wanted pallys to be able to tank much better, but your statement feels more like opinion than what the facts of the toolset would bear out.
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There is never enough healers. The class specific gear that drops in raids supports basically that one role because it is needed. They never said you had to spec that way. The guilds did that. Blizzard even corrected some of the drops to be more hybrid off spec friendly in later raids. Blizzard made the game. The player base made those rules.
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I really wonder, what makes you think that Paladins and Druids are more well rounded tanks in Vanilla? Warriors have some of those most powerful tanking abilities in the game like shield block and shield wall.
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Both of those classes can tank, but Paladins will struggle against raid bosses. Druids do fine in raids, and in some cases are even better than Warriors.
It’s not really a matter of gear, but that’s more or less a moot point. Blizzard already said they’re not doing class balance, and they’re not going to be adding items that didn’t exist during Vanilla.
Classic is supposed to be authentic Vanilla, which means for Paladin, Priest, Shaman, and Druid their strongest raid builds are healing builds.
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As you get to later tiers of Vanilla raiding gearing becomes a huge issue for paladin and druid tanks. I do agree that is only part of the problem though. Druids have no shield so their hit table is much worse than a warrior’s. Paladins run out of mana quickly and can’t hold aggro on longer fights. That’s just the way things gotta be though.
Well, you can stay feral when you raid. But you still get to put on a healing set and heal. Thats part of the class. Don’t raid with that class if you don’t like it.
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Is it too much to ask blizzard to make a change that would completely change how vanilla is played?
Yes, yes it is too much.
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Aoe taunt won’t save you all of the time. Warriors have poor AoE in classic. Really, they only have Cleave because you can’t stomp in D-Stance. Paladins at least can spec into Consecration, and Ferals have a spammable three target swipe. I understand I’m mentioning things that are more suited to dungeons anyway so “why am I worried about raids?” It would be great to have a tank that could do both.
It’s not impossible. If someone is in a guild of friends it wouldn’t even be that big of a deal. There were quite a few paladin raid tanks bank in the day, but the catch is your whole guild basically has to be on board with the idea.
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Yea, but vanilla wow was never about the insane levels of AOE tanking folks are accustomed to in retail.
Classes in retail don’t really ever need to CC, where as in vanilla and TBC, it was required for certain fights, and super beneficial the rest of the time.
AOE tanking doesn’t define the entirety of a tanks role. And while you are correct that an AOE Taunt won’t save you all the time, it will save you more than not having it.
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