Since it’s going away soon - i’ve decided, eh, why not give it an actual try after i’ve played mage long enough and have good muscle memory and know fights well at this point.
It’s still a horrible ability, don’t get me wrong. But it’s nice to have this big damage boost compared to what i’ve had with IF (436 ilvl, 2.1k io)
Still (2) frost aoe in m+ is horrible. Priest passively does 300k and i can barely scratch 100k on same pack. Only time when frost really does well is when in Freehold tank pulls three packs at the start and you can spam frozen orb nonstop
Glad it’s going away, hopefully comet storm or something will be an actual real aoe ability
I tried it again today for a couple runs and I just hate it too much. It does give me a wild burst for that little window on bosses, but only if my timing is right. IF for me is just so much better to manage (and ironically better for DPS overall). There is enough to keep track of without it.
For those who have mastered ROP, you’re a better player than me, my hat’s off to you.
I feel like it was a mistake ever adding such a huge damage boost to Rune of Power. I agree with you that many players didn’t play RoP optimally, but that doesn’t negate the fact that the spell itself was a misstep by developers. Most people will not miss it.
Is that poster still attempting to convince us that ROP was fine? It was a bad ability from a fun perspective and it was a bad ability in terms of power budget. Regardless of whether players were using it optimally or not (logs also show said player was not) is irrelevant when there are still a dozen other reasons why it should be removed. At the end of the day, it’s going away and the 0.0001% of players who didn’t outright hate it with a fiery passion can complain all they like but it isn’t coming back.
Another point I was making is that mage is uniquely able to cast while on the move with ice floes and shimmer. So it is uniquely awful to put ROP down and then need to move for a mechanics you could usually shimmer out of or use ice floes and cast on the move. But to do so leaves your ROP behind.
This is most notable to me in M+ and PvP. M+ is less scripted than raiding so the encounters are harder to predict and PvP makes ROP silly. It’s a big “I have to stand here to do damage” situation.