Torghast in theory sounds like an awesome idea. Solo dungeon, power ups in a rogue like fashion, procedurely generated so we can do it forever. Week 1 I was actually excited to spend hours in Torghast, getting cool powerups and having fun.
In practice torghast has made me hate torghast. I want to put it out there, in my opinion I play 2 OP classes (sPriest and Mistweaver Monk). Torghast has worn me down even with my classes being stronk af.
My biggest problem with torghast is how long the runs take. It honestly takes me over an hour to beat any floor, and the only reason I am doing this is to get soul ash. The rng nature of things complicates runs and makes for some really hellish sittuations. I just got out of two hour+ long failues where the stupid maldrax NPC AI decided to aggro an entire room before I was ready. Now I will be spending 3 hours to complete a single wing, and in my opinion that is too much time.
Something needs to change about torghast or it will begin to wear people down, much like it did to me. The mandatory runs for soul ash are too long. I shouldnt have to get to above 220ilvl to be able to consistently clear a wing in under an hourā¦regardless of class or group size.
Im not here to simply get mad, my guild gets to suffer through that real time. After talking to numerous people I have a suggestion to alleviate a lot of the āpainā of torghast.
Mandatory floors, the ones for soul ash, should take 20 minutes at most to complete, tuned so this remains true at the end of the expac. Its eazy just buff torghast with each raid tier.
Non-mandatory floors should then in turn be harder, and take longer. If i opt into getting my soul crushed into the floor, well then thats my choice.
I donāt necissarily agree with adding loot to torghast, as that doesnt align with blizzards philosophy behind it.
tl;dr Torghast is too long, make it shorter pls.
What do you think? What are your suggestions? I donāt think I have the definitive answer, but if we put our heads together maybe we can come up with one.