And I am not talking about ‘one shot’ mechanics that may rattle off 3-4 spells in quick succession that kill you, or the random unlucky 3 caster pack in Rookery that can cast all on the same person and kill them.
No I am talking about mechanics that without the right defenses can kill you instantly with no way to heal back up. Just had a tank on first boss on FG, through a Chi Cocoon, from full health to dead instantly. Same thing happens with last boss in DFC on last boss, if you get the purple circle and don’t pop a defensive you are just dead.
In FG I don’t know if the tank had a defensive up or not, but taking 16M damage through a Chi Cocoon is really dumb.
First boss of floodgate… there is a tank mechanic that does require a strong defensive rotation. Was the add casting? Did the tank stand in the static on the ground or in one of the straight line paths?
There is a lot going on in that fight and if it went through life cacoon something else other than the tank buster was happening.
Electrocrush from Big M.O.M.M.A is a tank buster, it will hit your tank and there is nothing you can do about it. Miss a defensive, get hit at a 46 degree angle, dead instantly.
High key actually, more than geared enough. Maybe they turned and got hit from the side, or they simply ran out of defenses, I know when I tank sometimes on bigger pulls and some rare mobs on a high enough key I run out of defenses. But my point is this kind of thing just shouldn’t happen, it’s really bad that from full health through an external someone can just fall over with no way to come back.
Punish the tank and the group, but it would be nice if they let me do this thing, I know it’s radical, but I would like to be given a chance to heal someone.
Did you check to see what else was going on? I.E. did a dps miss a kick? Was the mob just standing their channeling group wide damage while the tank buster went off? Was everyone standing on ground static or in a blue circle?
I would do some researching. As you pointed out you had an external going already. So something other than one mechanic was going on.
Laugh all you want, dying through defenses to a single ability is not good game play.
There is a reason why there has been less than 500K keys done at this level, compared to 14.6M total done. We are looking at 3.5% or less keys done at the level I am trying, timed or not, and not including the ones that fail and don’t show.
You want to try and tank the M13-14+ range? Be my guest. Let me guess, you do and it’s ‘super easy’ right? I know someone is going to show up and be like “M18 is easy git gud”. Fact that so little % of keys done are at this level, and so little overall, and chances are done only by a small portion of the player base that it’s in fact, not easy.
They don’t make mechanics that will straight up kill the tank. There may be stacks or some gimmick involved, but no spell in the game says “the tank dies.” Going from full to dead means an ability was missed or defensive not used.
If youre doing cutting edge content expect to need to use your entire kit. M13 and 14 does not have one shots for anyone appropriately geared and using more than basic rotational defensives.
Have you ever stopped to think maybe the game should not be made like this? And not just tank busters, but in S1 we had 450000000 interrupts per dungeon, now we have 8300000000000000 things hitting the floor that will almost certainly straight up kill you.
Defensive not used, or maybe they ran out of buttons, can therefore make abilities one shot you at a high enough key level, they exist, you don’t see it when looking online or in the journal because you can’t see an M14 multiplier on damage, but they are there.