Not sure if you’re referring to me or not but here you go.
My alt but ok.
Agreed.
Not sure if you’re referring to me or not but here you go.
My alt but ok.
Agreed.
A few things to address.
First of all, as you should know, spheres are RNG based and its quite rare to have 5 orbs to actually get topped off frequently enough to rely on it.
Does it happen? Sure it does. But on the other hand, warrs don’t even drop that low in 10’s.
Secondly, your celestial fortune goes up due to incoming heals, as its a chance to duplicate 70% of incoming heals. The only way you’re doing 1mil HPS is due to healer pumping over 1mil HPS into you.
No one can sit here and say it with the straight face that Monks are on par with other tanks. All your credibility goes out of the window with that statement.
A few things to address.
First of all, as you should know, spheres are RNG based and its quite rare to have 5 orbs to actually get topped off frequently enough to rely on it.
"Q: Is the Brewmaster Gift of the Ox proc chance based on the amount of damage the player takes? It appears so given the “inconsistency” of the proc.
A: It’s no longer a random chance, under the hood. When you are hit, it increments a counter by (DamageTakenBeforeAbsorbsOrStagger / MaxHealth). It now drops an orb whenever that reaches 1.0, and decrements it by 1.0. The tooltip still says ‘chance’, to keep it understandable."
It’s not RNG.
No one can sit here and say it with the straight face that Monks are on par with other tanks. All your credibility goes out of the window with that statement.
My warrior is definitely tankier than my monk. But I’m not struggling by any means on my monk. And my monk is far tankier than my bdk.
I haven’t geared any other tanks.
Secondly, your celestial fortune goes up due to incoming heals, as its a chance to duplicate 70% of incoming heals. The only way you’re doing 1mil HPS is due to healer pumping over 1mil HPS into you.
You’re welcome to look at my logs. I’ve found times when Im over 1 million hps without a significant amount due to celestial.
In bigger pulls, we do get to 1mil HPS, but in bigger pulls.
If we do a 4 pack and we dip down, we won’t have full HP bar worth of orbs.
But when we pull 3-4 packs, such as after 2nd boss in COT or SV gaunglets, yes, we do have orbs. But orbs isn’t something we can always rely on. They are a back up that’s not always there.
There is a reason why Monks are the lowest in M+ prog and the least played class, meanwhile in DF and SL, all tanks were much more equally distributed and in BFA monks made up like 30% of all tanks iirc.
Our rankings, performance and overall sturdies is weaker in comparison to other tanks. No one can deny that. And god forbid our shuffle drops for a second.
I’m really failing to understand your pushback on the fact that monks could use some help.
I ignored the 2 videos because you’re trying to compare 2 completely different group
lmfao okay
so you think that if Brew was palced into 2 keys higher instead of that warrior, Brew could have pulled off same 4 pack pull?
whereas in 3 keys lower brew pulled a 3 pack (not a 4 pack) and his health was jumping this much more just because of group comp?
i didn’t know group composition could suddently make a tank about 4 times tankier.
lmaaaaooooooooo get outta here
But orbs isn’t something we can always rely on.
Like my previous post says they’re completely predictable and therefore you can always rely on them. When you don’t have orbs use your other CDs then use them when you have them to not over cap them.
I’m really failing to understand your pushback on the fact that monks could use some help.
I’m not saying “don’t buff monk” but don’t act like they’re trash either. I’d put monk on equal footing with vdh, bear, and bdk. Warrior is above them and then paladins are crazy strong.
But the reason why people don’t play monk is because monk isn’t cool and there are so many buttons.
overall sturdies is weaker in comparison to other tanks. No one can deny that.
I deny it. Monk is tankier than bdk.
Like my previous post says they’re completely predictable and therefore you can always rely on them.
okay buddy
you must be playing some other game then
good talk
In big pulls I’m healing more than the healer on my monk.
thats not the flex you think it is. i heal more than the healer on my warrior tank in bigger pulls.
It’s not a flex. It’s to point out that healing is part of monk’s tankiness.
You’re still mad for getting called out on warrior and having green and grey parses… it’s okay. You’ll live. By the way, nothing I’ve said is wrong, so there’s also that.
so you think that if Brew was palced into 2 keys higher instead of that warrior, Brew could have pulled off same 4 pack pull
I’m sure some brew has done it. Big pulls with improper interrupts are usually more of a threat to the party than the tank.
then monks keg smash should do the same thing as the shield toss for paladins (forgot the spell name) then we would have more mob control and slight shielding buff but i’m not going to go over the utility spells and how much more they have then brew does. Prot warrior tree’s have more defensie utility with increased armor and strength choices do we have any of those in the monk talent that increases our defense and increase our agility.
I don’t think avenger’s shield being an interrupt is balanceable.
First thing that comes to mind would be keg smash could slow cast speed. But I’d be happy with the radius of keg smash being increased so it hits everything in a pack.
Thanks for posting your main.
I would be happy with some better utility. Something unique like dropping a keg that gives you some mini haste or defensive pots. Shares the same effect as lust but let’s the players use it when they want.
The problem with the utility that everyone asks for is that they keep limiting it to brewmaster. Outside of additional interrupts, no other utility that comes to mind is limited to the tank. Blessing/auras/bres are available to all paladins, all warriors have rally (though I’ll die on the hill that rally is complete trash), all dks have amz/bres, etc. Maybe exploding keg could act as an aoe interrupt. Any other utility would need to be added to the class tree and available to monk as a whole.
I personally wish some of the talents that scale off damage intake were reworked. Things like high tolerance, training of niuzao, dragonfire brew, and to a lesser extent talents like counter strike. It makes it feel like playing properly to minimize incoming damage is actually improper as it culls your damage output.
Additional interrupts are fairly huge utility to provide in both ends of the spectrum; the lower end where DPS “forget” to interrupt and the higher end where basic spammed bolt attacks become near one shots in groups that also have other deadly casts.
And though it’s an outlier, Blessing of Spellwarding is tank-specific for Paladin. You could argue Intervene is basically tank-specific, since half it’s application (cancelling fixations like in the Necropolis of NW) are limited to tank-only.
The “easiest” solution for utility is moving Avert Harm or Guided Meditation to the PvE tree, which would inherently be required to be Brewmaster only. Sac is one thing, but 20% of damage taken from the entire party would probably be pretty lethal to a DPS. ZM is a Brew-only button but with how niche it is I don’t think it’d be game breaking to move it to a class ability for GM.
Something they could do for all-monk utility would be making RoP a choice node with the original MoP version, or a variant built upon it. Much longer CD, but acted as a silence effect and apparently prevented attacking. Feel like they’d remove that last part, but if not it would be an incredibly useful utility with the right mechanic that only a monk could bring as well as act as another defensive for large pulls. It’d just all around be a good button.
You’re going to be building stagger regardless of how well you’re playing and often will reach high stagger during mitigation, at least in higher keys, to where ToN and HT are still providing decent value. Counterstrike procs off dodges/misses though, which plays into rewarding you for properly minimizing damage. Not sure what you’d want reworked about that.
20% of damage taken from the entire party would probably be pretty lethal to a DPS
ww would find some way to cheese this for karma damage
You’re going to be building stagger regardless of how well you’re playing and often will reach high stagger during mitigation, at least in higher keys, to where ToN and HT are still providing decent value.
Which has the problem similar to vengeance where you output less damage in non mythic raid or easier keys where you don’t reliably get into red stagger unless you’re just never purifying. Not purifying to maximize damage shouldn’t be a thing.
Counterstrike procs off dodges/misses though
Which does nothing while off tanking which makes tiger palm significantly worse in raids after a tank swap. Pull some power out of the talent and move it into baseline ability damage. Or rework it to also trigger off ability usage, though blackout combo already accomplishes something similar.
It is hard to find additional utility that is unique, valuable and not busted in some way. I do feel there is some utility we could double dip on without issues.
Also probably about time Mystic Touch gets switched for something more broadly beneficial. Perhaps the increased heals taken group buff we had in dragonflight.
I can do a 5 tactician + 3 stalker pull on dawn 13 without a healer, without soothes, without kiting. Doing 1.5m hps
Brew isn’t squishy. Y’all just need to learn how to play. Like actually.
Brew and monks in general just don’t bring any actual utility or meaningful buff and that’s what needs addressing.