I get around this by starting my own groups. I let the groups know I am there to have fun and take things at a good pace but not over burden anyone, especially myself as the tank or the healer. If dps continue to pull randomly I ask them to stop and if they don’t I just remove them and replace them. It’s happened twice so far out of 10ish dungeon runs. If I wanted to play with the gogogo mindset I’d be on BFA doing mythic+.
I can see both side of the argument because I’ve been on both sides and a tank and dps. I always had a healer that understood not to waste all their mana on healing mages that spam blizzard at the start of the fight before you even have a chance to get aggro or rogues who love to attack anything but the targeted skull and refuse to use a nice thing called feint they all seem to forget about. So when they inevitably eat s*** they can understand why aggro is important. On the other hand there are warriors who are claiming tank only to get into groups where they have no idea how to play their class. They use the first of their precious rage on rend and heroic strike and expect to be able to keep aggro. My advice is to help new tanks learn and be patient with letting them get aggro so they can improve and be less of a problem later.
If it makes you feel any better some people do try, but you will always get the people who don’t care. I’ve only been as far as lvl 23 but done several RFC and WC runs. I don’t mind them taking long and have been in groups were no one plays the blame game.
I’ve certainly seen eager dps that spread my mana thin while I try to keep everyone alive while everyone’s panicking and running around, but have had very few issues keeping people alive beyond one tank death and two dps deaths. I try to keep my healing to a minimum to avoid pulling, and if I somehow do, I cast a power word shield so the tank does’nt have to panic.
It’s been pretty nice so far, and even though I’m new to healing in WoW, I feel like I’ve done ok. The groups have been nice to me and I even got a friend request from a warrior tank that liked me. I kinda felt bad rerolling my forsaken to this troll seeing as it put me behind him, but I just like trolls more. =p
Okay Solarangel. I will personally stop thinking that it’s just a videogame and it isn’t the end of the world if a dying mob loses aggro. My new mentality will be pure intensity. Everything will be better for everyone!
Why did you pick warrior?
Druids are better
It’s cool, I have my blueberry.
please zip your lips
no… it could be dmg dealers pulling the mobs before this person picks them up…
No… Warriors R best.
Druid support or caster dmg can help with Thorn buff.
I haven’t had a lot of problems with tanking. It’s not on me to be a ball of stress about losing aggro to DPS, I just do the best I can. Now if it’s over stressing the healer, that’s another story. And at that point it can usually just calmly be addressed as a group.
Initially I was the most concerned about running with mages since this whole “spell cleave” thing is so popular right now. But in actuality it’s bad shamans who have been the bane of my groups. Starting their rotation with earth shock and often using rockbiter weapon. Like…seriously? But even then! We get through it fine. If it’s particularly egregious I’ll point out the error of their ways calmly in a friendly tone. And they’ll either listen or they won’t. But at the end of the run I’ll remember them, and they’ll probably not be invited again. But still, everyone gets through the run and we can part way amiably.
tldr; just be chill
I doubt he is lvl 17. My avatar today says lvl 30 warrior (tank) but I am lvl 38 just finished SM Arm several times.
But I get his point if we understand better the difficulty a warrior has to obtain rage with which to get aggro in the first place - let alone to keep it.
I just posted a thread called “Dual Tanking” in an effort to see if there is a middle path, Not sure there is and NOT trying to get folks to post there instead of here.
The idea is that if dps will hold back just a bit (2 sec maybe) so I can pull LOS and group 2 or 3 and then blast away, I have much easier time holding threat. I cycle, they knock em down in logical order (or I mark). The dual part is to let healer know a lead dps will focus on Skull (a magic type) while I cycle and stay mostly focused on X, the melee in the pull – so dps stay on skull until they can get back to me. Healers don’t seem to like the idea though. Mana drain.
Still, runners a problem and unexpected AOE adds or unseen patrols ( I blame ME for unseen patrols) is a major problem if we are at or a little below level.
In RFK I joined into a pug of 4 mages. Ha. Talk about chaos. Still we basically got through it until the last bridge and extra patrol - wipe - and later the bats - AOE brought in 4 or 5 extras.
Ah well. Sometimes we need to slow the pace a bit maybe?
People who didnt play vanilla or another game such as EQ really never had to worry about letting the tank gain some aggro on the mob, The DPS needs to let the tank gain aggro on the mob before they let loose. Im sure they will say its all the tanks fault but its not, its the DPS thinking they can zerg everything.
Be party leader
Mark targets
Uhh. No? :-^)
While I’ve only ran rfc so far on my rogue, 2 backstabs or one backstab crit (155dmg) was enough to pull aggro.
Altho fiend or w/e takes care of that.
Problem is not marking damn targets.
Some tanks tab target so much it’s pretty hard to tell what’s the main focus. 5-10 seconds of no dps will make any healer go oom with a big pack beating on the tank.
Rfc has pretty big packs with the humanoids. No calls for cc either. We Didn’t have much trouble tho since dps was so high and lvls 14,15,16,17. I can imagine some problems with wc if done the same.
That could be a cause. I tend to think it should be relatively obvious, and DPS can be responsible for their own threat management.
If there are say 3 melee mobs, and 1 caster mob, who should the primary target be? Which one is going to continue doing damage if you are not close to it? The tank will want to initialize threat on all targets, and focus down the ranged one first, probably while tab-targeting the others to get sunder them (how long should this take?).
If as DPS, you prefer having targets marked, perhaps you could communicate that with your group beforehand; not everyone has this preference, and also not everyone has keybinding set up (even tanks may not, as typically, it isn’t necessary).
You could go so far as to set up Marker Icon keybinds, and a Macro to instruct people what they mean. At the beginning of runs, you can ask your group if they mind if you mark, then communicate to them what each of your markers mean, and how you will be using them.
So far, in my dungeon running experience, marking has not be necessary, nor particularly important, and the vast majority of people in my dungeon groups are familiar with their classes and roles, so I haven’t felt the need to “communicate” such things as, if you are pulling aggro and run 40 yards away from the tank, as a DPS, I will not drop the 3 or 4 mobs I’m tanking to run after you, and taunt off, while dropping threat and having those 3 or 4 mobs I was tanking turn to the healer. If that does happen, though, then that hunter dies…
All of my groups are random ppl.
Not sure where you’re going with this…
It will get better at level 30+ when you run SM. People generally learn their class at that point. You will be wanted for every dungeon, I actually prefer 2H warrior tanks for my SM runs since I run all melee with a Shaman spamming WF.
Ah, the FF14 Bard who runs out in front like an idiot because he can’t wait for the new tank to get into the role. That takes me back. Yeah, that’s where my MMO nostalgia is, idiots in FF14 roulette parties.
I might recommend, given the much more social-oriented leanings of Classic, that you party with people you have good communication with. I learned to hate using roulettes in FF14 and I’m pretty big on partying only with players I kinda trust even here.
But I’m a DPS warrior of dubious statistical optimization, so take that with a grain of salt.