I forgot how boring Ret Paladin was in Classic WoW

In raid encounters, even for the longest fights, 1 rune 1 pot will be enough to spam max ranks for the entire fight. No class has mana issues that are so severe that consumables can’t make up for.

I farm out demonic runes, and use 1 pot per boss and don’t have any mana issues at all.

Ret paladins are for pvp and 5 mans. They are so much fun in those circumstances, because you should be cleansing, off healing, and tanking 1 (one) mob.

Soloing or raiding, no.

Actually I play holy paladins like that too. I never wear cloth.

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Playing it wrong than.

“I don’t have mana issues at all” puts bandaid over a glaring mana issue

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You can’t really play it wrong. Seal - Judge - Seal.

You can enjoy it, but there isn’t a secret that is hidden away from everyone. That is the rotation.

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I mean I’m telling you how I can spam max ranks on all spells though a 6 minute fight. I consider not having mana problems to be not having mana problems.

If I can press max rank conse every 8 seconds in a 6 minute fight, I don’t have mana problems.

That’s a very big oversimplification. Sealtwisting is a massive DPS increase and does require some pretty precise micro.

I think her point is that it requires you using mana potions.

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That should be baseline for every mana user. Using pots isn’t a bandage, it’s a baseline.

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I get what you are saying but the short of it is I am saying the class has mana issues at its core, someone casually playing the class is probably not going out and farming hundreds of mana potions and runes.

Blizzard recognized this ( while it was still a mmorpg) they did several things, memory fuzzy but think they let the paladin generate mana for being healed, for blocking attacks and even eventually gave them a mini innervate cooldown.

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Yes it is an issue in the core class, but you have many, many more systems than just your class abilities on your character. One of those systems is called ‘Alchemy’. It gives you items that all characters can use that restores large amounts of mana. Mana potions are effectively a core part of any mana user’s rotation.

There’s no effective difference between mana pots being an item and a spell with a reagent.

Potions, flasks, etc, they all impact your character. They all have direct statistical impact on your ability to play the game. Classic WoW is a game of preparation, not micro, so good and bad is determined by gear and consumable usage, because prep matters more than micro skill.

Ret is inherently disadvantaged. If a ret player DOESNT use mana pots, they’re a trashcan player who you shouldn’t even consider bringing to raids.

I forget, didn’t Blizzard add a Seal in BC that gave back mana per hit?

We have that and Judge it on bosses.

In TBC, there is a passive that gives you mana when your HP is restored. This is the reason Seal of Blood is better than Seal of Vengeance. Blood Elf paladins could force their healers to heal them, because SoB had a health cost on proc, which would give them more mana, which in turn let them cast more spells than human, dwarf, or draenei paladins.

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The minute you bubble is the minute I give you a nudge and you go rolling down hill out of control.

My favorite thing to do is put on a shield and judgment of light so I can go do something else for a while.

But that knight-in-shining-armor archetype makes for great RP.

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they have that now but I am unsure if you are allowed to judge it due to the boss debuff limitation? its ok but it won’t refill your mana bar, more like it will stop you from becoming completely oom

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I see a bunch of people in this thread who only play their class the way someone else has told them to.

The joy of Paladin and really classic is rejecting this min/max philosophy. Change your spec. Play it different than seal/judge/seal. If your rotation is boring look for items/gear/professions that make it more interesting.

Stop living in your box or go play retail so your box has shiny decorations to help you believe you aren’t in one.

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Debuff limit isnt even close to being filled by optimal debuffs yet. Multiple high priority debuffs arent even out yet.

Wisdom applies to all damage sources, from all members in the raid. JoW is always going to have a slot.

Nah, when you raid as ret you have very finite options. When you want to push for viability on the worse DPS spec in the game, you need to box yourself in or the other 39 players in the raid are carrying dead weight.

It’s very possible for ret to do less dps than tanks on bad pulls, unless you stack consumes and try to build perfectly.