Having the Horde and Alliance working together against a bigger foe is fine and all but that doesn’t mean they should be friends.
As a orc why would I ever want to listen to a Human to fight beside when I have better stronger allies besides me. I want to hang out with my war buddies the Tauren and Trolls, use our goblin tech and the elves casting spell and healing our wounds.
Humans, Dwarves and the other there good cannon fodder but not much else. As long as they stay out of my way were cool but I’m not your friend.
If you look at AA and AAA game releases by quarter going back years you will see a steady decline. Amalgamation of publishers, longer dev time and corp control have meant less choice for gamers over time. The exception is shovelware and indie games that continue to grow.
So to say people had less choice 20 years ago is wrong. We had way more choice. 15 years ago every studio was trying to get in on the MMO craze and knock WoW off the top spot. The reason they all failed is that WoW was actually a great game from Vanilla through to WOTLK. It was the GOAT. So lots of choice but why play a lesser MMO?
I didn’t say we have more MMO choices now, I said we have more game choices, because we do. PC games, console games, mobile games—there are more games now than ever before.
Lumping indie games into “shovelware” is also a crime, considering how many very, very good indie games there are. I have more games than I know what to do with.
And my point with Warcraft 3 was twofold: 1) people were saying the old games were about Alliance vs Horde, and that’s true if you only ever played the first one or only ever played multiplayer maps on the subsequent games. And b) the factions did come together—at least the Alliance, Horde, and night elves—to defend the world tree from the Burning Legion.
BUT THE OVERARCING POINT I WAS TRYING TO MAKE IS THIS: the seeds of factions working together—even becoming friends, see: Jaina & Thrall—is NOT A NEW CONCEPT. Everyone in here seems to think “Oh, it’s these new devs, they’re ruining the game.” WHEN THE ORIGINAL TRILOGY HAD THIS VERY SAME THING. FACTIONS WORKING TOGETHER.
Besides, why can’t we have friends cross faction? In real life, Americans are supposed to be afraid of Russians (still, for some reason, because our representatives are all 80 years old and feel like the Cold War never ended), and yet I have friends who live in Russia. Should I not be friends with them? Should we not meet up in Poland and get lunch together because they’re the opposing faction? Get a grip, seriously.
The Horde vs Alliance is one of the best things in the game. I love the conflict where we can have huge battles with each other but then come together to fight the bigger threats. I love that cross faction friendships will happen and cooperation is necessary sometimes. Moments like that are sweeter under the context of a war between the two sides.
I love that I’ve been diehard For the Horde since literally day one when I woke up in a crypt on my warlock, my first ever toon, and was such a noob I was melee’ing mobs as a lvl 15 warlock because a purple boe polearm dropped for me and I thought I was the beezkneez with my epic weapon and green armor. It was uncommon, how cool is that???
The game seems to be going a different direction so it is what it is. I will say that if it’s going to go that way let us speak cross faction. If Thrall and Jaina can speak to each other why can’t we. We can team up to kill giant spider bosses but then once we’re done the silly Alliance start speaking jibberish again and I can’t understand a word they’re saying? They an join my guild but we can’t speak to each other when we meet to mine a node? Seems like it’s time to either respark the war or let us communicate with each other.
They’ve tried very hard to keep the factions separate, even to the point where it makes zero sense anymore. Blood elves were high elves who were allied with humans not very long ago, but somehow forgot how to speak common? lol
Just make it so we can’t talk to each other in BGs or with warmode on if they want to avoid toxicity. Boom, problem solved.
It’s even funnier when Void Elves and Blood Elves can talk to each other, yet Forsaken can’t talk to Humans.
In WoW early beta, they actually could speak Common.
But it was removed and replaced with “Gutterspeak” (cool name imo) which was then changed to the now, “Forsaken” language, as well as them speaking Orcish. (lol?)
It’s outdated at this point- just let factions learn enemy languages through books. I think that’d be cool.
I’ve been playing WoW on the Alliance for all 20 years of the game. I’m ok with grouping up with horde and raiding with them and hopefully some day soon doing instances with them too. Long live both factions… For Azeroth!
Players like you is the reason i want a 3rd faction. " FOR THE SCOURGE ! "
" FOR THE BURNING LEGION ! " What ever faction takes me in . Either way we’re going to war . Rather you like it or not . Thunderdome is calling . One person enters , one person leaves. Looks like i will be the one leaving. lol
This is always the worst MMO for me to come back to when it comes up in my rotation. Because I always forget that WoW still has this archaic restriction of not letting me play with my friends when I want to play with them. I’m on my horde lock, they’re on their human DK… we’re in the same guild… and yet we can’t queue for basic content together? He’s too low level for us to do raids or any LFG content I’d like to help gear him up while I play the class I actually have fun with but nope not allowed cause of a stupid “war” that happened 15 years ago.
The faction war has been the lamest biggest bust of this game. And this is coming from someone who was hyped for it before this game even launched. I was playing WC2 and WC3 pro whatever faction ended up getting the undead on it. I assumed contested zones were going to literally be contested, with the dominant faction gaining control over it. And a bigger focus on the PvP and faction war… and instead I got a PvE focused slog that is charming in small doses.
But oh wait you’re not allowed to do the PvE slog unless you’re the same faction for some reason? Even though literally every story from WotLK onwards has both factions always working together, talking, hanging out in the same cities, etc. And I still to this day can’t do that stuff despite being able to invite them to my own guild. Makes sense.
Yeah you can tell who’s actually logical and who is just running on pure nonsense emotion. The “War” in Warcraft can be with anything, never did it specify that it was just alliance and horde. After being such a big fan of WC2 and WC3, I did kinda want to see us as the players actually follow the same narrative the heroes did. First starting off as enemies, then learning to work together. But we never really got that development… it never felt natural. Even as these mechanics slowly trickle into the game there’s no story reason why we get to do it. It just suddenly becomes activated and yep… something we should have been able to do as early as WotLK we finally get to do I guess.
Well you must not be paying much attention to the games then. Because it was never really much of a war between the current horde and current alliance. The OG war was between the Alliance and the Legion, the Legion manipulating the orcs. The Legion creating the Scourge. It’s always been the Legion.
Even if you want to continue into the worst part of the games lore, even BFA wasn’t really horde v alliance… it was “teh jailer” /eyeroll the master manipulator!!! At least in WC1 and WC2 there was… a hint of someone working with the orcs. Even had a picture of Sargares in the instruction manual of WC2.
Nobody wants a faction divide. Every “PvP” server had lopsided factions. Like 90% horde 10% alliance, or 95% alliance 5% horde. If the faction war was so fun why did they do this? Even on classic servers you see these same “divides”. This is why they removed pvp servers and replaced it with warmode. It was embarrassing to watch.
We’d have a far superior game if we could just do like temporary allegiances to certain relevant local factions, and that’s who we fight for. Then after that just chill in our capitals together. Like let me pick a faction to support and fight for them in warmode or bgs, and then after that let me play with who I want to play with tyvm. Hell let the game sort us into these things automatically depending on whos dominating to actually balance it out and make it fun.
I have never been focused on pve…never really been into anything but pvp and the guilds I e been in and people I’ve played with have all been pvp players. I guess I’m a minority. Seems like if they are gonna let people que together as opposite factions there really isn’t any need for factions at all. That…is boring and it’s just an arpg. That isn’t an MMO.
Subs are low because this game is falling behind in basic MMO gameplay mechanics. It has the potential to be great but they just slack when it matters.
Features such as player housing, we’ve been asking for decades… still ignored. Go to FF14 and you have people whose entire endgame is buying up properties decorating them and creating RP events. Or literal designers that people hire with in game money to come in and make something good for you. Imagine getting to have other players try your game and get hooked on something that isn’t the endless M+ or mythic raid ratrace… maybe they wouldn’t be as toxic.
True crossfaction gameplay. Go back as far as you want, from modern day FF14 and ESO. Or all the way back to an ACTUAL PROPER FACTION WAR between the rebels and imperials in SWG. The war that was actually supported with in game mechanics and in the narrative. It was the soul of that game… and guess what? You could still talk to enemy players. You could still hang out in their capital cities, chill in the bars… you could even work with them. WoW wishes it had even the smallest drop of the actual faction warfare SWG had, and even SWG knew and had the sense to not make half of your playerbase feel like mindless souless NPCs. It’s an MMO, with players, and we can’t interact meaningfully with half of the playerbase. That makes your MMO feel twice as dead as it really is. How is that good game design?
Oh and then you have stuff like how horrible the base game UI is. New players don’t want to download sketchy third party apps or addons just to play the game. Other MMO’s figured out that hey, we should probably design something that’s great right out of the box. It puts everyone on an equal playing field and makes the overall gameplay feel professional and legit.
This game also has a horrible story. The way its presented is so disjointed and random. Someone not knowing a clue about warcraft would be woefully lost trying to pay attention to the lore. You can’t get people invested in your world if they don’t understand or care about it. There’s no natural growth, Blizzard just assumes you played the game before and read all the comics/books and used your boost. The “new” new player experience is ABYSMAL. Vanilla WoW didn’t have this issue and that is why you could have everyone including your grandmother who never touched a videogame in her life getting hooked.
Those are your biggest issues that until solved the game will continue to hemorrhage subscribers. There’s other issues like how the telegraphing is horrible in this game, and thus another reason why we are forced to use addons like a crutch. But that’s after you get invested. Can’t complain about nitpicky stuff like that when core parts of your game are in shambles.
If you genuinely see another player as your enemy because of the faction you play, you’re right, that is a problem, but it’s problem with you as a person, not with the faction system. It’s a problem you need to address with a therapist or psychiatrist, not a problem that Blizzard needs to blur faction lines for.