When you are walked over like a rug and then told to shut up and say thank you, yea, i’d say seething is the right word. The high road isn’t just worthless, It’s detrimental.
The only thing the “moral high road” ever gave the Alliance was ammo for the Horde to call it the boring goody two shoes faction. It’s a curse.
Undercity was my favorite Horde city. I’m so devastated that we lost it my undead warlock has never “updated” her game. She’s touched zero BFA content and can still teleport to Undercity without traveling to the past. I dunno how to progress with her character, without losing something so precious.
I dunno maybe stop saying horde players lost nothing, it’s pretty damn insensitive and untrue. Losing Undercity made this game really NOT FUN. And games are supposed to be fun, not traumatizing.
I think you may be focusing more on the Forsaken because you’re coming at it from the point of view of a Worgen player. The Forsaken didn’t really play a huge role in the story of Garrosh going Orc Supremicist.
You’re not wrong that they weren’t addressed in the SoO, and they easily could have been–just stick some guy who was responsible for blighting Southshore into the list of targets, boom, done. But that was already a holdover from the previous expansion by that point–they were more focused on stuff that happened during MoP–and more importantly, I don’t think they wanted to give closure to the Worgen-Forsaken conflict. They wanted it to simmer indefinitely and fuel PVP battlegrounds for expansions to come.
When have I said anything of the like? I know, and i’d say every Alliance player knows the Horde lost a ton, especially on a meta level. And that sucks. It’s just unfortunate that storywise the Horde walked all over the Alliance, for the second time in not a lot of time. And we have nothing to show for it.
How very satisfying. And the only time we’re allowed to strike back is when the Horde can blame us for it. F-A-N-T-A-S-T-I-C.
I’m not saying it was the best decision. I’m just reconstructing what I think was their thought process. Especially since, as I said above, it would have been super-easy to fix.
Also, Horde is never allowed to blame Alliance for any strikes against them. :-\
I’d be fine with letting the Horde blame the Alliance for our attacks, if we only we were allowed to stop wearing silken gloves. This Highground you Horde posters claim the Alliance has isn’t a boon, it’s a curse.
https:// imgur . com / OOM3sUX
This link doesn’t work. Not when pasted at least.
I blame this new fangled forum. Gotta delete the spaces.
Well yea, we are hamstrung by Blizzard. Not allowed to be interesting or unique. We’re meant to be bland, so that we can remain a plot device, Nothing more.
I’m not sure if this would have really worked to equalize things as much as it sounds. Teldrassil was a naturey beautiful (on the inside) city. Lordaeron was an icky ruin. The night elves were largely innocent. And because of the War of Thorns, I’m certain there would be a decidedly lower level of sympathy for any forsaken citizens getting the same treatment.
A home is still a home. To the Forsaken, Undercity was comfier than Teldrassil, and vice versa. And the civilians inside the Undercity would not have been guilty of anything, except being in the wrong place at the wrong time.
In-universe that’s true, but I was thinking more about player sympathy. I should have specified that, sorry.
I feel like the closest you could get to a thematic equivalent would be something extreme like bombing the mesas of Thunder Bluff and letting the city come crashing down into rubble. But it wouldn’t stop the fact of the horde starting stuff first, yet again.
And realistically, Capitol City has been the ancestral home of the Loraedonians for wayyy longer than Teldrassil was for the night elves (Wasn’t it put up right in between WC3/Classic?), so losing that is just as symbolic.
If anything, making Hyjal their home again is a return to form for them.
If only there were more who could return, While all the Forsaken can return if their city is repaired.
It’s the people doing the showrunning. Clone Wars for instance can hold itself up to the live action movies and even surrpass them at times.
Strangely, I am OK with this happening … provided its used to develop our pathetic roster. Being on the defensive means getting a certain amount of plot armor for our characters. Losing territories temporarily (or some permanently, depending on which ones) is fine. Losing cities temporarily is fine. And population numbers in WoW have never mattered. What matters is that such a story allows for necessary growth for our underdeveloped cast.
Which means … that Horde cast is the only thing that is off limits. And since we’re really scraping the bottom of the barrel for characters, that rule is very strict. Alliance players can’t accept that … Alliance players don’t even think about getting such a tale.
Its not even that really. The biggest losses of that tree were the people in it, but due to its origins Teldrassil did sort of represent an exploitation of nature; rather than necessarily one of nature itself. It was a festering mass of hubris that required the Aspects to come in an bless it so it didn’t risk becoming a world problem. Crafted by a man who demanded immortality back.
One of the first things Disney did was cancel Clone Wars and replace them with a much more mediocre Rebels