I feel the Horde needs a feel-good moment before SL ends

This is true. God Clone Wars was good once it hit its stride.

Rebels did pick up a good pace from season 2 and beyond though.

I’d say Rebels was the best when it tried to be like the Clone Wars

Weirdly, I kind of felt like when they starting doing that it was the show sort of admitting it couldn’t stand on its own. So it defaulted to Clone Wars. They also did Thrawn really dirty, and the Twin Suns episode was actively made worse by Ezra and Chopper being present.

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Actually I liked what they did with Thrawn for the most part. And the fact that (spoilers)

he is still likely alive means he could show up in another series.

He’s being name-dropped in the Mandalorian.

Mando is a great show.

Warcraft handles Fan service horribly and the characters are very boring and lack emotions and are not relatable at all, this isnt just because “uuhhh dude they are not relatable because magic stuff isnt real xd” There is nothing to relate to, in regards to human emotion, attachment or relationships etc.

There is also a SEVERE lack of fan service. And I am being really serious about that. Either the quality of the fanservice is so low that it feels non-existant, there are no moments where you think “Holy **** this character is acting so cool” etc (Look IDK what else to call the feeling, I am probably not even close) There is nothing that makes you feel like a child again sort of. There is nothing

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What do you mean Alliance players can’t accept it? If that is how Blizzard would choose to write it, then the Alliance players would be forced to accept it. Killing nameless Horde NPCs and destroying a city is good enough as long as the city was iconic enough.

the alliance are those kind of kids who get something they want to happen “the horde getting crap on” but arent happy and whine because it wasnt done exactly in the precise way they wanted , there is no arguing with them , they will always have something to complain about , even if it goes exactly the way they want it to go , they will find something to cry about

Losing Silvermoon is not fine. Stop giving him ideas.

Neither side should have to loose anything to have a compelling faction war. I’m tired of this The horde must loose this or I’ll never be satisfied as a white knight alliance player

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Then its a worthless story. Its a war for goodness sake. Gain and Loss are integral to those sort of stories, as it is by its very nature integral to War. Especially on the multinational level we’re operating on in the Faction Conflict.

To say otherwise is to treat the Faction conflict very much like what it is. An extension of PvP by where people conflate their positive experiences with a game mechanic as good storytelling. Where there are infinite of every race to slaughter and reinforce; you get some glory and get to stomp on the other team; and everything goes back to the status quo at the end of the match. A Faction Conflict without stakes, gain, and loss … is a Sport.

There are just too many competing and contradictory expectations of the Faction Conflict from too many corners of the playerbase to ever make it “compelling” or “good”. There is also far too much of an aversion to “loss”, “consequences”, or “change” resulting from a WORLD WAR narrative. And the perpetuation of an eternal cold war is about as forced as can be; and equally driven by the false belief that PvP needs that story support (which it doesn’t).

I’d say do away with the Faction Conflict entirely and if intrafaction conflict needs to exist, have it happen on the Local level … between individual races. Or have it happen through proxy wars. And be accepting that change is necessary for those stories to work; and what is important is how Blizz offsets the losses of those that “lose” things with something else meaningful in return.

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How about we axe the concept of faction war.

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Faction war works when you handle it like vanilla and tbc:
There are battlegrounds but no one’s going to permanently win.

I’ve heard people say things like this before, so I have my counter ready-made.

Which of the following wars felt more satisfying to you as a player:

BfA’s faction war vs Legion’s war with the Burning Legion?
Cataclysm’s faction war vs Wrath’s war against the Lich King?

The factions don’t need to lose anything to make a compelling story, any more than we had to lose lands and property to more compelling antagonists. All you really need are good villains for each side to have a good reason to hate, with a compelling story behind fighting those villains.

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The battle vs the Burning Legion. The battle vs the Lich King. Both were far more satisfying. And the reason we were allowed to run roughshod over those forces is because they weren’t filled to the brim with PLAYERS you have to try to also appease. No, you can not do that with the Faction Conflict. Because the moment you start to poke at one faction to make a villain for the opposing one, is the moment that first faction’s players become enraged. And that doesn’t even get into how inconsequential any such story would be if all you’re doing is creating villains to die in the same expansion than return to the status quo. It almost sounds as inconsequential as PvP.

God … I wonder why all the suggestions for “Making the Faction Conflict Good” always renders it into PvP in function? Because that’s all the faction conflict was ever created to facilitate, and it was never allowed to expand beyond that? If CHANGE, CONSEQUENCES, LOSS, and GAIN are off the table, and the expectation is “A good romp, then back to the status quo” … that’s not a story. Thats a sport. Thats an excuse to throw on the team jerseys once in a while, then take them off again when the real story starts again. What a worthless, empty excuse to continue such a plot thread.

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The obvious answer is making villains that the faction’s players never, ever meet so that the opposing faction can outdo them.

Making the alliance suffer is always the right thing to do.

I’m not saying a faction conflict is a good idea. I’m just literally saying the concept doesn’t require people losing things. That a zone being taken away from a faction isn’t required for the story to be good. It’s just a thing Blizzard has convinced themselves is absolutely required.

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Thrall, no question. Perhaps it’s simply what I’m used too. Or call it the “worms” idea of conquering your slave name.

Goel is simply going a little far becasue of two things.

  • Superman
  • And (likely also the influence of Supermans name) https://en.wikipedia.org/wiki/Goel