The crafting system I feel is them trying to take and implement what FFXIV did with theirs. Not saying it’s good or bad but just saying that’s probably why they did it. But that doesn’t really bother me because I exclusively gather just to see my gold number get bigger.
but then why is there not a swarm of young, happy and excited players?
I highly disagree with the transmog take, there’s plenty of people that don’t know how to effectively cobble together a transmog set.
Transmog is a blessing to those who enjoy Roleplay as well, not every implementation in a game has to satisfy everybody sometimes it’s just for a niche crowd and that’s completely okay.
MMO’s are too much of a time investment for the battle royale crowd.
Because the game design has changed, people complained about the world being too hard to traverse and Blizzard listened now we have to deal with those consequences.
so you agree with me that OP is wrong.
thank you.
I agree with you that transmog is good - Ive been using the same mog since MOP - but it is a huge reason why WoW is different now. In the “old days” you knew who on your server was a badass every time they showed in IF or Org, just by how they looked.
Classic WoW, especially fresh; feels pretty close to how it used to.
Modern WoW is fun AF and it’s fantastic, but it feels different in tangible ways.
When people say things like this I wonder if they even play the game or are just reading from a script. There are rare elite mobs and world bosses in the open world. They are not a threat?
Please tell me your totally not arbitrary properly adequate amount of time it should take to get places.
When has this ever not been the case? Blizzard was poking fun at this concept all the way back with the ‘welcome to the machine’ questline.
I’ll repeat. There are more reasons to go out into the open world now than there was in vanilla.
Having time to raid shouldn’t equate to how badass your character looks though. I have a job that never has the same hours from day to day, it’s all different shifts and that doesn’t effectively translate well to a good raiding experience or even a possible one.
I catch myself doing this very thing.
A day or so ago I was saying that this expac needed a Suffusion Camp style kind of content but I’d forgotten about what’s in Hallowfall.
It already has that. So yeah, this is a real thing that more people need to think about before they complain there’s “nothing to do” or they want changes when really, they don’t.
Getting older is weird as well as a huge pita.
I’m going to have to say that sounds like a very odd answer, since you have said above that the game should be designed to require every player to “discover” everything in it themselves. Like, every raid and dungeon mechanic, every talent, every type of gearing and upgrades, figure it all out yourself or you are unworthy! Sounds like you are speaking from the ultimate pinnacle of privilege, where you want the game redesigned to block all but a tiny minority of players from ever making progress.
You are not alone, but people like you are too small in number to keep the game profitable. But probably you’re just being dishonest and have actually looked up everything (or asked your friends who got their answers from looking up the things you missed), while expecting those other players to have to figure everything out for themselves. You probably take pride in giving misinformation in trade chat.
If the open world is dead, it’s because people chose not to go there. It doesn’t matter what you think they should be doing with their time. They make their own decisions on how to spend their time and entertainment dollars.
Some people did. The people who min-maxxed the fun out of it are not me.
The mobs are not a threat. Let’s hop on right now and if you can bring me to a single one that I can’t solo first try ill give you 50,000 gold. But if I can solo it you give me 25,000 gold. Two to one odds.
I don’t have the answer about how long it should take to get anywhere. I simply contend that getting ANYWHERE within two minutes makes the world feel too small, as if it’s not a world at all but a lobby that I sit in while I wait for a match to start.
When have quests not felt like a chore and when were they engaging? When I’m using them for the first time, while leveling up, and receiving good rewards from them.
It’s not though. I’m on at 3 am and still see a dozen people show up for the theatre event.
Rares count as mobs, do they not?
I think they mean more of like TBC where you had a Fel Reaver roaming around Hellfire Peninsula that would slap your face off if you even looked at it a weird way.
Have you wandered into the cinderbee area while leveling?
For the sake of the bet, all rares are on the table but NOT the weekly world boss that is clearly meant to be completed by a raid. Every single other rare that I know if in the open world is not a threat.
We going?
What I found weirdly funny about that fel reaver is that even as big as it was and all the noise and vibration it’d make when it got close, it could still sneak up on you.
I died so many times because of that.